Items
Starting items:
Gameplay
Playstyle | |
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Arc Warden Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Arc Warden 24 + 3 15 + 1.8 24 is a carry that can nuke enemies early and then split push to end the game. His health, armor, and mana early on are fairly low, but they still give him enough to last in lane and nuke foes with his combo. His health and mana grow to respectable degrees later on, but his agility still suffers. His biggest detriments throughout the game are no mobility skills, needing to micromanage, and his abilities suffering vs multiple heroes. Nonetheless, a Warden who gets farmed is a foe to be reckoned with. | |
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Carry
Arc Warden is mostly played as a carry, going either safe lane or mid and farming for a Hand of Midas For the character from Dota 2 lore, see Midas. Item Changelogs Hand of MidasB Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to . If mid, use a combo of Flux and Spark Wraith to quickly nuke foes down, and with Tempest Double you can double the nuking power to dominate in lane. If safe lane, focus more on trying to get Midas up as soon as you can, as his abilities aren`t suited well vs 2 enemies. After Midas, Maelstrom Item Changelogs MaelstromB A hammer forged for the gods themselves, Maelstrom allows its user to harness the power of lightning. Cost2800 (700) Bought FromArtifacts Passive Chain Lightning Bonus +25 Attack speed+24 helps you farm incredibly fast, and Boots of Travel Item Changelogs Boots of TravelB Winged boots that grant omnipresence. Cost2400 (2000) Bought FromCommon Active Teleport Bonus +100 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Travel are lets you be almost anywhere on the map for farming, fighting, and split pushing.
Support
While not as common as Carry Warden, Arc Warden can still be played as an effective, if greedy, support if he needs to be. While rushing Hand of Midas For the character from Dota 2 lore, see Midas. Item Changelogs Hand of MidasB Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to is still essential, he can now focus on more supportive item pick ups such as Arcane Boots Item Changelogs Arcane BootsL Magi equipped with these boots are valued in battle. Cost1300 Bought FromSupport Active Replenish Mana Bonus +250 Mana+50 Movement speed Disassemble? Yes Alert allies? Yes Recipe The and Urn of Shadows Item Changelogs Urn of ShadowsB Contains the ashes of powerful demons. Cost875 (310) Bought FromSupport Active Soul Release Charges 0 Bonus +2 Strength+2 Agility+2 Intelligence+2 Armor+1 Mana regeneration Disassemble? No Alert . He can then transition into a semi carry, using his decent farming speed with midas to get items that help the team while making him a significant threat to enemy towers.
Ability Builds
Generic Arc Warden | ||||||||||||||||||||||||
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Talents
Hero Talents Main Table of Gained Bonuses The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between | ||
+250 Spark Wraith Damage | 25 | 30% Lifesteal |
+100 Attack Range | 20 | 10% Cooldown Reduction |
+200 Health | 15 | +30 Damage |
+25 Attack Speed | 10 | +20 Flux DPS |
- Talents are fully copied by the Tempest Double.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core Item Changelogs Octarine CoreS At the core of spellcraft are spectrums only the very gifted can sense. Cost5900 Bought FromCaster Passive Cooldown Reduction, Spell Lifesteal Bonus +25 Intelligence+425 Health+425 Mana Disassemble? and additively with Arcane Rune Double Damage Haste Illusion Invisibility Regeneration Bounty Arcane See more: Runes#List Buff icon Arcane Play AbilityNo Target AffectsSelf Reduces cooldowns by 30% and mana costs by .
- The lifesteal is not a unique attack modifier Unique Attack Modifiers (abbreviated UAM; formerly known as Orb Effects) are special attack modifiers that cannot be used simultaneously with each other—one always takes priority. They may be provided by abilities (e.g. Anti-Mage s Mana Break), and fully stacks with other sources of lifesteal.
- The damage upgrade for Spark Wraith is immediately applied to all already placed Spark Wraiths.
General
- Arc Warden is squishy early on with no escape tools. Pair him with a support if Safe Lane, or if heading mid make sure to keep wards up so you can see incoming ganks and know when it`s time to fall back
- Warden`s abilities are strongest in a 1v1 situation. As such, placing him mid can see him easily dominate most other heroes there and gain a gold advantage.
- Never skip Hand of Midas For the character from Dota 2 lore, see Midas. Item Changelogs Hand of MidasB Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to . Warden needs it to farm as he has no way to farm in his abilities, but he absolutely needs items. He also gains the hugest benefit out of it because his Tempest Double can use Midas with the gold and XP going to the main Warden.
- Consumables like Healing Salve Item Changelogs Healing SalveB A magical salve that can quickly mend even the deepest of wounds. Cost110 Bought FromConsumables Active Regenerate Health Charges 1 Disassemble? No Alert allies? No Recipe The , Enchanted Mango Item Changelogs Enchanted MangoB The bittersweet flavors of Jidi Isle are irresistible to amphibians. Cost100 Bought FromConsumables Active Eat Mango Charges 1 Bonus +1 Health regeneration Disassemble? No Alert allies? No , Clarity Item Changelogs ClarityB Clear water that enhances the ability to meditate. Cost50 Bought FromConsumables Active Regenerate Mana Charges 1 Disassemble? No Alert allies? No Recipe The Clarity is an item purchasable and Bottle Item Changelogs BottleBL An old bottle that survived the ages, the contents placed inside become enchanted. Cost650 Bought FromConsumables Active Regenerate Charges 3 / 1 Passive Store Rune Disassemble? No Alert cannot be copied by the Tempest Double.
- Arc Warden can have potentially unlimited uses of Items with charges such as Drum of Endurance Item Changelogs Drum of EnduranceB A relic that enchants the bodies of those around it for swifter movement in times of crisis. Cost1640 (575) Bought FromSupport Active Endurance Charges 6 Passive and Diffusal Blade Item Changelogs Diffusal BladeB An enchanted blade that allows the user to cut straight into the enemy s soul. Cost3150 (700) Bought FromArtifacts Active Purge Charges 8 Passive Manabreak Bonus +25/35 Agility+10/15 if at least 1 charge is kept on the main Arc Warden, then only used on the Tempest Double, Be that as it may, Black King Bar Item Changelogs Black King BarB A powerful staff imbued with the strength of giants. Cost3975 (1375) Bought FromArmor Active Avatar Bonus +10 Strength+24 Attack damage Disassemble? No Alert allies? No Recipe charges are used on both Arc Warden and his Tempest Double.
- Items that place buffs or debuffs can have their duration doubled if timed right, as well as perhaps correcting any mistakes the main Arc Warden has made (such as targeting the wrong unit).
- Items that place buffs on allies, such as Linken`s Sphere and Lotus Orb, can be used on the main Arc Warden for increased protection and then using the main one`s own to their allies, or vice versa.
- The Double can use teleport items such as Town Portal Scroll or Boots of Travel Item Changelogs Boots of TravelB Winged boots that grant omnipresence. Cost2400 (2000) Bought FromCommon Active Teleport Bonus +100 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Travel are . This means while the main Arc Warden is somewhere else, farming, pushing or defending, the Double can be on the opposite side of the map contributing to a gank or farm the enemy jungle easily.
- Using Hand of Midas For the character from Dota 2 lore, see Midas. Item Changelogs Hand of MidasB Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to with the Double grants the player the gold and 2.5x experience. The Double maintains the cooldown while it is unsummoned. This means that the double will not be able to use the item with every summon and Arc Warden must time the Double`s summon to get the full benefits of the extra Midas.
- One Hand of Midas For the character from Dota 2 lore, see Midas. Item Changelogs Hand of MidasB Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to on the hero results in (190/100*60=)114 gold per minute if used whenever it is off cooldown. For the Tempest Double, the gold per minute is (190/100*60=) 114 gold per minute, resulting in 228 gold per minute for the player when both are always used when off cooldown, 2 times more than other heroes with one purchased Midas.
- It is wise to use the Double to farm or stack neutral camps if it has nothing else to do with its remaining duration for more efficiency and to gain more gold and experience.
- It is very important to not allow an enemy Rubick to steal Tempest Double, since the ability fully works for Rubick. As Tempest Double is the only ability which the doubles have already on cooldown when summoned, this means Spell Steal is completely available to use for a Rubick Double, fully able to steal and cast a spell as the same way the original Rubick. Wisely managed and well timed, Rubick and its doubles can steal and cast important ultimates such as Black Hole or Reverse Polarity with ease.
Flux
- The ability only slows and damages if there`s no enemy heroes, creeps, or jungle creeps within 225 range. Be that as it may, if cast on an enemy near a tower or ward, they are still slowed and damaged.
- Upon casting, the enemy always takes one damage instance, no matter if they`re near another hero.
- It deals damage every 0.5 seconds, resulting in 13 total damage ticks overall.
- Applying Flux on an enemy first before summoning a Spark Wraith can make hitting the enemy with it easier.
Magnetic Field
- Magnetic Field fully affects buildings, so it can and should be used to deter a push.
- Keep in mind that True Strike does not work against buildings, so even if the enemy obtains a Monkey King Bar, towers would still be fully protected with this spell.
- If enemies enter the Field, they no longer miss you, but you keep the attack speed.
Spark Wraith
- Spark Wraith gives 300 vision at its area. Thus, it can be used as a pseudo ward for scouting for possible ganks.
- Enemies can see the Spark Wraith, so try to place it in elevated areas or within the trees so enemies can`t see it until it`s already jumping on them.
- The Wraith can only hit one enemy at a time. It always hits the closet enemy to the Wraith itself within the radius, including creeps.
- Spark Wraith`s incredible range means it can be used for many different purposes. For one, it can be used to scout areas that may be too dangerous to just breach with the main hero, or stack multiple creep camps from a distance if timed right. Its cast range is even higher than most blink distances, making it possible to still catch enemies with escape abilities.
- Since the Wraith has a delay upon cast before being able to attack, it should be placed into the enemy`s path when chasing an enemy. This either forces the target to choose another, probably more dangerous path, or causes it to take damage and be slowed. Thanks to the spell`s low cooldown, this can be repeated often. This can also be done to escape when being chased, by placing the wraith in front of oneself.
- Stacking Spark Wraiths in an area can be a good ambush technique. Since enemies can see Spark Wraiths, hiding them behind trees or in cliffs may be necessary. Since they are not considered actual units, they can be placed literally anywhere on the map.
Tempest Double
- The Tempest Double essentially acts like an advanced version of an illusion. The main differences are:
- Tempest Double uses the current stats of Arc Warden, benefits from both stats and things like Point Booster that just add flat amounts. Only takes 100% damage as well.
- Deals 100% of Arc Warden`s current damage including damage from items such as Daedalus, and gains the attack speed from items like Mjollnir. It also gains the passive attack speed from Moon Shard
- Can use abilities and items. They have their own, separate cooldowns on the Double.
- A few items, be that as it may, are not 100% usable by the Double. These include:
- Refresher Orb is always on cooldown for the Double
- Bloodstone does not apply the heal when the Double dies.
- Observer and Sentry Wards are not placeable by the Double.
- Divine Rapier isn`t copied to the Double at all.
- Helm of the Dominator is usable by the Double. Be that as it may, any units dominated by the Double are lost when it`s resummoned.
- Consumables such as Healing Salve Item Changelogs Healing SalveB A magical salve that can quickly mend even the deepest of wounds. Cost110 Bought FromConsumables Active Regenerate Health Charges 1 Disassemble? No Alert allies? No Recipe The s, Clarity Item Changelogs ClarityB Clear water that enhances the ability to meditate. Cost50 Bought FromConsumables Active Regenerate Mana Charges 1 Disassemble? No Alert allies? No Recipe The Clarity is an item purchasable , Enchanted Mango Item Changelogs Enchanted MangoB The bittersweet flavors of Jidi Isle are irresistible to amphibians. Cost100 Bought FromConsumables Active Eat Mango Charges 1 Bonus +1 Health regeneration Disassemble? No Alert allies? No , Tango, Tango (Shared), and Bottle Item Changelogs BottleBL An old bottle that survived the ages, the contents placed inside become enchanted. Cost650 Bought FromConsumables Active Regenerate Charges 3 / 1 Passive Store Rune Disassemble? No Alert are not copied to the Tempest Double at all.
- A few items, be that as it may, are not 100% usable by the Double. These include:
- It benefits from both buffs from Magnetic Field.
- Use Boots of Travel Item Changelogs Boots of TravelB Winged boots that grant omnipresence. Cost2400 (2000) Bought FromCommon Active Teleport Bonus +100 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Travel are when you have the Double selected to split push. When you move the Double into a lane, force attack (default button: A) the end of the lane and the Double will auto attack every creep, hero, and tower that comes its way.
- The Tempest Double is not an illusion, therefore it does not take bonus damage from Arcane Orb, nor are they killed by Stone Gaze or Roshan.