Arc Warden Guide


Items

Starting items:

  • Slippers of Agility icon.png

Gameplay

Playstyle
Arc Warden   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Arc Warden 24 + 3 15 + 1.8 24 dota2 is a carry that can nuke enemies early and then split push to end the game. His health, armor, and mana early on are fairly low, but they still give him enough to last in lane and nuke foes with his combo. His health and mana grow to respectable degrees later on, but his agility still suffers. His biggest detriments throughout the game are no mobility skills, needing to micromanage, and his abilities suffering vs multiple heroes. Nonetheless, a Warden who gets farmed is a foe to be reckoned with.
Pros Cons
  • Highest base strength and Intelligence of all agility heroes, and highest Intelligence growth.
  • Can easily nuke most enemies 1v1
  • Split Pushes extremely well with Tempest Double
  • One of the most versatile heroes in the game
  • Second lowest base agility and agility gain of all agility heroes
  • 0.1 base armor makes him susceptible to physical harassment early on.
  • Slow movement speed with no mobility skills makes it hard for him to escape if ganked.
  • Needs items to farm quickly, no ability outside of his ult helps him with farming.

Videos

Info

Hero Strategy Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Arc Warden Equipment (collapse sets)Sets Fractured EnvoyArms Bracers dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Zet, the Arc Warden Before the beginning of all, dota2 Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     No records NewPP limit report Cached time: 20170623113357 Cache Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 General 2 Magnetic Field 3 Tempest Double

Carry

Arc Warden is mostly played as a carry, going either safe lane or mid and farming for a Hand of Midas For the character from Dota 2 lore, see Midas.   Item   Changelogs     Hand of MidasB Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to dota2 . If mid, use a combo of Flux and Spark Wraith to quickly nuke foes down, and with Tempest Double you can double the nuking power to dominate in lane. If safe lane, focus more on trying to get Midas up as soon as you can, as his abilities aren`t suited well vs 2 enemies. After Midas, Maelstrom   Item   Changelogs     MaelstromB A hammer forged for the gods themselves, Maelstrom allows its user to harness the power of lightning. Cost2800 (700) Bought FromArtifacts Passive Chain Lightning Bonus +25 Attack speed+24 dota2 helps you farm incredibly fast, and Boots of Travel   Item   Changelogs     Boots of TravelB Winged boots that grant omnipresence. Cost2400 (2000) Bought FromCommon Active Teleport Bonus +100 Movement speed Disassemble? No Alert allies? No Recipe The Boots of Travel are dota2 lets you be almost anywhere on the map for farming, fighting, and split pushing.

Support

While not as common as Carry Warden, Arc Warden can still be played as an effective, if greedy, support if he needs to be. While rushing Hand of Midas For the character from Dota 2 lore, see Midas.   Item   Changelogs     Hand of MidasB Preserved through unknown magical means, the Hand of Midas is a weapon of greed, sacrificing animals to dota2 is still essential, he can now focus on more supportive item pick ups such as Arcane Boots   Item   Changelogs     Arcane BootsL Magi equipped with these boots are valued in battle. Cost1300 Bought FromSupport Active Replenish Mana Bonus +250 Mana+50 Movement speed Disassemble? Yes Alert allies? Yes Recipe The dota2 and Urn of Shadows   Item   Changelogs     Urn of ShadowsB Contains the ashes of powerful demons. Cost875 (310) Bought FromSupport Active Soul Release Charges 0 Bonus +2 Strength+2 Agility+2 Intelligence+2 Armor+1 Mana regeneration Disassemble? No Alert dota2 . He can then transition into a semi carry, using his decent farming speed with midas to get items that help the team while making him a significant threat to enemy towers.

Ability Builds

Generic Arc Warden
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16

Talents

Hero Talents   Main   Table of Gained Bonuses     The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between dota2
+250 Spark Wraith Damage 25 30% Lifesteal
+100 Attack Range 20 10% Cooldown Reduction
+200 Health 15 +30 Damage
+25 Attack Speed 10 +20 Flux DPS
Notes:
  • Talents are fully copied by the Tempest Double.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
  • The damage upgrade for Spark Wraith is immediately applied to all already placed Spark Wraiths.

General

Flux

  • The ability only slows and damages if there`s no enemy heroes, creeps, or jungle creeps within 225 range. Be that as it may, if cast on an enemy near a tower or ward, they are still slowed and damaged.
  • Upon casting, the enemy always takes one damage instance, no matter if they`re near another hero.
  • It deals damage every 0.5 seconds, resulting in 13 total damage ticks overall.
  • Applying Flux on an enemy first before summoning a Spark Wraith can make hitting the enemy with it easier.

Magnetic Field

  • Magnetic Field fully affects buildings, so it can and should be used to deter a push.
    • Keep in mind that True Strike does not work against buildings, so even if the enemy obtains a Monkey King Bar, towers would still be fully protected with this spell.
  • If enemies enter the Field, they no longer miss you, but you keep the attack speed.

Spark Wraith

  • Spark Wraith gives 300 vision at its area. Thus, it can be used as a pseudo ward for scouting for possible ganks.
  • Enemies can see the Spark Wraith, so try to place it in elevated areas or within the trees so enemies can`t see it until it`s already jumping on them.
  • The Wraith can only hit one enemy at a time. It always hits the closet enemy to the Wraith itself within the radius, including creeps.
  • Spark Wraith`s incredible range means it can be used for many different purposes. For one, it can be used to scout areas that may be too dangerous to just breach with the main hero, or stack multiple creep camps from a distance if timed right. Its cast range is even higher than most blink distances, making it possible to still catch enemies with escape abilities.
    • Since the Wraith has a delay upon cast before being able to attack, it should be placed into the enemy`s path when chasing an enemy. This either forces the target to choose another, probably more dangerous path, or causes it to take damage and be slowed. Thanks to the spell`s low cooldown, this can be repeated often. This can also be done to escape when being chased, by placing the wraith in front of oneself.
    • Stacking Spark Wraiths in an area can be a good ambush technique. Since enemies can see Spark Wraiths, hiding them behind trees or in cliffs may be necessary. Since they are not considered actual units, they can be placed literally anywhere on the map.

Tempest Double