Info
Version history
Version
Description
- Increased Skeleton Walk movement speed bonus from 11%/22%/33%/44% to 15%/25%/35%/45%.
- Death Pact
- Increased attack damage bonus from 5%/6.5%/8% to 5%/7%/9% of the target`s current health.
- Increased health bonus from 50%/65%/80% to 50%/70%/90% of the target`s current health.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.6 to 1.9.
- Reduced base health regeneration from 0.25 to 0.
- Death Pact
- Increased cooldown from 45/30/15 to 85 on each level.
- Increased duration from 35 to 65.
- Reduced Death Pact cooldown from 45/35/25 to 45/30/15.
- Added talents:
- Level 10: +10% magic resistance or +10 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1
- Level 15: +30 Searing Arrows damage or +12 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 20: +10 all stats or 20% evasion
- Level 25: +70 Strafe attack speed or +125 attack range
- Reduced Strafe cooldown from 45/40/35/30 to 40/35/30/25.
- Reduced Skeleton Walk cooldown from 20 on each level to 20/19/18/17.
- Reduced Death Pact cooldown from 45/40/35 to 45/35/25.
- Increased attack range from 600 to 630.
- Reduced Death Pact cooldown from 45 to 45/40/35.
- Searing Arrows
- Increased damage from 20/30/40/50 to 30/40/50/60.
- Increased mana cost from 8 to 10.
- Now pierces spell immunity Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier .
- Reduced Strafe cooldown from 60/50/40/30 to 45/40/35/30.
- Increased Strafe attack speed bonus from 110 to 130.
- Death Pact
- Increased attack damage bonus from 4%/6%/8% to 5%/6.5%/8% of the target`s current health.
- Increased health bonus from 50%/60%/70% to 50%/65%/80% of the target`s current health.
- Increased Strafe attack speed bonus from 90 to 110.
- Reduced Searing Arrows cooldown from 2/0/0/0 to 0 on each level.
- Increased Skeleton Walk movement bonus from 10%/20%/30%/40% to 11%/22%/33%/44%.
- Reduced Death Pact attack damage bonus from 6%/7%/8% to 4%/6%/8% of target`s current health.
- Removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Reworked Death Pact
- Old Death Pact:
- Kills a target unit, returning a percentage of its life.
- Cast range: 400
- Target`s current health as heal: 50%/100%/150%
- Mana cost: 100
- Cooldown: 20
- Notes: Heals Clinkz by the given values upon cast. Can be set on autocast.
- New Death Pact:
- Kills a target unit and gains bonus damage and health capacity based on that target`s current health.
- Cast range: 400
- Target`s current health as health bonus: 50%/60%/70%
- Target`s current health as damage bonus: 6%/7%/8%
- Duration: 35
- Mana cost: 100
- Cooldown: 45
- Notes: Increases current and maximum health and damage. The bonuses last for 35 seconds. Upon expiring, the maximum @@@#@@@HP(hp.com)###@### bonus is lost, but the current HPTechnology company increase stays. The damage is added as base damage, so illusions do benifit from it.
- Reduced Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0.
- Strafe
- Increased attack speed bonus from 50/60/70/80 to 90 on each level.
- Reduced duration from 4/6/8/10 to 10 on each level.
- Strafe
- Increased attack speed bonus from 20/40/60/80 to 50/60/70/80.
- Increased cooldown from 30 on each level to 60/50/40/30.
- Increased Searing Arrows damage from 10/20/30/40 to 20/30/40/50.
- Reduced Searing Arrows cooldown from 4/3/0/0 to 2/2/0/0.
- Increased Skeleton Walk movement speed bonus from 7%/14%/21%/28% to 10%/20%/30%/40%.
- Reduced Searing Arrows cooldown from 4/3/2/0 to 4/3/0/0.
- Increased Searing Arrows cooldown from 0 on each level to 4/3/2/0.
- Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/40% to 7%/14%/21%/28%.
- Increased Searing Arrows mana cost from 5 to 8.
- Increased Skeleton Walk movement speed bonus from 10%/15%/20%/30% to 10%/20%/30%/40%.
- Increased base movement speed from 280 to 300.
- Strafe
- Reduced mana cost from 80/90/100/110 to 90 on each level.
- Reduced cooldown from 45/40/40/35 to 30 on each level.
- Increased Searing Arrows damage from 8/16/24/32 to 10/20/30/40.
- Reduced base movement speed from 300 to 280.
- Reduced Strafe attack speed bonus from 55/70/85/100 to 20/40/60/80.
- Reduced Searing Arrows mana cost from 13 on each level to 5
- Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/35% to 10%/15%/20%/30%.
- Rescaled Strafe attack speed bonus from 40/70/95/110 to 55/70/85/100.
- Reduced Skeleton Walk movement speed bonus from 10%/20%/30%/40% to 10%/20%/30%/35%.