Death Ward


Info

Death Ward Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Witch Doctor Death Ward model.png
Ward
Level 3
Duration 8
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 135
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.25
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 60/105/150
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 700 (Talent 875)
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 700 (Talent 875)
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.22
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0+0
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1000
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 16
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1200 ⃢₀⋘ 800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 0
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 0
Notes Invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing
Can only attack heroes
Attacks bounce 4 times and have True Strike Relationship Between Effective HPTechnology company % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it dota2 when upgraded


See more: Witch Doctor

Zharvakko, the Witch Doctor

Recommended Roles
Support Nuker Disabler

A wiry silhouette hitches forward⃢₀ₔuneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as Zharvakko the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned and perfected over several lifetimes in the island highlands of Arktura, now wielded with precision accuracy against his enemies. Zharvakko can be your best friend or your worst enemy⃢₀ₔhealing allies and laying waste to all who oppose him.

Abilities

Paralyzing Cask
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
QC
110 / 120 / 130 / 140
20 / 18 / 16 / 14
Hero Damage:
Creep Damage:
Stun Duration:

Bounces:

Bounce Range:
Cast Range:
₠50
₠75 / 100 / 125 / 150
₠1 on heroes
₠5 on non-hero units
₠2 / 4 / 6 / 8
₠575
₠700
Affected By:₠
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.
Notes
  • Does not bounce to invisible enemies. Does bounce to enemies in fog of war.
  • Cannot be disjointed.
  • Damage and stun blocked by Spell Immunity, the bounce is not.
  • Blocked by Linken`s Sphere, but continues bouncing. Blocked on impact.
Voodoo Restoration
Ability: Toggle
Affects: Allied Units
Witch Doctor focuses his magic to heal nearby allied units.
WV
20 / 30 / 40 / 50
Heal Per Second:

Mana Cost Per Second:

Radius:
₠16 / 24 / 32 / 40
60 with talent
₠8 / 12 / 16 / 20
₠500
Zharvakko`s hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.
Notes
  • Heal is applied in smaller instances every 0.33 seconds.
  • Can be toggled while channeling.
Maledict
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Curses all enemy Heroes in an area, causing them to take bonus damage once every few seconds, adding bonus damage for large differences in hp since the curse began.
EE
105 / 110 / 115 / 120
20
Damage Per Second:
Bonus Hit Damage:

Bonus Threshold:


Bonus Interval:

Duration:
Radius:
Cast Range:
₠7 / 14 / 21 / 28
₠16% / 24% / 32% / 40%
₠of health difference
₠One stack per 100 hp below the start amount
₠4
₠12
₠180
₠575
Affected By:₠
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.
Notes
  • Total damage without bonus hits: 84 / 168 / 252 / 336.
  • The bonus damage is a percentage of the difference in hp since the curse started. The spell remembers what hp the target was when the curse started, and checks to see how much health is missing every bonus interval. For every 100 hp lower than the starting amount, another stack of bonus damage is added. The damage of 1 stack is:
Starting Health - Current Health = Health Lost
Health Lost ⃗ Percentage = Bonus Damage
  • If the cursed unit has more hp than when the curse started, or less than 100 hp missing compared to the starting amount, the bonus damage does not apply.
  • Becoming spell immune while under its effects will not remove the debuff, it only blocks the damage over time.
Death Ward
Ability: Point Target
Channeled
Affects: Enemy Heroes
Damage: Physical
Summons a deadly ward to attack enemy heroes.
Upgradeable by Aghanim`s Scepter to cause Death Ward attacks to bounce.
RD
200
80
Damage Per Attack:
Attack Range:

Duration:

Cast Range:
Scepter Ability:
Bounce Range:
₠60 / 105 / 150
₠700
875 with talent
₠8
₠600
Attacks bounce 4 times
650
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.
Notes
  • Total damage: 2160 / 3780 / 5400.
  • The Death Ward can be controlled and made to attack a specific target.
  • The Death Ward`s damage is not reduced by damage block.
  • The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Witch Doctor is interrupted.

Talent Tree

Talent Tree
+20 Voodoo Restoration Heal 25 +175 Death Ward Attack Range
+15% Magic Resistance 20 +8 Armor
-40s Respawn Time 15 +90 Damage
+25% XP Gain 10 +200 Health

Summon Stats

Death Ward h
Attributes
Attack Type
Armor Type

Hero

None
Stats
Unit Type:
Ward
Summoned
Duration:
8
Hit Points:
135
Damage:
60 / 105 / 150
Base Attack Time:
0.22
Attack Range:
700
875 with talent
Missile Speed:
1000
Attack Duration:
0.22 + 0.7
Cast Duration:
0 + 0.051
Sight Range:
1200 / 800
Magic Resistance:
Immune
Notes:
Invulnerable to all damage and cannot be targeted.

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items