Eidolon


Info

Eidolon Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Enigma Eidolon model.png
Summon
Level 1
Duration 35
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 180/200/220/240
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.25
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2/3/4/5
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 50%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 16/24/34/43‒24/32/42/51
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 800
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 450
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.5
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.77
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 900
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 280/300/320/340
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1200800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 22‒36
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 12
Model scale 0.75/0.8/0.85/0.9
Notes Name progress:
Lesser Eidolon
Eidolon
Greater Eidolon
Dire Eidolon


See more: Enigma

Enigma

Recommended Roles
Disabler Jungler Initiator Pusher

Nothing is known of Enigma`s background. There are only stories and legends, most of them apocryphal, passed down through the ages. In truth, Enigma is a mystery for whom the only true biography is description: he is a universal force, a consumer of worlds. He is a being of the void, at times corporeal, other times ethereal. A beast between the planes.

There are stories that say he was once a great alchemist who tried to unlock the secrets of the universe and was cursed for his arrogance. Other legends tell that he is an ancient being of strange gravity, the abyss personified⃢₀ₔa twisted voice from out the original darkness, before the first light in the universe. And there are older legends that say he is the first collapsed star, a black hole grown complicated and sentient⃢₀ₔhis motivations unknowable, his power inexorable, a force of destruction unleashed upon existence itself.

Abilities

Malefice
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Focuses Enigma`s hatred on a target, causing it to take damage and become repeatedly stunned for multiple instances.
QF
110 / 130 / 150 / 160
15
Damage Per Hit:
Stun Duration:
Instances:
Strike Interval:
Duration:
Cast Range:
₠30 / 50 / 70 / 90
₠0.25 / 0.5 / 0.75 / 1
₠3
₠2
₠6
₠600
Affected By:₠
Strange gravities pull at the core of those who would oppose you, holding them in place.
Notes
  • Total damage: 90 / 150 / 210 / 270.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be purged.
Demonic Conversion
Ability: Unit Target
Affects: Units
Splits a unit into malevolent aspects of itself, all under Enigma`s control. Repeated successful attacks cause them to multiply again; when this happens, the eidolons have their health restored.
WC
170
35
Eidolons Summoned:

Attacks To Multiply:

Duration:
Cast Range:
₠3
11 with talent
₠6
₠35
₠700
Affected By:₠
Enigma is capable of drawing aspects of himself from other dimensions—the result is a trio of dark eidolons that hunt the corporeal plane.
Notes
  • Does not work on neutral creeps at level 5 or higher.
  • Does not affect ancient units.
  • Blocked by Spell Immunity on enemy creeps.
Midnight Pulse
Ability: Point Target
Affects: Enemy Units
Damage: Pure
Damages enemy units in an area based on their max HP.
ED
95 / 110 / 125 / 140
35
Damage Per Second:

Duration:

Radius:
Cast Range:
Cast Point:
₠3% / 3.75% / 4.5% / 5.25%
₠of maximum enemy HP
₠11
₠550
₠700
₠0.1
A section of the world slowly descends into the void.
Notes
  • Total damage: 33% / 41.25% / 49.5% / 57.75% of maximum enemy hp.
  • Does not affect ancient units.
  • Destroys trees in its area.
Black Hole
Ability: Point Target
Channeled
Affects: Enemy Units
Damage: Pure
Summons a vortex that sucks in nearby enemy units. Enemies affected by Black Hole cannot move, attack, or cast spells. The closer units get to the center, the more damage is dealt.
Upgradeable by Aghanim`s Scepter to add Midnight Pulse damage.
RB
275 / 325 / 375
200 / 180 / 160
Damage Per Second:
Duration:
Radius:
Cast Range:
Scepter Ability:
₠50 / 100 / 150
₠4
₠420
₠250
Adds Midnight Pulse damage
The ground trembles as Enigma channels his ultimate vortex of destruction, a singularity with the power to end worlds.
Notes
  • Total damage: 200 / 400 / 600.
  • Total upgrade damage: 200 / 400 / 600 + 12% / 15% / 18% / 21% of maximum enemy hp.
  • The extra Midnight Pulse damage granted by Aghanim`s Scepter stacks with a regular Midnight Pulse.
  • Disabled units cannot be moved by Force Staff and Geomagnetic Grip.
  • Disabled units are pulled and rotated toward the center of the black hole at 40 speed, with a max distance of 160.
  • Provides 800 ground vision for the duration of the black hole.

Talent Tree

Talent Tree
+8 Demonic Conversion Eidolons 25 +12 Armor
-40s Respawn Time 20 +300 Health
+120 Gold/Min 15 15% Cooldown Reduction
+12% Magic Resistance 10 +20 Movement Speed

Summon Stats

Eidolon h
Attributes
Attack Type
Armor Type

Basic

Basic
Stats
Unit Type:
Summoned
Duration:
35
Hit Points:
180 / 200 / 220 / 240
HP Regen:
0.25
Mana:
0
Damage:
16-24 / 24-32 / 34-42 / 43-51
Armor:
2 / 3 / 4 / 5
Movespeed:
280 / 300 / 320 / 340
Base Attack Time:
1.5
Attack Range:
450
Missile Speed:
900
Attack Duration:
0.4 + 0.77
Cast Duration:
0.3 + 0.51
Sight Range:
1200 / 800
Gold Bounty:
22-36
Experience:
12
Magic Resistance:
50%
Notes:
Eidolons restore hit points after multiplying.

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items