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Description
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.8 to 2.1.
- Reduced base health regeneration from 0.75 to 0.5.
- Increased Time Dilation slow per frozen cooldown from 10% to 14%.
- Added talents:
- Level 10: +15 attack speed or +5 strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To
- Level 15: +7 armor or +25 attack damage
- Level 20: +300 health or +120 gold per minute
- Level 25: +600 Time Walk max distance or 20% evasion
- Time Dilation
- Now only affects spells which were already on cooldown on cast. Spells cast afterwards are no longer affected.
- Increased slow per frozen cooldown from 8% to 10%.
- Reduced base attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of from 37-43 to 33-39 (total attack damage is now 56⃢₀ₒ62).
- Increased Chronosphere cooldown from 130/115/100 to 140/125/110.
- Increased Time Dilation mana cost from 50 to 75.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 128 to 150.
- Time Walk
- Increased max distance from 625 to 675.
- Increased cast time from 0.2 to 0.3.
- Time Dilation
- Rescaled movement speed slow per cooldown from 7%/8%/9%/10% to 8% on each level.
- Increased cooldown from 36/30/24/18 to 40/34/28/22.
- Time Lock
- No longer deals double damage when proccing on units inside Chronosphere.
- Increased damage from 40/50/60/70 to 50/75/100/125.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 no longer increases Chronosphere`s duration from 4/4.5/5 to 4/5/6.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.6 to 1.8.
- Increased Time Walk max distance from 550 to 625.
- Time Dilation
- Increased duration from 5.5/7/8.5/10 to 6/8/10/12.
- Increased cooldown from 34/28/22/16 to 36/30/24/18.
- Enabled in Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Time Dilation
- Increased radius from 650 to 725.
- Increased movement speed slow from 4%/6%/8%/10% to 7%/8%/9%/10%.
- Increased attack speed slow from 4/6/8/10 to 7/8/9/10.
- Rescaled duration from 6/7/8/9 to 5.5/7/8.5/10.
- Temporarily removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Reworked Time Walk
- Old Time Walk:
- Rushes to a target location while slowing the movement speed of all enemies along its path for 3 seconds.
- Cast time: 0.35
- Cast range: 700/900/1100/1300
- Max travel distance: 700/900/1100/1300
- Slow radius: 300
- Movement speed slow: 20%/30%/40%/50%
- Slow duration: 3
- Mana cost: 90
- Cooldown: 19/17/15/13
- Notes: Faceless Void is invulnerable during Time Walk. Travels at a speed of 3000. Does not disjoint projectiles.
- New Time Walk:
- Rushes to a target location while backtracking any damage taken the last 2 seconds.
- Cast time: 0.2
- Cast range: Global
- Max travel distance: 550
- Backtrack duration: 2
- Mana cost: 40
- Cooldown: 24/18/12/6
- Notes: Only backtracks actual damage. @@@#@@@HP(hp.com)###@### removal is not backtracked.
- Replaced Backtrack with Time Dilation
- Time Dilation
- Faceless Void traps all nearby enemies in a time dilation, freezing their cooldowns and slowing their movement and attack speed for each frozen cooldown.
- Cast time: 0.1
- Radius: 650
- Slow per cooldown: 4%/6%/8%/10%
- Duration: 6/7/8/9
- Notes: Affects all abilities which already are on cooldown and abilities which enter cooldown. Does not affect items.
- Faceless Void is no longer restricted from buying Skull Basher Item Changelogs Skull BasherB A feared weapon in the right hands, this maul s ability to shatter the defenses of its opponents should not be underestimated. Cost2700 (750) Bought FromWeapons Passive Bash and Abyssal Blade Item Lore Changelogs Abyssal Blade The lost blade of the Commander of the Abyss, this edge cuts into an enemy s soul. Cost6400 (1550) Bought FromWeapons Active Overwhelm Passive Bash, Damage (their bashes are still disabled on Faceless Void).
- Increased Chronosphere mana cost from 150/175/200 to 150/225/300.
- Time Walk no longer slows attack speed by 20/30/40/50.
- Chronosphere
- Increased cooldown from 130/110/90 to 130/115/100.
- Ward This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against unit types are no longer able to attack while inside.
- Increased Chronosphere cooldown from 120/100/80 to 130/110/90.
- Chronosphere
- Reduced radius from 450 to 425.
- Reduced flying vision radius from 1000 to 425.
- No longer disables passive abilities.
- Effects no longer linger for an extra 0.5 seconds at the end of its duration.
- Increased base agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. from 21 to 23.
- Increased turn rate from 0.5 to 1.
- Reduced Time Walk mana cost from 120 to 90.
- Chronosphere
- Now hastes all units owned by the caster to 1000 movement speed and turns them phased while inside the radius.
- Reduced cooldown from 120/110/100 to 120/100/80.
- Time Lock now deals twice as much damage when proccing on a unit inside his Chronosphere.
- Faceless Void can no longer be frozen by any Chronosphere.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased base health regeneration from 0.25 to 0.75
- Time Walk now applies the slow around Faceless Void during the entire walk, instead of only at the destination.
- Chronosphere
- Now reveals invisible units within the radius.
- Increased cast range from 500/550/600 to 600 on each level.
- Reduced Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Chronosphere cooldown from 75 to 60.
- Increased Chronosphere duration from 3/4/5 to 4/4.5/5.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Faceless Void: Increases Chronosphere duration from 3/4/5 to 4/5/6 and reduces cooldown from 120/110/100 to 75 on each level.
- Reduced Chronosphere cooldown from 165 on each level to 120/110/100.
- Reduced strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 2.2 to 1.4.
- Time Walk
- Now moves at a constant speed of 2600, instead of reaching the targeted point within 1.5 seconds regardless of distance.
- Reduced cast time from 0.5 to 0.35.
- Reduced Chronosphere cast time from 0.5 to 0.35.
- Chronosphere
- Reduced duration from 3/4.5/6 to 3/4/5.
- Reduced cast range from 500/600/700 to 500/550/600.
- Reduced mana cost from 175/200/225 to 150/175/200.
- Reduced cooldown from 180 to 165.
- Increased base attack damage from 23-29 to 37-43 (total attack damage is now 58-64).
- Increased base armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor from 0 to 1 (total armor is now 3.94).
- Time Walk
- Fixed a bug which caused permanent invulnerability.
- Increased mana cost from 60 to 100.
- Fixed Backtrack triggering on heals.
- Reworked Time Walk
- Old Time Walk:
- Quickly moves around the battlefield attacking units in a radius around him.
- Cast time: 0.5
- Radius: 400
- Attack damage bonus: 30%/60%/90%/120%
- Mana cost: 100/120/140/160
- Cooldown: 15
- Notes: Faceless Void is invulnerable during this and cannot be controlled. He automatically "blinks" to each enemy unit within the radius around him in 0.5 second intervals and attacks them once. When no enemies are within range upon cast, does not go into cooldown, but does use mana.
- New Time Walk
- Quickly moves to a target location and slows the movement and attack speed of all units at the end of his path.
- Cast time: 0.5
- Cast range: 700/900/1100/1300
- Max travel distance: 700/900/1100/1300
- Slow radius: 300
- Movement speed slow: 15%/30%/45%/60%
- Attack speed slow: 15/30/45/60
- Slow duration: 3
- Mana cost: 60
- Cooldown: 12
- Notes: Faceless Void is invulnerable during Time Walk and cannot do anything during it. Faceless Void reaches the target location within 1.5 seconds. Can jump over cliffs and trees.
- Increased Backtrack proc chance from 5%/10%/15%/20% to 10%/15%/20%/25%.
- Chronosphere
- Fixed Chronosphere starting its effects before the cast point is reached.
- Reduced cast time from 1.5 to 0.5.
- Reduced Time Walk attack damage bonus from 30%/60%/90%/120% to 15%/30%/45%/60%.
- Increased Chronosphere cast time from 0.5 to 1.5
- Replaced Carrion Swarm with Time Walk
- Time Walk:
- Quickly moves around the battlefield attacking units within a radius around him.
- Cast time: 0.5
- Radius: 400
- Attack damage bonus: 30%/60%/90%/120%
- Mana cost: 100/120/140/160
- Cooldown: 15
- Notes: Faceless Void is invulnerable during this and cannot be controlled. He automatically "blinks" to each enemy unit within the radius around him in 0.5 second intervals and attacks them once. When no enemies are within range upon cast, does not go into cooldown, but does use mana.
- Replaced Evasion with Backtrack
- Backtrack:
- Whenever damage is received, Faceless Void moves a moment back in time to try to dodge that damage. Can backtrack any kind of damage.
- Proc chance: 5%/10%/15%/20%
- Notes: Is not evasion. Upon taking damage, he has a chance to dodge the damage. Other parts of spells or attacks are not dodged (eg stuns, debuffs, etc).
- Bash
- Renamed to Time Lock
- Changed legacy hotkey from B to E.
- Replaced Temporal Drag with Chronosphere
- Chronosphere:
- Faceless Void creates a rip in spacetime causing all units in that area to become trapped for its duration. Faceless Void has mysterious connection with spacetime that causes him to be unaffected by the sphere.
- Cast time: 0.5
- Cast range: 500/600/700
- Radius: 400
- 3/4.5/6
- Mana cost: 175/200/225
- Cooldown: 180
- Notes: Affects all units, excluding Faceless Void and his units. Affects buildings as well. Affected units are paused.
- Increased attack range from 100 to 128.