Harpy Stormcrafter


Abilities

Chain Lightning
Partially blocked by Linken`s Sphere. Does not pierce spell immunity. Play
Q
C
Ability
Target Unit
Affects
Enemies
Damage
Magical
The Harpy Stormcrafter releases a high-voltage bolt of electricity at the target enemy, dealing damage. The bolt jumps to other nearby enemies, losing power with each jump.
Cast Animation: 0.5+0.47
Cast Range: 900
Bounce Distance: 500
Number of Bounces: 4
Bounce Interval: 0.25
Base Damage: 140
Bounce Damage Reduction: 25%
Cooldown symbol.png 4
Mana symbol.png 50
Partially blocked by Linken`s Sphere. Blocked fully only when primary target.

Notes:

  • The lightning bounces in 0.25 second intervals, so hitting all targets takes 0.75 seconds.
  • Unlike other chain lightning spells, this one bounces to a random unit within the bounce distance, instead of the closest within range.
  • Can never hit the same unit twice per cast.
  • As a neutral unit:
    • The harpy never casts this spell.
  • As a player controlled unit:
    • No restrictions.


Info

Harpy Stormcrafter Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Harpy Stormcrafter model.png
Jungle Creep
Level 3
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 550
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 400
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 30‒37
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 300
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 450
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.6
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.3
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1200
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 310
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 18001800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 26‒30
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 50
Model scale 0.925


Harpy Stormcrafter is a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 found in:

Videos

Version history

Version
Description
  • Reduced gold bounty from 33-37 to 26-30.
  • Reduced experience bounty from 62 to 50.
  • Increased mana regeneration from 0 to 1.
  • Mana pool reduced from 540 to 400.
  • Chain Lightning mana cost reduced from 90 to 50.
  • Chain Lightning cooldown from 6 to 4 seconds.
  • Mana pool increased from 360 to 540.
  • Chain Lightning mana cost reduced from 120 to 90.
  • Chain Lightning cooldown from 9 to 6.
  • Created.

Harpy Stormcrafter

Chain Lightning
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
The Harpy Stormcrafter releases a high-voltage bolt of electricity at the target enemy, dealing damage. The bolt jumps to other nearby enemies, losing power with each jump.
QC
50
4
Damage:
Bounces:
Damage Loss Per Bounce:
Bounce Radius:
Cast Range:
₠140
₠4
₠25%
₠500
₠900
Affected By:₠
Notes
  • The chain lightning bounces in 0.25 second intervals.
  • Bounces to a random unit within range instead of the closest. Can only hit the same unit once per cast.
  • Does not bounce to units that are invisible or in the Fog of War.
  • As a neutral unit the Harpy Stormcrafter never casts this spell.
  • Blocked by Spell Immunity.
  • Blocked by Linken`s Sphere on primary target.

Version History

Patch Version Balance Changes
6.87
  • Harpy Stormcrafter mana pool reduced from 540 to 400
6.77
  • Chain Lightning mana cost reduced from 90 to 50
6.74
  • Chain Lightning cooldown from 6 to 4 seconds
6.73
  • Harpy Stormcrafter manapool from 360 to 540
6.72d
  • Chain Lightning mana cost reduced from 120 to 90
  • Chain Lightning cooldown from 9 to 6