- Applies a haste DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed on the target, meaning it cannot be slowed A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement below the set value.
- The buff is applied to invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing and hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units.
- The buff of multiple Haste Runes does not stack, but refreshes the duration instead.
When a hero is carrying a Bottle, taking the rune will cause it to be stored in the bottle instead of being used. The rune can be used at any time by activating the bottle. Bottling a rune will not prevent a new one from spawning. If the rune is not consumed in 2 minutes from picking it up, it will activate automatically. After spending a stored Powerup Rune, the bottle is refilled to max charges. Bottling a bounty rune only replenishes to 2 bottle charges, leaving it unmaxed. If the bottle is at max charges, the bounty rune will be used instead of stored.
Couriers cannot bottle runes, and bottles with a stored rune are unshareable and undroppable.
There are several types of Powerup Runes, each giving you a different and powerful effect for a short duration. The buffs granted by runes can be dispelled.
Double Damage Rune
Below is a table of rewards for a Bounty Rune collected at various times during a game:
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