Homing Missile


Info

See more: Gyrocopter
Homing Missile Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Gyrocopter Homing Missile model.png
Ward
Level 2
Duration Permanent
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 100
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 400 ⃢₀⋘ 400 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 20⃢₀ₒ30
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 20
Notes Uncontrollable

Aurel Vlaicu, the Gyrocopter

Recommended Roles
Carry Nuker Disabler

After serving through a lifetime of wars, upheaval, riots, and revolutions, the brass figured Aurel had seen enough. But in addition to a few trinkets and his considerable pension, the erstwhile engineer left with something far more interesting: a long-forgotten, incomplete schematic for a Gyrocopter, the world`s first manned, non-magical flying device. Retiring to the tropical obscurity of the Ash Archipelago with little else but time and money, he set to work building the device. As the years wore on and the remains of failed prototypes began to pile up, he began to wonder if mechanical flight was even possible. A decade and a day after his retirement, on a sunny afternoon with a southerly breeze, Aurel sat in his latest attempt bristling with indignation and expectant failure. With a grunt of effort he pulled the ignition cord and covered his head, waiting for the inevitable explosion. However to his great surprise he began to lift and, following a few panicked adjustments, stabilize. Within an hour, he was ducking and weaving with the breeze, level with the gulls, and Aurel found himself filled with the breathless wonder of flight. As dusk settled in he set a course back to his workshop, but no sooner had he turned his craft when a cannonball tore through his tailfin. Disentangling himself from the wreckage, he swam toward the nearest piece of land in sight, and cursed to see the ship responsible for the cannonball collecting the debris. Days later, when Aurel returned to his workshop, he set to work on yet another gyrocopter, this one capable of carrying a much heavier, more dangerous payload.

Abilities

Rocket Barrage
Ability: No Target
Affects: Enemy Units
Damage: Magical
Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter.
QR
90
7 / 6.5 / 6 / 5.5
Damage Per Rocket:
Rockets Per Second:
Duration:
Radius:
Cast Point:
₠7 / 12 / 17 / 22
₠10
₠3
₠400
₠0
Affected By:₠
Aurel`s new craft has an increased payload for rockets, enhancing their rapid-fire capabilities.
Notes
  • Total damage: 210 / 360 / 510 / 660.
  • Does not hit invisible units.
  • Blocked by Spell Immunity.
  • Can be dispelled.
Homing Missile
Ability: Unit Target
Affects: Enemy Units
Damage: Magical
Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, and deals greater damage the farther it has traveled. Enemy units can destroy the missile before it reaches its target.
WE
120 / 130 / 140 / 150
20 / 17 / 14 / 11
Minimum Damage:
Maximum Damage:
Stun Duration:
Attacks To Destroy:

Flight Delay:

Cast Range:
Talent Effect:
₠50
₠125 / 250 / 375 / 500
₠2.2 / 2.4 / 2.6 / 2.8
₠3 / 3 / 4 / 5 for heroes
₠6 / 6 / 8 / 10 for creeps
₠3
₠1050
Gain 3 Charges
Affected By:₠
The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact.
Notes
  • Non-hero units deal half damage to the missile.
  • Force Staff can be used on the missile.
  • Missile is instantly destroyed by Chronosphere.
  • Enemies gain vision of the missile 1 second after it starts moving, which is 4 seconds after being deployed.
  • Maximum damage is reached once the missile travels 1500 units.
  • The crosshair over the target is only visible to allies.
  • Missile will follow and hit invisible units.
  • Has 400 flying vision.
  • Homing missile has a low target priority for creeps.
  • Talent Effect: Charges take 20 seconds to replenish regardless of level.
  • Blocked by Spell Immunity and Linken`s Sphere.
Flak Cannon
Ability: No Target
Affects: Self
Damage: Physical
Gyrocopter`s attacks hit all enemy units in an area around it for a limited number of attacks. Only the main target of attacks will receive attack bonuses such as Critical Strike.
EF
50
30
Maximum Attacks:

Duration:

Radius:
₠3 / 4 / 5 / 6
10 with talent
₠15
₠1000
This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius.
Notes
  • Gyrocopter`s base attack range does not change.
Call Down
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Call down an aerial missile strike on enemy units in a target area. Two missiles arrive in succession, the first dealing major damage and minor slow; the second dealing minor damage and major slow.
RC
125
55 / 50 / 45
Missile 1 Damage:
Missile 2 Damage:
Missile 1 Move Slow:
Missile 2 Move Slow:
Missile 1 Slow Duration:
Missile 2 Slow Duration:
Missile 1 Landing Delay:
Missile 2 Landing Delay:
Radius:
Cast Range:
₠200 / 275 / 350
₠100 / 150 / 200
₠30%
₠60%
₠2
₠4
₠2
₠4
₠600
₠1000
Affected By:₠
`Bombs away!` ₠
Notes
  • Total damage: 320 / 435 / 550.
  • The visual call down indicator is only visible to allies, but enemies can see the rockets launch.
  • Blocked by Spell Immunity.
  • The slow can be purged.

Aghanim`s Scepter Abilities

This hero is upgradeable by Aghanim`s Scepter. The scepter grants the Side Gunner ability.

Side Gunner
Ability: Passive
Affects: Enemy Units
Damage: Physical
The Side Gunner automatically attacks random enemies within range.
Side Gunner Range:
Attack Rate:
₠600
₠1.1
Affected By:₠
Notes
  • Side Gunner attacks apply the same attack modifiers as Gyrocopter`s standard attacks.
  • Side Gunner attacks do not trigger Flak Cannon.
  • The attacks by the Side Gunner are separate and do not interrupt Gyrocopter.
  • Still fires while disabled, but not while hidden from the map.
  • Does not attack while Gyrocopter is invisible.
  • This ability is independent from Gyrocopter`s spells and is granted directly by the scepter.
  • Disabled by Break.

Talent Tree

Talent Tree
+4 Flak Cannon Attacks 25 +3 Homing Missile Charges
20% Cooldown Reduction 20 +35 Movement Speed
+30 Damage 15 +15% Magic Resistance
+225 Health 10 +6% Spell Amplification

Summon Stats

Homing Missile h
Attributes
Attack Type
Armor Type

None

Basic
Stats
Unit Type:
Ward
Duration:
Until Killed
Hit Points:
3 / 3 / 4 / 5
Damage:
125 / 250 / 375 / 500
50 (minimum)
Movespeed:
100
Sight Range:
400 / 400
Gold Bounty:
20-30
Experience:
20
Magic Resistance:
Immune
Notes:
Takes 1 damage from heroes, and 0.5 damage from non-hero units.

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items