Magic Stick


Ability

Energy Charge
Pierces spell immunity. Play
Ability
No Target
Affects
Self
Instantly restores health and mana based on the number of charges stored. Gains a charge (max 10) whenever a nearby visible enemy uses an ability.
Radius: 1200
Charges per Cast Spell: 1
Max Charges: 10
Health and Mana Restored per Charge: 15
Cooldown symbol.png 13

Notes:

  • Gains 1 charge whenever a visible enemy unit, including neutral creeps, uses an ability within the radius.
  • Passively triggered spells (e.g. Quill Spray, Borrowed Time, Multicast, Reincarnation) do not add charges.
  • When having multiple Magic Sticks or Magic Wands in the inventory, the oldest one gains charges first. If it is full, the second oldest one starts to gain charges.
  • Upon upgrading a Magic Stick into a Magic Wand, all its current charges are carried over.


Strategy

Gankers and supports especially will want this item due to the amount of charges obtained through ganks and skirmishes, allowing them to tower dive or gank farther with the restoration. For carry heroes, whether or not it is recommended depends on if the player thinks that their hero will be ganked often or will participate in frequent ganks or teamfights. With a gold price of 200 gold and final upgrade price of 500, it offers cheap survivability when you are low on health and need to escape and extra mana when you need to secure a kill.

It is also highly recommended against heroes that frequently use low cooldown spells, such as Zeus and Batrider, as the frequent spell usage will accumulate a lot of charges on the Magic Stick quickly. It is also recommended that you buy this as first item in a trilane against trilane situation.

Info

Videos

Tips

  • Magic Sticks allows the user to get a quick burst of healing, or to use one last ability in a fight. Even during the midgame, when the boost is less noticeable, a Magic Stick can still save lives or ensure kills.
  • The Magic Stick makes an excellent item against heroes that spam abilities while in the lane, as the charges can help to mitigate taken damage, or to cast more of own abilities. It is very versatile, and most of the time a good item to have.

Recommended heroes

Gallery

General

Magic Stick is an early game item that gives heroes a burst of health and mana restoration. It is a cheap item purchasable from the Arcane section of the Home Shop and the Side Shop.

Ability

Energy Charge
Ability: No Target
Affects: Self
Gains charges based on visible enemy heroes using spells or abilities nearby.

13
Health / Mana Restored:
Maximum Charges:
Charge Gain Radius:
₠15 per charge
₠10
₠1200


Notes
  • Unique Attack Modifier abilities do not add charges.

Recommended Heroes

Any hero can benefit from this early game item due to the burst heal and mana it can restore.

Version History

Patch Version Balance Changes
6.69
  • AoE for gaining charges reduced from 1600 to 1200
  • No longer gives charges if a spell was cast from the fog of war
6.60
  • Added a 25 second cooldown (it now has a buildup)
6.56
  • Improved Magic Stick a little
6.55
  • Added Magic Stick to Goblin Shop replacing Gloves of Haste
  • New Item

WC3 DotA Version

  • Warcraft III DotA - Magic Stick