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Version history
Version
Description
- Increased Leap movement speed bonus from 4%/8%/12%/16% to 8%/12%/16%/20%.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.85 to 2.15.
- Reduced base health regeneration frin 0.25 to 0.
- Increased base attack damage from 18-29 to 21-32 (total attack damage is now 41-52).
- Reduced Starstorm second meteor impact delay from 1 to 0.8.
- Leap
- Increased attack speed bonus from 8/16/24/32 to 16/32/48/64.
- Reduced attack speed bonus duration from 10 to 5.
- Level 20 left talent: Replaced +8 armor bonus with 4s Sacred Arrow cooldown reduction.
- Level 20 right talent: Increased attack damage bonus from 40 to 50.
- Added a status buff indicator for Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Starstorm`s passive cast.
- Leap no longer disjoints Shadow Fiend using a Blink Dagger to dodge Phantom Assassin s Stifling Dagger Disjointing is the act of dodging projectiles, or rather, to cause a projectile to fully lose track of its target. A disjoint is projectiles.
- Added talents:
- Level 10: +8 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. or +150 health
- Level 15: +5% spell damage amplification or +30 attack speed
- Level 20: +40 attack damage or +8 armor
- Level 25: +100 Leap attack speed or Sacred Arrow fires 3 arrows
- Increased passive Starstorm trigger interval from 9 to 10.
- Increased passive Starstorm trigger interval from 8 to 9.
- The passive Starstorm granted by Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 no longer releases a secondary meteor on the closest enemy.
- Leap`s speed buff is now dispellable Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as .
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Mirana: Causes Starstorm to passively trigger every 8 seconds if enemies are within its range. Does not trigger while Mirana is invisible.
- Increased attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by from 600 to 630.
- Increased Starstorm main radius from 625 to 650.
- Sacred Arrow now instantly kills any non-hero, non-ancient creep it collides with.
- Increased agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. gain from 2.75 to 3.3.
- Increased Starstorm secondary radius from 325 to 425.
- Starstorm
- Second meteor now hits the closest enemy within the radius, instead of a random enemy.
- Increased secondary radius from 175 to 325.
- Leap:
- Reduced speed from 2000 to 1600.
- Rescaled distance from 630/720/780/870 to 600/700/800/900.
- Sacred Arrow
- Reduced minimum stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells duration from 0.5 to 0.01 (maximum duration is still 5 seconds growing linearly).
- Reduced base damage from 90/180/270/360 to 50/140/230/320.
- Increased maximum bonus damage from 100 to 140.
- Overall, at maximum distance, the damage is still 190/280/370/460 like before.
- Reduced Sacred Arrow vision radius from 800 to 650.
- Reduced night vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a from 1200 to 800.
- Leap
- Now applies the movement and attack speed boost at the cast location upon cast, instead of landing location upon landing.
- Increased attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack bonus from 4/8/12/16 to 8/16/24/32.
- Starstorm will now choose a new target for the second star if the first died before impact.
- Sacred Arrow now deals up to 100 extra damage based on distance the arrow traveled.
- Reduced Moonlight Shadow cooldown from 160/140/120 to 140/120/100.
- Increased Moonlight Shadow duration from 11 to 15.
- Reduced Sacred Arrow cooldown from 20 to 17.
- Reduced Moonlight Shadow mana cost from 175 to 75.
- Increased Starstorm Secondary target damage from 50% of the original to 75% of the original (37.5/75/112.5/150 -> 56.25/112.5/168.75/225).
- Reduced Sacred Arrow cooldown from 25 to 20.
- Reduced Moonlight Shadow cooldown from 180/160/140 to 160/140/120.
- Reduced Leap cooldown from 40/35/30/20 to 30/26/22/18.
- Moonlight Shadow
- Increased duration from 7/9/11 to 11 on each level.
- Rescaled cooldown from 160 on each level to 180/160/140.
- Reduced Moonlight Shadow mana cost from 200/250/300 to 175 on each level.
- Increased Starstorm radius from 600 to 625.
- Starstorm no longer has a 60% chance to hit enemies within 600-900 range.
- Leap
- Increased cooldown from 20 on each level to 40/35/30/20.
- Reduced mana cost from 60/55/50/45 to 40/35/30/20.
- Leap no longer turns Mirana invulnerable for the leap duration.
- Reduced Sacred Arrow collision radius from 130 to 115.
- Created.