Ability
Target Unit
Enemies
Magical
Notes:
- Does not directly amplify damage as it is dealt, but rather saves all damage values and deals 30% of it 5 seconds after cast.
- This means that the damage can be avoided by becoming spell immune Spell Immunity Ally Interactions Enemy Interactions Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier or invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing / hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. at the end of the duration.
- The damage is applied as soon as the debuff expires. Dispelling the debuff, be that as it may, skips the damage entirely.
- Recasting Soul Burn on the same target refreshes the duration.
- Doing this delays the damage further, and gives more time to deal damage to the target.
- The damage is credited to the last caster of Soul Burn on the target.
- Only considers magical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 , physical Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 and pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage ( after all reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ). Other sources of health loss are ignored.
Strategy
Orchid Malevolence is useful in four, often overlapping, situations:
- Heroes with no disable that rely on the silence to ensure their target cannot escape. They will generally have the movement speed to chase their target down.
- Heroes that benefit from the increased mana regeneration and intelligence.
- Heroes that gain a noticeable damage output due to the increased attack speed.
- Heroes that want to provide a silence to their team to shut down key enemy heroes.
Info
Item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be | Changelogs Item Changelogs Contents 1 Version history 2 Update history Version history edit] Version Changes 6.87 Now builds into Bloodthorn. 6.84 Reduced Quarterstaff cost from 900 to 875 (total cost from 4125 |
Orchid Malevolence B | |||||||||||||
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A garnet rod constructed from the essence of a fire demon. | |||||||||||||
Cost 4075 (775) Bought From Caster Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be | |||||||||||||
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Orchid Malevolence is an Item Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be purchasable at the Main Shop, under Caster Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be .
Videos
Tips
- Orchid is great against Intelligence heroes as they are dependent on their abilities to deal damage, but it is also effective against heroes with escape abilities like Weaver or Anti-Mage and strong initiation like Faceless Void and Enigma.
- Get the item quickly before the enemy team gets items able to purge the silence.
Additional information
- One Orchid Malevolence grants a total of 30 attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack , 275 mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a , 1 (+ 150%) mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a , 1.79% spell damage Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage and 30 (55 to intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 heroes) attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of .
Recommended heroes
Heroes who may include an Orchid Malevolence in their build as a core item:
Clinkz Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Clinkz 15 + 1.9 22 + 3.3 16 + 1.55 Level Base , Storm Spirit Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Storm Spirit 19 + 1.8 22 + 1.8 24 + 3 Level .
Heroes who may include an Orchid Malevolence in their build situationally:
Silencer Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Silencer 17 + 2.5 22 + 3 27 + 2.5 Level Base , Outworld Devourer Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Outworld Devourer 19 + 2.6 24 + 2 26 + 2.7 Level , Queen of Pain Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Queen of Pain 16 + 2 18 + 2 24 + 2.5 , Nature`s Prophet Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Nature s Prophet 19 + 2.1 18 + 1.9 25 + 2.9 Level , Slark Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Slark 20 + 1.9 21 + 1.5 16 + 1.7 Level Base , Spirit Breaker Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Spirit Breaker 29 + 2.7 17 + 1.7 14 + 1.8 Level , Invoker Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Invoker 16 + 2.2 14 + 1.9 16 + 4 Level Base , Arc Warden.
Items Synergy
- You can combine it with an item that provide mana burn like Diffusal Blade or Necronomicon to make your enemy unable to cast a spell after the silence is over.
Gallery
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General
Orchid Malevolence (also known as Orchid) is purchasable from the Home Shop with parts from the Side Shop.
Ability
| Notes
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Recommended Heroes
Version History
Patch Version | Balance Changes |
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6.75 | |
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6.73 | |
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6.72 | |
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6.70 | |
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6.64 | |
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6.63 | |
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6.50 | |
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6.49 | |
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WC3 DotA Version
- Warcraft III DotA - Orchid Malevolence