Vhoul Assassin


Abilities

Envenomed Weapon
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Does not pierce spell immunity.
Ability
Passive
Affects
Enemies
Damage
Magical
(HP Removal)
The Vhoul Assassin has soaked his weapons in his own blend of painful predator venoms. Heroes recover from the poison more quickly.
Damage per Second: 2
Hero Duration: 10
Non-Hero Duration: 20
Does not pierce spell immunity. Attempts to damage if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Gnoll Assassin Envenomed Weapon Poison: Dispellable with any dispel.

Notes:

  • The debuff from multiple Vhoul Assassins` successive attacks does not stack, only the duration gets refreshed.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resutling in 10 (20 against non-hero units) instances.
  • Envenomed Weapon`s damage is not lethal.


Info

Vhoul Assassin Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Vhoul Assassin model.png
Jungle Creep
Level 2
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 370
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 30‒36
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 800
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 500
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.6
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.3
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1500
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 270
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 24
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 400400 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 17‒23
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 33
Model scale 0.9


Vhoul Assassin is a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps dota2 found in:

Videos

Version history

Version
Description
  • Reduced gold bounty from 21-29 to 17-23.
  • Reduced experience bounty from 41 to 33.
  • Increased mana regeneration from 0 to 1.
  • Reworked Neutral Creep abilities and mechanics to better balance them out
  • Gnoll Assassin creep is slightly stronger and give a little more bounty as well
  • Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.

Vhoul Assassin

Envenomed Weapon
Ability: Passive
Affects: Enemy Units
Damage: Magical
The Vhoul Assassin has soaked his weapons in his own blend of painful predator venoms. Heroes recover from the poison more quickly.
Q
Damage Per Second:
Duration:
₠2
₠10 (20 on creeps)
Affected By:₠
Notes
  • Multiple hits do not stack, only the duration is refreshed.
  • The damage does not trigger on-hit effects.
  • Blocked by Spell Immunity.
  • Can be purged.
  • Disabled by Break.