Bio
Zeus, the Lord of Heaven | |
Play "Immortality was overrated. This is much more interesting." | |
Role: | Nuker |
Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Zeus, the Lord of Heaven Lord of Heaven, father of gods, Zeus : | Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: `If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Else, go and die among your creatures.` Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle. |
Voice: | Eric Newsome ( Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane ) |
Abilities
Target Unit
Enemies
Magical
Notes:
- The lightning bounces in 0.25 second intervals, so hitting all targets takes 1/1.5/2/3.5 seconds.
- Does not bounce on invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units or units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Can never hit the same unit twice per cast.
- All bounces together can deal up to 425/700/1035/2175 ( 800/1225/1710/3300) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- The Arc Lightning buff is a hidden buff required for the lightning to jump.
Target Point / Target Unit
Enemies
Magical
Bolts from the Nimbus are not blocked.
Notes:
- When cast on the ground with no heroes within 375 radius, it still provides the 750 range flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a and True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear .
- When targeting a unit, vision and True Sight are provided at its position upon cast. The vision is stationary, it does not follow the unit.
- Be that as it may, When the ground is targeted but the bolt hits a hero, the vision is centered on the targeted point, not the found hero.
- The flying vision and True Sight last for 4.5 seconds. The True Sight is provided by an aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By , and its debuff lingers for 0.5 seconds.
- Searches for enemy heroes, illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They and creep-heroes when targeting ground. Whichever is the closest gets hit.
- When targeting the ground, it can hit an enemy hero up to 1075 ( 1275) range away (cast range + search radius).
- In order to hit a non-hero unit, it must be directly targeted.
- Plays some lightning particles and a sound effect during the cast time, which are visible and audible to everyone.
Passive
Enemies
Magical
(HP Removal)
Notes:
- The damage from Static Field is flagged as @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 , so it does not trigger any on-damage effects.
- Applies its damage before the triggering spell`s damage is applied.
- Static Field does not trigger on active item abilities.
- Affects invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear units and units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a .
- Does not affect Roshan.
- This is how many casts are required to bring units from full health below a certain health percentage with Static Field alone ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ):
No Target
Enemy Heroes
Magical
Notes:
- Provides 500 range flying vision Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a and 900 range True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear around each struck hero.
- Does not provide any vision around invulnerable or hidden heroes, but does around invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear heroes.
- The flying vision and True Sight last for 3 seconds. The True Sight is provided by an aura Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By , and its debuff lingers for 0.5 seconds.
- Thundergod`s Wrath first applies the damage on every hero (if possible), and then applies the vision around every enemy hero.
- This means it cannot damage invisible units, unless they are already revealed by another source of True Sight.
- Hitting all 5 enemy heroes collectively deals 1125/1625/2125 damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Does not hit illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They or Meepo clones. Does hit Tempest Doubles.
- Plays a visual and sound effects during the cast time, which is visible and audible to everyone.
- The sound upon cast is global. Enemies can hear it when they have vision over Zeus. Else they can only hear the local hit sound.
- Shifts the lighting of the whole map for a split second as another indicator of it being cast.
- Once purchased, Zeus cannot drop or sell his Aghanim`s Scepter.
Target Area
Enemies
Magical
Notes:
- Requires Aghanim`s Scepter to be unlocked.
- Casts regular Lightning Bolts on the closest valid enemy target, based on Lightning Bolt`s current level.
- This means it also applies the mini-stun and provides vision and True Sight around the target.
- It also means that the Nimbus does nothing if Lightning Bolt is not learned.
- The damage source is the Nimbus itself, meaning certain on-damage effects react on the Nimbus rather than on Zeus (e.g. Blade Mail).
- This also means that any outgoing damage amplification or damage reduction do not affect the Nimbus` bolt damage either.
- The base interval of the Lightning Bolts is affected by percentage-based cooldown reductions ( Octarine Core and
Videos
Info
Hero | Strategy Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics | Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first. Hero Strategy Counters Equipment | Equipment Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Zeus Equipment (collapse sets)Sets Bearing of the King Restored Tempest Helm of | Gear Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs This is a list of cosmetic items that reflects Zeus s design aesthetics. | Responses Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane | Sounds Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs v • d • e Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe | Lore Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Zeus, the Lord of Heaven Lord of Heaven, father of gods, Zeus | Old Abilities Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Static Field (pre 6.28) PlayEF AbilityNo Target AffectsEnemies DamageHP Removal Instantly shocks | Changelogs Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Contents 1 Version history 2 Patch history Version history edit] Version Description |
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Zeus, the Lord of Heaven, is a ranged Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 hero Main Mechanics Attributes Table Release Dates Grid Layout Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During who functions almost solely as a nuker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the . He is usually played as a semi-carry ganker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the type hero, who instead of utilizing disables, focuses solely on delivering tremendous amounts of magical damage to his foes. With the high cast range and low cooldown on his spells, he is able to deliver the most superb and consistent magical damage of any hero in the game. Arc Lightning is a highly spammable nuke that creates a stream of lightning that bounces between enemy foes (up to fifteen times at max level), dealing minor damage. Lightning Bolt is more focused, dealing heavy damage to a single target, also on a very low cooldown. Static Field is a potent passive ability that allows Zeus`s magical damage to scale into late game, dealing damage to all enemies within a decent AoE equal to a certain percentage of nearby targets` health whenever he casts a spell. At long last, his ultimate Thundergod`s Wrath allows him to strike all enemy heroes with a bolt of lightning, no matter their position, inflicting heavy damage. It can be used for multiple purposes: to finish off low-health enemy heroes limping away, to soften up the entire enemy team during a teamfight, or even to scout out the enemy`s position. With the ability to strike down enemies both near and afar, the Lord of Heaven ensures that nobody can escape his wrath.
Zeus, the Lord of Heaven
Recommended Roles |
Nuker |
Lord of Heaven, father of gods, Zeus treats all the Heroes as if they are his rambunctious, rebellious children. After being caught unnumbered times in the midst of trysts with countless mortal women, his divine wife finally gave him an ultimatum: `If you love mortals so much, go and become one. If you can prove yourself faithful, then return to me as my immortal husband. Otherwise, go and die among your creatures.` Zeus found her logic (and her magic) irrefutable, and agreed to her plan. He has been on his best behavior ever since, being somewhat fonder of immortality than he is of mortals. But to prove himself worthy of his eternal spouse, he must continue to pursue victory on the field of battle.
Abilities
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Aghanim`s Scepter Abilities
This hero is upgradeable by Aghanim`s Scepter. The scepter grants the Nimbus ability.
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Talent Tree
Talent Tree | ||
+2% Static Field Damage | 25 | +200 Cast Range |
-40s Respawn Time | 20 | +35 Movement Speed |
+10% Magic Resistance | 15 | +5 Armor |
+200 Health | 10 | +2 Mana Regen |
Recommended Items
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