Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by
Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by
Mechanics are the inner workings of Dota 2. The following is a list of mechanics topics. Click on each topic to view how they are calculated, where they originate, as well as their complex interactions
Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by
Play “A murky mess.” This page has been marked for general cleanup. Please see Dota 2 Wiki style guide for information on how to improve this article. Contents 1 Last-hitting 2 Denying 3 Attack animations and
A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement
Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by
Version 6.60(Full list) Added new heroes: Batrider Elder Titan Changed Enigma s alliance from Sentinel to Scourge ( Radiant to Dire). Reworked Razor s abilities. Reworked Medusa s abilities. Replaced several abilities. Added Aghanim s Scepter effects to numerous
Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by
Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by
Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs v • d • e Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition
Play “A murky mess.” This page has been marked for general cleanup. Please see Dota 2 Wiki style guide for information on how to improve this article. Contents 1 Last-hitting 2 Denying 3 Attack animations and
Mechanics are the inner workings of Dota 2. The following is a list of mechanics topics. Click on each topic to view how they are calculated, where they originate, as well as their complex interactions