Homing Missile Dota2

homing missile

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Attack range (Melee) Dota2

Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by
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Attack range (Attack range) Dota2

Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by
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Tinker (Tinker) Dota2

  Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Tinker 17 + 2.3 13 + 1.2 30 + 2.2 Level Base
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Mechanics (Mechanics) Dota2

Mechanics are the inner workings of Dota 2. The following is a list of mechanics topics. Click on each topic to view how they are calculated, where they originate, as well as their complex interactions
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Vengeful Spirit (Vengeful Spirit) Dota2

  Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Vengeful Spirit 18 + 2.9 27 + 3.3 13 + 1.5 Level
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Gyrocopter (Gyrocopter) Dota2

  Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Gyrocopter 18 + 2.1 24 + 2.8 19 +
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Vengeful Spirit (Nether Swap) Dota2

  Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Vengeful Spirit 18 + 2.9 27 + 3.3 13 + 1.5 Level
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Attack range (Ranged) Dota2

Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by
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Creep control techniques (Creep control techniques) Dota2

Play “A murky mess.” This page has been marked for general cleanup. Please see Dota 2 Wiki style guide for information on how to improve this article. Contents 1 Last-hitting 2 Denying 3 Attack animations and
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Slow (Slow) Dota2

A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement