DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed
“ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the
Mechanics are the inner workings of Dota 2. The following is a list of mechanics topics. Click on each topic to view how they are calculated, where they originate, as well as their complex interactions
Item Changelogs Known Bugs Observer and Sentry WardsB Advancements in stacking efficiency have made wards easier to carry than ever. Cost160 Bought FromConsumables Active Place Ward Disassemble? No Alert allies?
Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or
Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be
Satyr Mindstealer Jungle Creep Level 4 Health 600 Health regeneration 0.5 Mana 600 Mana regeneration 1 Armor 1 Magic resistance 0% Attack damage 24‒27 Acquisition range 500 Attack range 100 Base attack time 1.35 Attack
Cast Animation Cast Point Cast Backswing Every unit has unique cast animations for each of their spells. The cast animation of a spell is enacted as soon as a target
“ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the
Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be
Satyr Mindstealer Jungle Creep Level 4 Health 600 Health regeneration 0.5 Mana 600 Mana regeneration 1 Armor 1 Magic resistance 0% Attack damage 24‒27 Acquisition range 500 Attack range 100 Base attack time 1.35 Attack
Mechanics are the inner workings of Dota 2. The following is a list of mechanics topics. Click on each topic to view how they are calculated, where they originate, as well as their complex interactions
“ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the