“ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the
Item Changelogs Vladmir s OfferingB An eerie mask that is haunted with the malice of a fallen vampire. Cost2275 Bought FromSupport Passive Vladmir s Aura Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert
Play I m not ready! “ Play Initializing in... 3..2..1! Click to listen— Tinker ” A cooldown is a period of wait time before a spell, ability, or item power can be used again. Contents 1 Mechanics
Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2
Item Changelogs Vladmir s OfferingB An eerie mask that is haunted with the malice of a fallen vampire. Cost2275 Bought FromSupport Passive Vladmir s Aura Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert
Item Changelogs Orchid MalevolenceB A garnet rod constructed from the essence of a fire demon. Cost4075 (775) Bought FromCaster Active Soul Burn Bonus +25 Intelligence+30 Attack speed+150% Mana regeneration+30 Attack damage
Item Changelogs Guardian Greaves One of many holy instruments constructed to honor the Omniscience. Cost5375 (1700) Bought FromSupport Active Mend Passive Guardian Aura Bonus +5 Strength+5 Agility+5 Intelligence+5 Armor+250 Mana+55 Movement
Play I m not ready! “ Play Initializing in... 3..2..1! Click to listen— Tinker ” A cooldown is a period of wait time before a spell, ability, or item power can be used again. Contents 1 Mechanics
“ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the