An aggro deck or aggressive deck, also known as a rush deck, is a deck A deck is a collection of exactly 30 cards. All cards drawn by the player during a game come from their deck. Each deck is tied to a specific class. Decks can be created and that takes an `aggressive` approach of dealing damage to the opponent as quickly as possible, generally through the summoning of a large number of low-value minions and the use of direct damage spells and Hero Powers. Aggro decks rely on explosive damage in the early game in order to surge to victory before the opponent has time to counter them. Aggro decks emphasise face See more: Hero The face is a slang term for a player s hero as the target for damaging attacks and effects, as opposed to minions. "Going face" or "attacking the face" refer to focusing one s damage over board control Board control is an unofficial term usually referring to a player s ability to keep the opponent from building up minions on the battlefield, or "board". Control decks are named after this strategy, aiming to control , often ignoring the opponent`s minions entirely. The most aggressive and single-minded aggro decks are therefore known as face decks, as in Face Hunter That s blood elf for "Go Face" Face Hunter is a type of aggro hunter deck which focuses on dealing damage directly to the enemy hero (or "face"). With a single-minded focus on hero damage, Face .
The aggro deck is the opposite archetype to the control deck A control deck, also known as a late game deck, is a deck that attempts to attain victory in the late game, through a combination of early game removal and Taunts, and powerful cards in , which seeks to control the board or otherwise survive long enough to triumph in the late game through powerful but expensive cards or complex combos. With their small minions and focus on the early game zoo decks A zoo deck is a deck focused around a large amount of low and medium cost minions. Zoo decks generally aim to flood the board with minions, overwhelming the opponent and achieving victory through board can resemble aggro decks, but have a slightly less single-minded focus on damage, preferring to switch to a purely aggressive stance only once their control of the board is complete, or victory within reach.
- Aggro decks attempt to overwhelm opponents within a relatively short game. If a player can survive reasonably well against an aggro deck into the mid-game, they have a good chance of defeating it.
- Some aggro decks aim to deal sufficient damage using minions during the early game to allow them to defeat the opponent using unstoppable burst Burst damage or burst potential refers to a player s ability to deal a large amount of damage in one or two turns, allowing a player to finish off a previously damaged opponent, or deal an damage such as Kill Command Kill Command Set: Basic Type: Spell Class: Hunter Cost: 3 Abilities: Deal damage Tags: Beast-related Deal 3 damage. If you have a Beast, deal 5 damage instead."Kill!", he commanded.See this card on Hearthpwn data page] during the mid-game. Others (such as Murloc Murlocs are a type of minion, best known for their swarming gameplay and board-wide synergy. Relatively weak in isolation, their low mana cost allows them to quickly flood the board, with their synergistic effects causing decks) may rely almost exclusively on an army of small minions to overwhelm the opponent; or primarily use direct damage such as Fireball Fireball Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Deal damage Deal 6 damage.This spell is useful for burning things. If you re looking for spells that toast things, or just warm them a little, to defeat the opponent regardless of the state of the board.
- The use of low-cost minions allows aggro decks to put several into play very early in the game, allowing them to take control of the board and put pressure on the opponent to defend themselves. Be that as it may, a focus on low-value minions can mean that aggro decks find themselves starved of options in the mid- and especially late-game. Card draw For the game conclusion where neither player wins, see Draw Card draw is a term used to refer the process or mechanic of drawing additional cards from the top of the deck, and adding them can help with this.
- Aggro decks are often weak against area of effect Area of effect (AoE) is the term for an effect which affects all characters of the specified type. Common targets for AoEs include all enemy minions, all minions, and all characters. AoE is defined in spells, such as Lightning Storm Lightning Storm Set: Classic Type: Spell Class: Shaman Rarity: Rare Cost: 3 Abilities: Deal damage, Overload Tags: Area of effect, Random Deal 2-3 damage to all enemy minions. Overload: (2)An umbrella won t be effective, I m , Whirlwind Whirlwind Set: Basic Type: Spell Class: Warrior Cost: 1 Abilities: Deal damage Tags: Area of effect Deal 1 damage to ALL minions.The way to tell seasoned warriors from novice ones: the novices yell "wheeeee" while and Brawl Brawl Set: Classic Type: Spell Class: Warrior Rarity: Epic Cost: 5 Abilities: Destroy Tags: Area of effect, Random Destroy all minions except one. (chosen randomly)Do you know the first rule of Brawl Club?See this card . These can single-handedly wipe-out a board full of low-health minions, making them one of the best counters to an early aggro deck.
- Another strong counter to aggro decks is Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve minions. These can prevent the deck from dealing significant damage early on while also creating a card advantage by trading for several of the small, zoo minions, causing aggressive decks to fizzle in the later rounds.
- Healing Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Healing effects or Restore Health and Armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only are the most direct and effective counters to aggro decks. Since aggro decks focus on burst over longevity, increasing the player`s Health/Armor total can buy enough time for the other player to make a comeback, or even exhaust the aggro player`s resources entirely. Along with Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or effects, this is also the only way to counter unstoppable burst damage from an aggro deck`s spells or Hero Power, which cannot be prevented by Taunts or removal.
- While any class Class is the primary determinant of a hero s powers and abilities, and the strongest factor in deck selection. While each hero represents a unique character with their own personality, portrait and sounds, their class determines can play an aggro deck, there are a few classes best suited for the play style at any given time. In the history of Hearthstone, the following have been the most notable:
- Perhaps the most infamous aggro deck is the Face Hunter The Hunter is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Rexxar and Alleria Windrunner. Contents 1 Heroes 2 Background 3 Hero Power 4 Strategy and gameplay 5 Counters 5.1 Secrets . Hunter aggro decks take advantage of powerful and cheap class cards, such as Kill Command Kill Command Set: Basic Type: Spell Class: Hunter Cost: 3 Abilities: Deal damage Tags: Beast-related Deal 3 damage. If you have a Beast, deal 5 damage instead."Kill!", he commanded.See this card on Hearthpwn data page] and Animal Companion Animal Companion Set: Basic Type: Spell Class: Hunter Cost: 3 Abilities: Summon Tags: Beast-generating, Random Summon a random Beast Companion.You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he s worth.See this card , which usually synergize with Beasts Beasts are a type of minion especially associated with hunters, and to a lesser extent druids. Hunters have a variety of class-specific Beast minions as well as specific ability cards which benefit Beasts. Beasts are . Their hero power Steady Shot Steady Shot Type: Hero Power Class: Hunter Cost: 2 Abilities: Deal damage Hero PowerDeal 2 damage to the enemy hero.See this card on Hearthpwn data page] Steady Shot is the hunter s basic Hero Power. Contents allows them to finish off low-life heroes, or maintain cards while still keeping up the pressure.
- Undertaker Undertaker Set: Naxxramas Type: Minion Rarity: Common Cost: 1 Attack: 1 Health: 2 Tags: Deathrattle-related, Summoning-related, Triggered effect Whenever you summon a minion with Deathrattle, gain +1 Attack.In a world where you can run to Hunter, a Face Hunter with pre-nerf Undertaker, is often considered to be among the most over powered Hearthstone decks of all time.
- Warlocks can use Life Tap Life Tap Type: Hero Power Class: Warlock Cost: 2 Abilities: Deal damage, Draw cards Hero PowerDraw a card and take 2 damage.See this card on Hearthpwn data page] Life Tap is the warlock s basic Hero to prevent running out of steam, which makes Zoolock continuously viable. The strategy also includes using cards with painful drawbacks, such as Flame Imp Flame Imp Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Common Cost: 1 Attack: 3 Health: 2 Abilities: Battlecry, Deal damage Battlecry: Deal 3 damage to your hero.Imps like being on fire. They just , to fuel a rapid expansion onto the board.
- When League of Explorers "We ve traversed the tombs of Naxxramas; we ve climbed every cliff on Blackrock. Now, the world cries out for heroes, as a new evil rises. There will be danger! There will be doom! There will be was released, and with it Tunnel Trogg Tunnel Trogg Set: The League of Explorers Type: Minion Class: Shaman Rarity: Common Cost: 1 Attack: 1 Health: 3 Tags: Overload-related, Triggered effect Whenever you Overload, gain +1 Attack per locked Mana Crystal.Sure, they re ugly, , a new deck to be known as Face Shaman emerged. The deck was mostly outclassed by Midrange Shaman until it got Small-Time Buccaneer and Patches the Pirate Patches the Pirate Set: Mean Streets of Gadgetzan Type: Minion Subtype: Pirate Rarity: Legendary Cost: 1 Attack: 1 Health: 1 Abilities: Charge, Put into battlefield Tags: In-deck effect, Pirate-related, Triggered effect Charge. After you play from Mean Streets of Gadgetzan "Gadgetzan, where the gangs rule the streets; Gadgetzan, full of swindlers and cheats. Zip and sing the ring-a-ding-ding, on the mean streets of Gadgetzan! Gadgetzan, where the crime doesn t pay; Gadgetzan - but we do .
- Another deck that was heavily improved by Small-Time Buccaneer and Patches the Pirate Patches the Pirate Set: Mean Streets of Gadgetzan Type: Minion Subtype: Pirate Rarity: Legendary Cost: 1 Attack: 1 Health: 1 Abilities: Charge, Put into battlefield Tags: In-deck effect, Pirate-related, Triggered effect Charge. After you play was Pirate Warrior.
Rock, paper, scissors
- See more: Deck type#Rock, paper, scissors
In theory aggro decks beat midrange decks, and control decks beat aggro decks.
Aggro decks are considered strong against midrange decks due to their speed, defeating the opponent before they are able to stabilize. Control decks seek to control the board with a lot of removal and Taunts, as well as healing, and thus tend to thwart the short-lived momentum of aggro decks.
While aggro decks should almost always play as aggressively as possible, there are some exceptions, most common in control decks. Decks using Molten Giant Molten Giant Set: Classic Type: Minion Rarity: Epic Cost: 25 Attack: 8 Health: 8 Abilities: Modify cost Tags: Health-related, In-hand effect, Ongoing effect Costs (1) less for each damage your hero has taken.He gets terrible (most commonly seen in Handlock A warlock always has something up their sleeve... Handlock or Hand Lock is a type of warlock control deck that commonly has a high number of cards in the hand, thus earning the name Handlock. and its variants) can make it wise to hold off damage until lethal Lethal is a term used in Hearthstone to refer to damage sufficient to defeat the enemy hero, and win the game. "Having lethal" is used as a measure of imminent and unavoidable success, similar to is within reach; Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, can similarly make lethal calculations important, while Ice Barrier Ice Barrier Set: Classic Type: Spell Class: Mage Rarity: Common Cost: 3 Abilities: Gain Armor, Secret Tags: Combat-related, Triggered effect Secret: When your hero is attacked, gain 8 Armor.This is Rank 1. Rank 2 is can make it wise to use direct damage Direct damage is a term used to refer to effects which deal damage directly to enemy characters. Direct damage mainly comes from spells (Pyroblast), Hero Powers (Steady Shot) and some triggered effects, Battlecries and Deathrattles rather than character attacks to remove the last few points of Health. Reno Jackson Reno Jackson Set: The League of Explorers Type: Minion Rarity: Legendary Cost: 6 Attack: 4 Health: 6 Abilities: Battlecry, Restore Health Tags: Deck-related, Health-related Battlecry: If your deck has no duplicates, fully heal your hero.Reno and Tree of Life Tree of Life Set: Goblins vs Gnomes Type: Spell Class: Druid Rarity: Epic Cost: 9 Abilities: Restore Health Tags: Area of effect, Health-related Restore all characters to full Health.Healing: It grows on trees!See this card are two especially powerful counters to aggro decks, effectively reseting the game at full mana, with the aggro player`s resources already depleted, but the control player just warming up. Failing to anticipate these plays can lead to the aggro player exhausting their burn Burst damage or burst potential refers to a player s ability to deal a large amount of damage in one or two turns, allowing a player to finish off a previously damaged opponent, or deal an , making it often wiser to hold off until lethal can be reached that turn.
Aggro decks are best known for their primary strategy: going face See more: Hero The face is a slang term for a player s hero as the target for damaging attacks and effects, as opposed to minions. "Going face" or "attacking the face" refer to focusing one s . Because of this, aggro decks are sometimes dismissed by parts of the player base as being "mindless", especially "face" decks that focus almost exclusively on hero damage. This is also not helped by the speed and apparent ease with which such decks achieve victory when successful.
Be that as it may, high level Hearthstone players have noted that there are certain skills which are often underrated when playing aggressive decks. Minion positioning, the consideration of when to and when not to trade, the ability to maximize damage, and how to set up the final push for damage are all crucial for high level aggro play. While most attacks may be directed at the face, the decision of which card to play and when to redirect effects at minions instead of the enemy hero make face decks as challenging to play as many other decks, and their emphasis on speed at the expense of longevity makes early victory not only a possibility but also their only chance at success.
As noted above, such decks are also far from invincible, and depending on the current meta "The metagame is the mix of different decks that players bring onto the ladder, that you can expect to see. If you know what decks players are bringing, your deck can be especially good against various counter-decks are usually available.