Board control is an unofficial term usually referring to a player`s ability to keep the opponent from building up minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion on the battlefield The battlefield (or game board) is where the action takes place, representing the board on which each game is played out. Around the battlefield are various important UI elements, such as each player s hand, deck , or "board". Control decks are named after this strategy, aiming to control the opponent`s minions, prevent them from gaining too much of an early advantage, and winning in the late game.
Board control is often accomplished by playing one`s own minions and trading A trade is the loss of one or more cards in exchange for the elimination of one or more enemy cards. Most often, trading refers to minions dying in combat, but the term may be them effectively, so the term is sometimes used to mean that the player is also able to keep their own minions in play, in addition to removing the opponent`s. Be that as it may, the correct application of removal cards may accomplish the same overall goal, even without playing many friendly minions.
Board control is strongly associated with tempo - a player that has played many cards efficiently compared to the opponent generally has more control over the state of the board than that opponent. Be that as it may, it is also possible to control the board in a reactive, defensive manner, in which case the goal is simply to ensure the opponent does not build up significant tempo, rather than actually gaining it oneself.
For a deeper discussion of tempo and board control strategies, see Tempo Tempo is an unofficial term that describes which way the "momentum" of a match is going, as well as a label for decks which aim to keep tempo on their side. It is one of and Control deck A control deck, also known as a late game deck, is a deck that attempts to attain victory in the late game, through a combination of early game removal and Taunts, and powerful cards in .