Burst


Info

Burst damage or burst potential refers to a player`s ability to deal a large amount of damage Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced in one or two turns, allowing a player to finish off a previously damaged opponent, or deal an overwhelming amount of damage that the opponent cannot quickly recover from. It can play a role both in aggro decks An aggro deck or aggressive deck, also known as a rush deck, is a deck that takes an aggressive approach of dealing damage to the opponent as quickly as possible, generally through the summoning of , which may need burst damage to finish off the weakened opponent if the opponent is able to win back the tempo Tempo is an unofficial term that describes which way the "momentum" of a match is going, as well as a label for decks which aim to keep tempo on their side. It is one of , and in control decks A control deck, also known as a late game deck, is a deck that attempts to attain victory in the late game, through a combination of early game removal and Taunts, and powerful cards in , which may use burst damage as the primary mechanism for killing the opponent after playing defensively for most of the game.

Burst potential stands in contrast to repeated damage done by minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion hearthstone while controlling the board The battlefield (or game board) is where the action takes place, representing the board on which each game is played out. Around the battlefield are various important UI elements, such as each player s hand, deck hearthstone . While such minions can do significant damage simply by staying in play and attacking over many turns, burst damage is characterized by its use of one-time effects played from the hand to generate a surge in damage output, possibly in combination with minions and weapons Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a hearthstone already in play.

A one turn kill (OTK) is a concept closely related to burst damage, describing defeating the opponent in a single turn, generally as a result of strong burst damage. The exact definition of a one turn kill varies: for some it requires taking the opponent from 30 to 0 Health in a single turn, with no cards previously played, while for others it simply requires dealing a large and lethal Lethal is a term used in Hearthstone to refer to damage sufficient to defeat the enemy hero, and win the game. "Having lethal" is used as a measure of imminent and unavoidable success, similar to amount of damage in one turn.

Uses

Large amounts of burst damage often are used to damage the opponent`s hero See more: Hero The face is a slang term for a player s hero as the target for damaging attacks and effects, as opposed to minions. "Going face" or "attacking the face" refer to focusing one s rather than minions, for several reasons. Foremost is that by the time a player has the resources to launch such an onslaught of damage, the opponent may already be close enough to dead to finish them off. Or, they may be brought low enough that the player expects to be able to force through a victory shortly thereafter. Another is that the damage combination might account for so much of the damage-dealing potential of the deck that the player is unlikely to be able to actually kill the opponent without it. Furthermore, depending on the specific combination used, it may be difficult to distribute the damage among enemy minions without wasting much of its potential, since most minions don`t have double-digit health. Also, if minions produce the damage burst, hitting the enemy player is "free" in that the minions take no damage in the process, remaining as threats the opponent must address - perhaps by trading A trade is the loss of one or more cards in exchange for the elimination of one or more enemy cards. Most often, trading refers to minions dying in combat, but the term may be their own minions anyway. Be that as it may, some high burst damage methods are more flexible and may be used efficiently to board control the enemy, depending on the situation.

Smaller amounts of unexpected damage can be highly valuable in making favorable trades. These usages are not what is primarily thought of as "burst damage", but technically even the smallest attack buff that was not visible on the board beforehand could be called "burst", since it is above and beyond the amount the opponent knew to expect based solely on known minions.

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Burst may be generated from spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the hearthstone , minions with Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly hearthstone and damaging abilities, and combinations of cards that increase each other`s effectiveness. Mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by hearthstone acceleration and Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase hearthstone are common ways to enhance burst power.

Combos

While there are some neutral Neutral is the term used to describe cards which are not limited to a specific class. Neutral collectible cards can be included in any deck, regardless of hero. Neutral cards use a plain, grey card hearthstone minions capable of contributing to burst damage, such as Leeroy Jenkins Leeroy Jenkins Set: Classic Type: Minion Rarity: Legendary Cost: 5 Attack: 6 Health: 2 Abilities: Battlecry, Charge, Summon Tags: Dragon-generating Charge. Battlecry: Summon two 1/1 Whelps for your opponent.At least he has Angry Chicken.See this hearthstone , the most powerful combinations tend to require some class-specific spells, weapons, and minion abilities that synergize for as much damage as possible. Specific burst combinations therefore vary widely between classes. The following list suggests one or two typical strategies each, but it is far from comprehensive:

Previous combos

The following combos are no longer possible due to card changes.

Counters

Killing minions likely to be used in burst combinations is always a good idea, although damage played entirely from the hand is of course immune to this board control strategy, forcing opponents to address its threat preemptively rather than reactively. Other defenses against burst damage include Taunt minions to stop Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly hearthstone , prevention of spellcasting with Loatheb or Counterspell, and simply keeping life totals too high to die in one turn, possibly using healing or Armor effects. Keeping the opponent on the defensive, thereby forcing them to use up their damage spells on minions, may also pressure them out of accumulating enough cards to play a successful burst combination.