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Armor is a form of secondary Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If available only to heroes A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. , gained through certain spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the , Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and and minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion . Damage taken will always be deducted from Armor before Health. Only when a character has 0 Armor will they lose Health from a damaging attack. Armor can effectively extend a hero`s Health far beyond the 30 points otherwise allowed. All regular heroes enter play with 0 Armor, although bosses Bosses are unique computer-controlled heroes encountered in adventures, the tutorial, and some Tavern Brawls. Each boss presents a unique encounter, featuring their own Hero Power and decks. Bosses use a combination of regular cards and and Tavern Brawl The Tavern Brawl interface Tavern Brawl is one of Hearthstone s lighter game modes. A weekly event, a new Tavern Brawl begins each Wednesday (Thursday in Asian regions), ending the following Monday. Outside of these times, heroes often start with some Armor.
Sources of Armor include the warrior The Warrior is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Garrosh Hellscream and Magni Bronzebeard. Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 6 Hero Power Armor Up! Armor Up! Type: Hero Power Class: Warrior Cost: 2 Abilities: Gain Armor Hero Power Gain 2 Armor.See this card on Hearthpwn data page] Armor Up! is the warrior s basic Hero Power. Contents 1 Notes 2 , the druid The Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy Hero Power Shapeshift Shapeshift Type: Hero Power Class: Druid Cost: 2 Abilities: Gain Armor Hero Power +1 Attack this turn. +1 Armor.See this card on Hearthpwn data page] Shapeshift is the druid s basic Hero Power. Contents 1 Notes , the mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 Secret A Secret is a spell card that is cast normally but has a delayed, hidden effect, which only takes place when a specific event occurs. When a Secret is played, a Secret icon appears on Ice Barrier Ice Barrier Set: Classic Type: Spell Class: Mage Rarity: Common Cost: 3 Abilities: Gain Armor, Secret Tags: Combat-related, Triggered effect Secret: When your hero is attacked, gain 8 Armor.This is Rank 1. Rank 2 is and the warrior minion Armorsmith Armorsmith Set: Classic Type: Minion Class: Warrior Rarity: Rare Cost: 2 Attack: 1 Health: 4 Abilities: Gain Armor Tags: Damage-related, Triggered effect Whenever a friendly minion takes damage, gain 1 Armor.She accepts guild funds for . Some cards have more novel relationships with Armor, such as Shield Slam Shield Slam Set: Classic Type: Spell Class: Warrior Rarity: Epic Cost: 1 Abilities: Deal damage Tags: Armor-related Deal 1 damage to a minion for each Armor you have."What is a better weapon? The sharp one , which uses a warrior`s Armor to deal damage to a target minion.
When present, Armor is shown on the centre right of the hero, just above the Health icon, set against a silver, unbroken shield.
Armor is most strongly associated with the warrior class, followed by the druid class.
Strategy
While Armor serves as a substitute for Health, loss of Armor will not reduce the summoning cost of Molten Giant Molten Giant Set: Classic Type: Minion Rarity: Epic Cost: 25 Attack: 8 Health: 8 Abilities: Modify cost Tags: Health-related, In-hand effect, Ongoing effect Costs (1) less for each damage your hero has taken.He gets terrible . Warriors with Shield Slam Shield Slam Set: Classic Type: Spell Class: Warrior Rarity: Epic Cost: 1 Abilities: Deal damage Tags: Armor-related Deal 1 damage to a minion for each Armor you have."What is a better weapon? The sharp one can likewise benefit from Armor more than from Health, and Armor is not affected by Alexstrasza Alexstrasza Set: Classic Type: Minion Subtype: Dragon Rarity: Legendary Cost: 9 Attack: 8 Health: 8 Abilities: Battlecry Battlecry: Set a hero s remaining Health to 15.Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. `s Battlecry, making it an effective defence against this card. A low Health or damaged status can also be useful for cards like Battle Rage and Mortal Strike.
For these reasons, Armor is generally considered to be superior to Health. Where possible, it is usually therefore preferable to take any damage before gaining armor, such as by attacking with your hero before then using Armor Up! Armor Up! Type: Hero Power Class: Warrior Cost: 2 Abilities: Gain Armor Hero Power Gain 2 Armor.See this card on Hearthpwn data page] Armor Up! is the warrior s basic Hero Power. Contents 1 Notes 2 . This way the player can benefit from Zombie Chow`s Deathrattle, having its hero`s health restored and keeping the previously gained armor.
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Notes
- Armor is persistent, and will last until removed through damage. Unlike Health, Armor cannot be affected by enchantments An enchantment, or buff or debuff, is a special effect gained by a minion. Enchantments may be generated by spells, minion texts or abilities such as Battlecries, or other sources, may be temporary or permanent, , and there are currently no effects which directly set a hero`s Armor total.
- Like Health, Armor will not prevent or mitigate any effects other than damage.
- Armor has no known maximum limit. A programming limit is presumed to exist, but reaching this level may be impossible given the game`s 89 turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each limit and the selection of cards currently in the game. Amounts as high as 45,779 Armor have been recorded in-game.
- Damage taken while protected by Armor still counts as taking damage for game purposes. For instance, a Water Elemental Water Elemental Set: Basic Type: Minion Subtype: Elemental Class: Mage Cost: 4 Attack: 3 Health: 6 Abilities: Freeze Tags: Damage-related, Triggered effect Freeze any character damaged by this minion.Don t summon a water elemental at a will Freeze A Frozen minion A Frozen hero Freeze is an ability that marks a minion or hero as Frozen. Frozen characters miss their next possible attack. After this, the Frozen status is removed. Frozen status only any hero it damages even if the hero loses only Armor from the attack. Likewise, Floating Watcher Floating Watcher Set: Goblins vs Gnomes Type: Minion Subtype: Demon Class: Warlock Rarity: Common Cost: 5 Attack: 4 Health: 4 Tags: Damage-related, Triggered effect Whenever your hero takes damage on your turn, gain +2/+2."Evil Eye `s triggered effect The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as will activate from the controlling hero taking damage on their turn even if they only lose Armor.
Sources of Armor
Wild format
- This section contains information exclusive to Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of .
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Siege Engine Siege Engine Set: Goblins vs Gnomes Type: Minion Subtype: Mech Class: Warrior Rarity: Rare Cost: 5 Attack: 5 Health: 5 Tags: Armor-related, Triggered effect Whenever you gain Armor, give this minion +1 Attack.Wintergrasp Keep s only | Rare | Minion | Mech | Warrior | 5 | 5 | 5 | Whenever you gain Armor, give this minion +1 Attack.Wintergrasp Keep`s only weakness! | |||||||||||
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Related cards
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Shield Slam Shield Slam Set: Classic Type: Spell Class: Warrior Rarity: Epic Cost: 1 Abilities: Deal damage Tags: Armor-related Deal 1 damage to a minion for each Armor you have."What is a better weapon? The sharp one | Epic | Spell | Warrior | 1 | Deal 1 damage to a minion for each Armor you have."What is a better weapon? The sharp one your enemies expect, or the blunt one they ignore?" - The Art of Warrior, Chapter 9 | ||||||||||||||
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