Info
Giants are 8/8 epic Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There neutral Neutral is the term used to describe cards which are not limited to a specific class. Neutral collectible cards can be included in any deck, regardless of hero. Neutral cards use a plain, grey card minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion cards Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are three main types of cards: spell cards, . Each giant has an in-hand effect which reduces The mana cost of a card or Hero Power determines how much mana is required to play that card from the hand or to use that Hero Power. The number is displayed inside a blue the card`s mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by cost depending on a specific game factor. Note that giants, despite their theme and the fact that they are a race in World of Warcraft, are not a minion type Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion in Hearthstone.
Strategy
All giants are initially overpriced, and the base cost of most giants exceeds the player`s maximum of 10 mana, making it necessary to activate giants` in-hand effects in order to play them. Be that as it may, under the right conditions giants can reliably become extremely mana efficient, providing a powerful minion for a fraction of the usual price.
Different giants fit with different deck archetypes. Molten Giant Molten Giant Set: Classic Type: Minion Rarity: Epic Cost: 25 Attack: 8 Health: 8 Abilities: Modify cost Tags: Health-related, In-hand effect, Ongoing effect Costs (1) less for each damage your hero has taken.He gets terrible is a core card for Handlock A warlock always has something up their sleeve... Handlock or Hand Lock is a type of warlock control deck that commonly has a high number of cards in the hand, thus earning the name Handlock. decks, while Sea Giant Sea Giant Set: Classic Type: Minion Rarity: Epic Cost: 10 Attack: 8 Health: 8 Abilities: Modify cost Tags: Battlefield-related, In-hand effect, Ongoing effect Costs (1) less for each other minion on the battlefield.See? Giant.See this fits well in some Zoolock Zoolock or Zoo Lock is a type of warlock zoo deck, using a large number of cheap minions and buffs to overwhelm the opponent and trade efficiently against their minions. By far the most popular decks. Frost Giant Frost Giant Set: The Grand Tournament Type: Minion Rarity: Epic Cost: 10 Attack: 8 Health: 8 Abilities: Modify cost Tags: Hero Power-related, In-hand effect, Ongoing effect Costs (1) less for each time you used your has strong synergy with Inspire Inspire Inspire is a special kind of triggered effect which activates each time the controlling hero uses their Hero Power. Contents 1 Notes 2 Cards 2.1 Wild format 3 Lore 4 Trivia 5 See also decks. Mountain Giant Mountain Giant Set: Classic Type: Minion Rarity: Epic Cost: 12 Attack: 8 Health: 8 Abilities: Modify cost Tags: Hand-related, In-hand effect, Ongoing effect Costs (1) less for each other card in your hand.His mother said is clearly designed for use in control decks A control deck, also known as a late game deck, is a deck that attempts to attain victory in the late game, through a combination of early game removal and Taunts, and powerful cards in , where the player has a large number of cards in their hand; while Clockwork Giant Clockwork Giant Set: Goblins vs Gnomes Type: Minion Subtype: Mech Rarity: Epic Cost: 12 Attack: 8 Health: 8 Abilities: Modify cost Tags: Hand-related, In-hand effect, Ongoing effect Costs (1) less for each card in your works as an anti-control tech A tech card is a card added to a deck specifically in order to counter the current meta. Tech cards may be simply alternate inclusions in the deck, or sub-par substitutions the use of which card, since it benefits from an opponent who has a large number of cards in their hand. Arcane Giants have synergy with spell-heavy decks like Miracle Rogue "I got the best deals anywhere." Miracle Rogue is a Rogue combo deck, aiming to control the board in the early game with spells and the rogue Hero Power Dagger Mastery, and in the mid-game and Yogg-Saron decks.
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Types
Wild format
- This section contains information exclusive to Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of .
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Clockwork Giant Clockwork Giant Set: Goblins vs Gnomes Type: Minion Subtype: Mech Rarity: Epic Cost: 12 Attack: 8 Health: 8 Abilities: Modify cost Tags: Hand-related, In-hand effect, Ongoing effect Costs (1) less for each card in your | Epic | Minion | Mech | Any | 12 | 8 | 8 | Costs (1) less for each card in your opponent`s hand.He and Mountain Giant don`t get along. | |||||||||||
Frost Giant Frost Giant Set: The Grand Tournament Type: Minion Rarity: Epic Cost: 10 Attack: 8 Health: 8 Abilities: Modify cost Tags: Hero Power-related, In-hand effect, Ongoing effect Costs (1) less for each time you used your | Epic | Minion | Any | 10 | 8 | 8 | Costs (1) less for each time you used your Hero Power this game.Don`t ask him about the beard. JUST DON`T. | ||||||||||||
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