How to get
Healing Touch x 2 are automatically included in all players` collections.
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Healing Touch is a reward for raising a druid The Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy to levels Each hero s level is displayed on the bottom-left of their portrait. The coloured bar shows their current experience. A video explaining levels in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. A level is a 15 and 20.
Healing Touch is uncraftable The uncraftable quality Uncraftable (previously called soulbound) is a card quality found on certain cards. Uncraftable cards cannot be crafted or disenchanted. Uncraftable quality is mostly determined by card set, and in some cases differs and cannot be crafted Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust or disenchanted.
Info
Restore #8 Health.
8 Health, no waiting.
See this card on Hearthpwn
Healing Touch is a druid The Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the card, from the Basic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not set. It restores 8 Health Health, sometimes referred to as life, hit points or HP, is an attribute found on heroes and minions, reflecting the remaining survivability of the character. Health can be reduced, almost always by taking damage. If to the target.
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Strategy
This card was sometimes used to stop aggro decks An aggro deck or aggressive deck, also known as a rush deck, is a deck that takes an aggressive approach of dealing damage to the opponent as quickly as possible, generally through the summoning of before other more cost effective cards were released. These decks rely on rapid bursts Burst damage or burst potential refers to a player s ability to deal a large amount of damage in one or two turns, allowing a player to finish off a previously damaged opponent, or deal an of damage to push the enemy over the brink, often trading longevity for more immediate damage potential. Healing Touch can counter these decks` rapid onslaught, slowing the pace of the game and exhausting the opponent`s options or simply allowing the druid to survive into the later game where they may have the advantage.
Similarly useful for control decks A control deck, also known as a late game deck, is a deck that attempts to attain victory in the late game, through a combination of early game removal and Taunts, and powerful cards in seeking to survive weak early rounds, by drawing the game out until they can summon powerful minions to defend them and dominate the board.
Generally useful for keeping the druid`s Health above a critical number, preventing the opponent from defeating the player the next turn.
Can be used to restore Health to minions, which is particularly useful with the druid`s large Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve minions such as Ancient of War Ancient of War Set: Classic Type: Minion Class: Druid Rarity: Epic Cost: 7 Attack: 5 Health: 5 Abilities: Choose One, Taunt Choose One - +5 Attack; or +5 Health and Taunt.Young Night Elves love to and Ironbark Protector Ironbark Protector Set: Basic Type: Minion Class: Druid Cost: 8 Attack: 8 Health: 8 Abilities: Taunt TauntI dare you to attack Darnassus.See this card on Hearthpwn data page] Ironbark Protector is a druid minion card, . Under the right circumstances, granting even a couple of points of Health to a critical minion can be far more useful than healing the druid themselves for the full amount.
Feral Rage Feral Rage Set: Whispers of the Old Gods Type: Spell Class: Druid Rarity: Common Cost: 3 Abilities: Choose One, Gain Armor Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.Let s is in most cases a better card, with the same cost. Unlike Healing Touch its Armor option can still be used at full value when the hero is at full Health, is compatible with Molten Giants Molten Giant Set: Classic Type: Minion Rarity: Epic Cost: 25 Attack: 8 Health: 8 Abilities: Modify cost Tags: Health-related, In-hand effect, Ongoing effect Costs (1) less for each damage your hero has taken.He gets terrible , and offers a counter to Alexstrasza Alexstrasza Set: Classic Type: Minion Subtype: Dragon Rarity: Legendary Cost: 9 Attack: 8 Health: 8 Abilities: Battlecry Battlecry: Set a hero s remaining Health to 15.Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. , although not Drakonid Crusher Drakonid Crusher Set: Blackrock Mountain Type: Minion Subtype: Dragon Rarity: Common Cost: 6 Attack: 6 Health: 6 Abilities: Battlecry Tags: Health-related Battlecry: If your opponent has 15 or less Health, gain +3/+3.Drakonids were created to . More importantly, the card`s second option provides versatility, useful for removal Removal is the term used to refer to the elimination of minions from the battlefield. Hard removal describes cards and effects that can neutralize minions regardless of most defenses, such as high Health or Divine or extra damage to reach lethal Lethal is a term used in Hearthstone to refer to damage sufficient to defeat the enemy hero, and win the game. "Having lethal" is used as a measure of imminent and unavoidable success, similar to .