Netherspite


Info

One Night in Karazhan logo full2.png The subject of this article is part of the
One Night in Karazhan  "Your host, the great magus Medivh, invites you back to party down - with me!"  "Come inside... Meet your friends at the door. We ve got a feast like you ve never seen before. Shake your stuff hearthstone adventure.

Netherspite is a boss Bosses are unique computer-controlled heroes encountered in adventures, the tutorial, and some Tavern Brawls. Each boss presents a unique encounter, featuring their own Hero Power and decks. Bosses use a combination of regular cards and hearthstone found in the One Night in Karazhan  "Your host, the great magus Medivh, invites you back to party down - with me!"  "Come inside... Meet your friends at the door. We ve got a feast like you ve never seen before. Shake your stuff hearthstone adventure Choosing an adventure Game formats Each Standard year, any adventures released prior to the previous calendar year are marked as Wild format. The adventures are removed from the Shop, and players will be unable to hearthstone . It is the second boss of the fourth and final wing.

Strategy

The key to defeating Netherspite lies in his two portals: Red Portal The subject of this article is part of theOne Night in Karazhan adventure. Red Portal Set: One Night in Karazhan Type: Minion Abilities: Permanent The character in the red beam has Windfury.See this card on hearthstone on the left, and Blue Portal The subject of this article is part of theOne Night in Karazhan adventure. Blue Portal Set: One Night in Karazhan Type: Minion Abilities: Permanent The character in the blue beam only takes 1 damage at hearthstone on the right. Without minions blocking the beams, Netherspite will deal at least 6 damage to the player each turn on Normal, or 16 damage each turn on Heroic.

The most critical beam to block is the right-hand one. By placing a Taunt minion in the blue beam, Netherspite will be forced to destroy it one point at a time, although he can use a variety of spells including Terrifying Roar The subject of this article is part of theOne Night in Karazhan adventure. Terrifying Roar Set: One Night in Karazhan Type: Spell Cost: 3 Return an enemy minion to your opponent s hand.See this card on hearthstone (Heroic) The subject of this article is part of theOne Night in Karazhan adventure. Nether Breath Set: One Night in Karazhan Type: Spell Cost: 3 Change the Health ofall enemy minions to 1.See this card on hearthstone , Polymorph Polymorph Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Transform Tags: Beast-generating Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out hearthstone , Mulch Mulch Set: The Grand Tournament Type: Spell Class: Druid Rarity: Epic Cost: 3 Abilities: Destroy, Generate Tags: Random Destroy a minion.Add a random minion to your opponent s hand.Is this a noun or a verb? We hearthstone and Nether Breath The subject of this article is part of theOne Night in Karazhan adventure. Nether Breath Set: One Night in Karazhan Type: Spell Cost: 4 x]Change the Health ofall enemy minions to 1.See this card on hearthstone (Heroic) The subject of this article is part of theOne Night in Karazhan adventure. Nether Breath Set: One Night in Karazhan Type: Spell Cost: 3 Change the Health ofall enemy minions to 1.See this card on hearthstone to speed the process up. Be that as it may, critically Netherspite will not attack any Taunt minion with any Attack value that he cannot destroy in a single hit. This means that even a 1/2 Taunt like Goldshire Footman Goldshire Footman Set: Basic Type: Minion Cost: 1 Attack: 1 Health: 2 Abilities: Taunt TauntIf 1/2 minions are all that is defending Goldshire, you would think it would have been overrun years ago.See this card hearthstone can cause Netherspite to refrain from attacking. Despite this, his variety of tools for removal means Netherspite will not be hindered by any one Taunt for too long, and if the blue beam is ever unblocked will immediately resume attacking the hero; a good number of Taunts is therefore required. With Heroic Netherspite dealing 16+ damage each turn, it is vital to have a Taunt to play on turn 1, making it best to include several such minions in the deck.

While the Taunts are holding Netherspite back, the left-hand beam provides a means for the player to provide strong, if fitful, damage. High-Attack minions work well with the beam`s Windfury effect, especially Charge minions like Reckless Rocketeer. The frequency of Netherspite`s removal (especially Nether Breath, combined with Arcane Explosion Arcane Explosion Set: Basic Type: Spell Class: Mage Cost: 2 Abilities: Deal damage Tags: Area of effect Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion.See this card on Hearthpwn hearthstone , Swipe Swipe Set: Basic Type: Spell Class: Druid Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends hearthstone or Arcane Missiles Arcane Missiles Set: Basic Type: Spell Class: Mage Cost: 1 Abilities: Deal damage Tags: Random Deal 3 damage randomly split among all enemies.You d think you d be able to control your missiles a little better since hearthstone ) means the player will need to refresh both side of their board fairly regularly, and Nether Breath in particular means minion Health values are often unimportant. Sludge Belcher is a good pick for preventing Netherspite from using board wipes to get unstoppable hits on your hero.

Freeze effects can be effective for buying a free turn, especially if lacking a Taunt; Ice Lance and Frostbolt are ideal.

Videos

Hero Power

Normal Heroic
Nether Rage(42139).png
Nether Rage(42142).png
Auto-cast

Special cards

Blue Portal(42149).png
Red Portal(42151).png

Normal

Nether Breath(42143).png
Terrifying Roar(42147).png

Heroic

Nether Breath(42145).png
Terrifying Roar(42148).png

Deck

Please add any available information to this section.

The below classes are listed purely for reference, and have no effect on the boss` use of the cards during the battle.

Normal
Class Card Quantity
Druid Bite Bite Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 4 Abilities: Gain Armor Give your hero +4 Attack this turn and 4 Armor.Chew your food!See this card on Hearthpwn data page] Bite is a hearthstone 2
Claw Claw Set: Basic Type: Spell Class: Druid Cost: 1 Abilities: Gain Armor Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go.See this card on Hearthpwn hearthstone 2
Healing Touch Healing Touch Set: Basic Type: Spell Class: Druid Cost: 3 Abilities: Restore Health Restore #8 Health.8 Health, no waiting.See this card on Hearthpwn data page] Healing Touch is a druid spell card, from the Basic hearthstone 2
Moonfire Moonfire Set: Basic Type: Spell Class: Druid Cost: 0 Abilities: Deal damage Deal 1 damage."Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3See this card on Hearthpwn data page] hearthstone 2
Nourish Nourish Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the hearthstone 2
Savagery Savagery Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 1 Abilities: Deal damage Tags: Attack-related Deal damage equal to your hero s Attack to a minion.It is true that some druids are savage, but others hearthstone 2
Starfall Starfall Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Deal damage Tags: Area of effect Choose One - Deal 5 damage to a minion; or 2 damage to all enemy hearthstone 2
Starfire Starfire Set: Basic Type: Spell Class: Druid Cost: 6 Abilities: Deal damage, Draw cards Deal 5 damage. Draw a card.Balance is important to druids. This card is perfectly balanced.See this card on Hearthpwn data page] hearthstone 2
Wild Growth Wild Growth Set: Basic Type: Spell Class: Druid Cost: 2 Tags: Mana-related Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!See this card on Hearthpwn data page] hearthstone 2
Wrath Wrath Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 2 Abilities: Choose One, Deal damage, Draw cards Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.The talk hearthstone 2
Mage Arcane Explosion Arcane Explosion Set: Basic Type: Spell Class: Mage Cost: 2 Abilities: Deal damage Tags: Area of effect Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion.See this card on Hearthpwn hearthstone 2
Arcane Intellect Arcane Intellect Set: Basic Type: Spell Class: Mage Cost: 3 Abilities: Draw cards Draw 2 cards.Playing this card makes you SMARTER. And let s face it: we could all stand to be a little smarter.See this hearthstone 2
Arcane Missiles Arcane Missiles Set: Basic Type: Spell Class: Mage Cost: 1 Abilities: Deal damage Tags: Random Deal 3 damage randomly split among all enemies.You d think you d be able to control your missiles a little better since hearthstone 2
Boss Nether Breath (Normal) 2
Terrifying Roar (Normal) 2
Heroic
Class Card Quantity
Druid Bite Bite Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 4 Abilities: Gain Armor Give your hero +4 Attack this turn and 4 Armor.Chew your food!See this card on Hearthpwn data page] Bite is a hearthstone 2
Claw Claw Set: Basic Type: Spell Class: Druid Cost: 1 Abilities: Gain Armor Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go.See this card on Hearthpwn hearthstone 2
Mulch Mulch Set: The Grand Tournament Type: Spell Class: Druid Rarity: Epic Cost: 3 Abilities: Destroy, Generate Tags: Random Destroy a minion.Add a random minion to your opponent s hand.Is this a noun or a verb? We hearthstone 2
Nourish Nourish Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the hearthstone 2
Starfall Starfall Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Deal damage Tags: Area of effect Choose One - Deal 5 damage to a minion; or 2 damage to all enemy hearthstone 2
Starfire Starfire Set: Basic Type: Spell Class: Druid Cost: 6 Abilities: Deal damage, Draw cards Deal 5 damage. Draw a card.Balance is important to druids. This card is perfectly balanced.See this card on Hearthpwn data page] hearthstone 2
Swipe Swipe Set: Basic Type: Spell Class: Druid Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends hearthstone 2
Mage Arcane Explosion Arcane Explosion Set: Basic Type: Spell Class: Mage Cost: 2 Abilities: Deal damage Tags: Area of effect Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion.See this card on Hearthpwn hearthstone 2
Arcane Intellect Arcane Intellect Set: Basic Type: Spell Class: Mage Cost: 3 Abilities: Draw cards Draw 2 cards.Playing this card makes you SMARTER. And let s face it: we could all stand to be a little smarter.See this hearthstone 2
Arcane Missiles Arcane Missiles Set: Basic Type: Spell Class: Mage Cost: 1 Abilities: Deal damage Tags: Random Deal 3 damage randomly split among all enemies.You d think you d be able to control your missiles a little better since hearthstone 2
Polymorph Polymorph Set: Basic Type: Spell Class: Mage Cost: 4 Abilities: Transform Tags: Beast-generating Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out hearthstone 2
Warlock Twisting Nether Twisting Nether Set: Classic Type: Spell Class: Warlock Rarity: Epic Cost: 8 Abilities: Destroy Tags: Area of effect Destroy all minions.The Twisting Nether is a formless place of magic and illusion and destroyed minions.See this hearthstone 2
Boss Looming Presence (Heroic) The subject of this article is part of theThe League of Explorers adventure. Looming Presence Set: The League of Explorers Type: Spell Cost: 3 Draw 3 cards. Gain 6 Armor.See this card on Hearthpwn data hearthstone 2
Nether Breath (Heroic) 2
Terrifying Roar (Heroic) 2

Videos

Rewards

Netherspite Historian(42039).png
Book Wyrm(42029).png

Encounter selection

Moroes
Netherspite rules all of Karazhan`s portals. We`ll need his control device.

Encounter

Opening remark

Netherspite
Who disturbs my research?

Turn 1

Moroes
Those beams empower the dragon. Use minions to block them!

Turn 1

Netherspite
My experiments! Leave them alone!

Turn 3

Netherspite
Stop touching the portals! The flux modulations are precisely tuned!
Moroes
Just tell us which one has Medivh!

Turn 5

Netherspite
That party sounds fun. Go join it and leave my portals alone!
Moroes
We need those portals! Guests are tossing tomes into the mana pool!

Turn 7

Netherspite
If 12 murlocs leave the red portal at 4 o’clock, and C’Thun arrives at 5 o’clock...

Emote response

Netherspite
You challenge a dragon in his lab?

Nether Rage (Heroic) The subject of this article is part of theOne Night in Karazhan adventure. Nether Breath Set: One Night in Karazhan Type: Spell Cost: 3 Change the Health ofall enemy minions to 1.See this card on hearthstone

Netherspite
So many worlds! So much to learn!

Terrifying Roar The subject of this article is part of theOne Night in Karazhan adventure. Terrifying Roar Set: One Night in Karazhan Type: Spell Cost: 3 Return an enemy minion to your opponent s hand.See this card on hearthstone (Heroic) The subject of this article is part of theOne Night in Karazhan adventure. Nether Breath Set: One Night in Karazhan Type: Spell Cost: 3 Change the Health ofall enemy minions to 1.See this card on hearthstone

Netherspite
Go away!

Unstable Portal

Netherspite
Interesting. Hmmm...fundamental instabilities.
Interesting... Fundamental instabilities...

Angry Chicken

Netherspite
You again? Why are you always inside my portals?

Raid Leader

The Raid Leader minion has special alternative quotes triggered exclusively during the Netherspite encounter.

Summon

Stand in the beam!

Attack

No, the OTHER beam!

Death

Out of the beam! No! N-...

Victory

Moroes
Well done! Now, if I can just recall how this functions...

In World of Warcraft

Netherspite`s appearance in the Karazhan raid is a distinctive fight involving three coloured beams, which the players must block to prevent the dragon from gaining their benefits. This is recreated in Hearthstone, with minions used to block the dragon`s two beams.

From Wowpedia:

Netherspite is an immense nether dragon found lurking in the Celestial Watch, Medivh`s personal observatory. As the only dragon found inside the dark tower, he will use his otherworldly powers to vanquish any creatures that attempt to go near him. This dragon`s death is not required for further progress into the tower but he does control the trash between the Shade of Aran and the Chess Event.
There are two phases to this fight that Netherspite alternates between. The Portal phase, (the first one) lasts for one minute, and the Banish phase (the second one), lasts for half a minute. He alternates between these two at the given rate until dead or enraged.
Portal phase
Netherspite in World of Warcraft
Players get a system warning: "Netherspite cries out in withdrawal, opening gates to the nether."
At the beginning of this phase, three portals of different colors will spawn at fixed locations in the room and will begin emitting a beam of their respective color (see below) towards Netherspite. The beams do not slowly move toward him, but rather appear touching Netherspite once they are created.
If the beams are allowed to hit Netherspite freely, they grant him stacking buffs which strengthen or even heal him. The buffs on Netherspite last 5 seconds from last application (instead of the 8 to 20 seconds they do on players). The beams can (and must) be blocked by players who position themselves between a portal and Netherspite. Players blocking the beams are also affected by a stacking buff, having both a positive and a negative effect which grows more extreme with each second that the player spends blocking a beam. Although the positive effects are quite helpful for the fight, the negative effect makes it difficult (but certainly not impossible) for one player to block a beam for the complete duration of the Portal phase.
Once a buff "ticks out" (player leaves the beam long enough to lose the debuff ⃢₀ₔ 8-20 sec), another debuff is applied to the player called Nether Exhaustion, which prevents him from intercepting that color beam for the next 1 minute and 30 seconds.
This part of the fight relies on individual player responsibility in that all players designated to block a beam ahead of time (see below for suggestions) must be aware of what beam they are supposed to be blocking and when so as to intercept it as quickly as possible.
Those not blocking a red beam deal damage or heal the raid. Because of the red beam`s unique abilities, healers should not ever waste time healing the tank. Damage dealers need not worry about threat, since the tank has guaranteed aggro while standing in the red beam.
For each Portal phase, one or two players are needed to block each beam. Using one player is simpler, but requires much better gear. Using two players avoids stacking debuffs to dangerous levels, but requires intelligent coordination.

Trivia

Gallery

Netherspite WoW art.jpg
Netherspite controlling Medivh`s portals.
A magical dragon with Netherspite`s appearance about to explode into fireworks over Karazhan
Netherspite art2.jpg
Netherspite enjoying the party in the adventure`s trailer