Spell card list


Info

Collectible

For Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of hearthstone listings, see Spell/Wild format This page lists all spells and related cards available in Wild format. For information on spells, and card lists for Standard format, see Spell. Spell cards edit | edit source] The list of spell cards

Collectible Collectible cards are cards which are available for players to collect and use in their decks. The majority of all playable cards are collectible cards. Players can view their collectible card collection through the collection spells can be collected Browsing the collection, in Standard format mode Accessing the collection from the main menu. The collection manager, also known as the collection, is where a player can go to view their collection of cards, construct hearthstone by players and added to decks. All collectible spells are class Class is the primary determinant of a hero s powers and abilities, and the strongest factor in deck selection. While each hero represents a unique character with their own personality, portrait and sounds, their class determines hearthstone -specific.

Name / Desc Rarity Class Cost Description
Claw Claw Set: Basic Type: Spell Class: Druid Cost: 1 Abilities: Gain Armor Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go.See this card on Hearthpwn hearthstone Free Druid 1 Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go.
Healing Touch Healing Touch Set: Basic Type: Spell Class: Druid Cost: 3 Abilities: Restore Health Restore #8 Health.8 Health, no waiting.See this card on Hearthpwn data page] Healing Touch is a druid spell card, from the Basic hearthstone Free Druid 3 Restore #8 Health.8 Health, no waiting.
Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] hearthstone Free Druid 0 Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.
Mark of the Wild Mark of the Wild Set: Basic Type: Spell Class: Druid Cost: 2 Abilities: Taunt Tags: Taunt-granting Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)Not to be confused with Jim of the Wild.See this card hearthstone Free Druid 2 Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)Not to be confused with Jim of the Wild.
Wild Growth Wild Growth Set: Basic Type: Spell Class: Druid Cost: 2 Tags: Mana-related Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!See this card on Hearthpwn data page] hearthstone Free Druid 2 Gain an empty Mana Crystal.Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
Feral Rage Feral Rage Set: Whispers of the Old Gods Type: Spell Class: Druid Rarity: Common Cost: 3 Abilities: Choose One, Gain Armor Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.Let s hearthstone Common Druid 3 Choose One - Give your hero +4 Attack this turn; or Gain 8 Armor.Let`s be honest. One option is a lot ragier than the other.
Jade Blossom Jade Blossom Set: Mean Streets of Gadgetzan Type: Spell Class: Druid Rarity: Common Cost: 3 Abilities: Summon Tags: Mana-related Summon a Jade Golem. Gain an empty Mana Crystal.Meditating under a jade blossom is said to hearthstone Common Druid 3 Summon a Jade Golem. Gain an empty Mana Crystal.Meditating under a jade blossom is said to grant you wisdom, unless you have a pollen allergy.
Mark of Nature Mark of Nature Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 3 Abilities: Choose One, Taunt Tags: Taunt-granting Choose One - Give a minion +4 Attack; or +4 Health and Taunt.Druids call it the hearthstone Common Druid 3 Choose One - Give a minion +4 Attack; or +4 Health and Taunt.Druids call it the "Mark of Nature." Everyone else calls it "needing a bath."
Mark of Y`Shaarj Mark of Y Shaarj Set: Whispers of the Old Gods Type: Spell Class: Druid Rarity: Common Cost: 2 Tags: Beast-related Give a minion +2/+2. If it s a Beast, draw a card.Y shaarj had three sons: Mark, Theodore, hearthstone Common Druid 2 Give a minion +2/+2. If it`s a Beast, draw a card.Y`shaarj had three sons: Mark, Theodore, and Chris.
Mark of the Lotus Mark of the Lotus Set: Mean Streets of Gadgetzan Type: Spell Class: Druid Rarity: Common Cost: 1 Tags: Area of effect Give your minions +1/+1.The mark of the Lotus is a little flower drawn in hearthstone Common Druid 1 Give your minions +1/+1.The mark of the Lotus is a little flower drawn in permanent marker on the ankle.
Moonfire Moonfire Set: Basic Type: Spell Class: Druid Cost: 0 Abilities: Deal damage Deal 1 damage."Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3See this card on Hearthpwn data page] hearthstone Common Druid 0 Deal 1 damage."Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3
Naturalize Naturalize Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 1 Abilities: Destroy, Draw cards Destroy a minion. Your opponent draws 2 cards.Another one bites the dust.See this card on Hearthpwn data page] Naturalize is hearthstone Common Druid 1 Destroy a minion. Your opponent draws 2 cards.Another one bites the dust.
Power of the Wild Power of the Wild Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 2 Abilities: Choose One, Summon Tags: Beast-generating Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.Never look a panther hearthstone Common Druid 2 Choose One - Give your minions +1/+1; or Summon a 3/2 Panther.Never look a panther in the eye. Or is it `Always look a panther in the eye`? Well, it`s one of those.
Savage Roar Savage Roar Set: Basic Type: Spell Class: Druid Cost: 3 Tags: Area of effect Give your characters +2 Attack this turn.What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". hearthstone Common Druid 3 Give your characters +2 Attack this turn.What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze". It`s probably not that, though.
Soul of the Forest Soul of the Forest Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 4 Abilities: Deathrattle, Summon Tags: Area of effect Give your minions "Deathrattle: Summon a 2/2 Treant.""Reforestation" is suddenly a terrifying word.See this hearthstone Common Druid 4 Give your minions "Deathrattle: Summon a 2/2 Treant.""Reforestation" is suddenly a terrifying word.
Starfire Starfire Set: Basic Type: Spell Class: Druid Cost: 6 Abilities: Deal damage, Draw cards Deal 5 damage. Draw a card.Balance is important to druids. This card is perfectly balanced.See this card on Hearthpwn data page] hearthstone Common Druid 6 Deal 5 damage. Draw a card.Balance is important to druids. This card is perfectly balanced.
Swipe Swipe Set: Basic Type: Spell Class: Druid Cost: 4 Abilities: Deal damage Tags: Area of effect Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends hearthstone Common Druid 4 Deal 4 damage to an enemy and 1 damage to all other enemies.When a bear rears back and extends his arms, he`s about to Swipe! ... or hug.
Wrath Wrath Set: Classic Type: Spell Class: Druid Rarity: Common Cost: 2 Abilities: Choose One, Deal damage, Draw cards Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.The talk hearthstone Common Druid 2 Choose One - Deal 3 damage to a minion; or 1 damage and draw a card.The talk around the Ratchet Inn is that this card is too good and should be a Legendary.
Bite Bite Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 4 Abilities: Gain Armor Give your hero +4 Attack this turn and 4 Armor.Chew your food!See this card on Hearthpwn data page] Bite is a hearthstone Rare Druid 4 Give your hero +4 Attack this turn and 4 Armor.Chew your food!
Earthen Scales Earthen Scales Set: Journey to Un Goro Type: Spell Class: Druid Rarity: Rare Cost: 1 Abilities: Gain Armor Give a friendly minion +1/+1, then gain Armor equal to its Attack.You can make your own Earthen Scales hearthstone Rare Druid 1 Give a friendly minion +1/+1, then gain Armor equal to its Attack.You can make your own Earthen Scales at home. Step 1: Roll around in the dirt. Step 2: Magic.
Evolving Spores Evolving Spores Set: Journey to Un Goro Type: Spell Class: Druid Rarity: Rare Cost: 4 Abilities: Adapt Tags: Area of effect Adapt your minions.The most powerful mushrooms are commonly found in boxes marked with "?".See this hearthstone Rare Druid 4 Adapt your minions.The most powerful mushrooms are commonly found in boxes marked with "?".
Jade Idol Jade Idol Set: Mean Streets of Gadgetzan Type: Spell Class: Druid Rarity: Rare Cost: 1 Abilities: Choose One, Copy, Generate, Shuffle into deck, Summon Choose One - Summon a Jade Golem; or Shuffle 3 copies hearthstone Rare Druid 1 Choose One - Summon a Jade Golem; or Shuffle 3 copies of this card into your deck.Shuffle or no guts.
Moonglade Portal Moonglade Portal Set: One Night in Karazhan Type: Spell Class: Druid Rarity: Rare Cost: 6 Abilities: Restore Health, Summon Tags: Cost-related, Random Restore 6 Health. Summon a random 6-Cost minion.Ain t no party like a Moonglade hearthstone Rare Druid 6 Restore 6 Health. Summon a random 6-Cost minion.Ain`t no party like a Moonglade party ‘cause a Moonglade party got bears.
Nourish Nourish Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Draw cards Tags: Mana-related Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the hearthstone Rare Druid 5 Choose One - Gain 2 Mana Crystals; or Draw 3 cards.Druids take nourishment from many things: the power of nature, the songbird`s chirp, a chocolate cake.
Savagery Savagery Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 1 Abilities: Deal damage Tags: Attack-related Deal damage equal to your hero s Attack to a minion.It is true that some druids are savage, but others hearthstone Rare Druid 1 Deal damage equal to your hero`s Attack to a minion.It is true that some druids are savage, but others still enjoy a quiet moment and a spot of tea.
Starfall Starfall Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 5 Abilities: Choose One, Deal damage Tags: Area of effect Choose One - Deal 5 damage to a minion; or 2 damage to all enemy hearthstone Rare Druid 5 Choose One - Deal 5 damage to a minion; or 2 damage to all enemy minions.Is the sky falling? Yes. Yes it is.
Force of Nature Force of Nature Set: Classic Type: Spell Class: Druid Rarity: Epic Cost: 5 Abilities: Summon Summon three 2/2 Treants."I think I ll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate GnomeSee this card hearthstone Epic Druid 5 Summon three 2/2 Treants."I think I`ll just nap under these trees. Wait... AAAAAHHH!" - Blinkfizz, the Unfortunate Gnome
Living Mana Living Mana Set: Journey to Un Goro Type: Spell Class: Druid Rarity: Epic Cost: 5 Abilities: Destroy, Proportional effect, Summon Tags: Mana-related Transform your Mana Crystals into 2/2 minions. Recover the mana when they die.If you hearthstone Epic Druid 5 Transform your Mana Crystals into 2/2 minions. Recover the mana when they die.If you truly love your mana, set it free.
Lunar Visions Lunar Visions Set: Mean Streets of Gadgetzan Type: Spell Class: Druid Rarity: Epic Cost: 5 Abilities: Draw cards, Modify cost Draw 2 cards. Minions drawn costs (2) less.The true mystery of lunar visions is how hearthstone Epic Druid 5 Draw 2 cards. Minions drawn costs (2) less.The true mystery of lunar visions is how there is nothing to watch when there are so many channels.
Pilfered Power Pilfered Power Set: Mean Streets of Gadgetzan Type: Spell Class: Druid Rarity: Epic Cost: 3 Tags: Battlefield-related, Mana-related Gain an empty Mana Crystal for each friendly minion.The Hozen don t get paid much, but at least hearthstone Epic Druid 3 Gain an empty Mana Crystal for each friendly minion.The Hozen don`t get paid much, but at least they get to keep any excess mana.
Wisps of the Old Gods Wisps of the Old Gods Set: Whispers of the Old Gods Type: Spell Class: Druid Rarity: Epic Cost: 7 Abilities: Choose One, Summon Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2.They re hearthstone Epic Druid 7 Choose One - Summon seven 1/1 Wisps; or Give your minions +2/+2.They`re just normal wisps, actually. The "Of the Old Gods" bit is just marketing.
Jungle Giants Jungle Giants Set: Journey to Un Goro Type: Spell Class: Druid Rarity: Legendary Cost: 1 Abilities: Generate, Quest Tags: Attack-related Quest: Summon 5 minions with 5 or more attack.Reward: Barnabus.Forming the Golakka Crater was the end hearthstone Legendary Druid 1 Quest: Summon 5 minions with 5 or more attack.
Reward: Barnabus.Forming the Golakka Crater was the end of Barnabus` disastrous career as a dancer.
Arcane Shot Arcane Shot Set: Basic Type: Spell Class: Hunter Cost: 1 Abilities: Deal damage Deal 2 damage.Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting hearthstone Free Hunter 1 Deal 2 damage.Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting loss of jobs sent Stormwind into a minor recession.
Multi-Shot Free Hunter 4 Deal 3 damage to two random enemy minions.You see, it`s all about throughput.
Tracking Tracking Set: Basic Type: Spell Class: Hunter Cost: 1 Abilities: Draw cards Look at the top three cards of your deck. Draw one and discard the others.For the person who just cannot decide what card hearthstone Free Hunter 1 Look at the top three cards of your deck. Draw one and discard the others.For the person who just cannot decide what card to put in their deck!
Animal Companion Animal Companion Set: Basic Type: Spell Class: Hunter Cost: 3 Abilities: Summon Tags: Beast-generating, Random Summon a random Beast Companion.You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he s worth.See this card hearthstone Common Hunter 3 Summon a random Beast Companion.You could summon Misha, Leokk, or Huffer! Huffer is more trouble than he`s worth.
Deadly Shot Common Hunter 3 Destroy a random enemy minion.Accuracy is not a highly valued trait among the mok`nathal. Deadliness is near the top, though.
Explosive Trap Common Hunter 2 Secret: When your hero is attacked, deal 2 damage to all enemies.It traps your food AND cooks it for you!
Freezing Trap Common Hunter 2 Secret: When an enemy minion attacks, return it to its owner`s hand and it costs (2) more."Dang, that`s cold." - appropriate response to Freezing Trap, or a mean joke.
Grievous Bite Common Hunter 2 Deal 2 damage to a minion and 1 damage to adjacent ones.Ooh. I`ll have a bite of this, and of this, and of this...
Hunter`s Mark Common Hunter 1 Change a minion`s Health to 1.Never play `Hide and Go Seek` with a Hunter.
Kill Command Common Hunter 3 Deal 3 damage. If you have a Beast, deal 5 damage instead."Kill!", he commanded.
On the Hunt Common Hunter 1 Deal 1 damage. Summon a 1/1 Mastiff.The mastiff giggles if you don`t hit any ducks.
Smuggler`s Crate Common Hunter 1 Give a random Beast in your hand +2/+2.Are you sure these are the crates that are supposed to go to the Gadgetzan petting zoo?
Snipe Common Hunter 2 Secret: After your opponent plays a minion, deal 4 damage to it.A great sniper hits the spot. Just like a delicious flank of boar. Mmmmm.
Unleash the Hounds Common Hunter 3 For each enemy minion, summon a 1/1 Hound with Charge.You must read the name of this card out loud each time you play it.
Cat Trick Rare Hunter 2 Secret: After your opponent casts a spell, summon a 4/2 Panther with Stealth."I know some new tricks, a lot of good tricks. I will show them to you. Medivh will not mind at all if I do."
Explosive Shot Rare Hunter 5 Deal 5 damage to a minion and 2 damage to adjacent ones.Pull the pin, count to 5, then shoot. Then duck.
Flare Rare Hunter 2 All minions lose Stealth. Destroy all enemy Secrets. Draw a card.Not only does it reveal your enemies, but it`s also great for parties!
Hidden Cache Rare Hunter 2 Secret: After your opponent plays a minion, give a random minion in your hand +2/+2.There is an urban legend that the first Toxic Sewer Ooze was born because a rookie Goon stashed an open container of milk in a Hidden Cache.
Infest Rare Hunter 3 Give your minions "Deathrattle: Add a random Beast to your hand."The best part is the look on their face when you jump out of the cake! Err… corpse.
Misdirection Rare Hunter 2 Secret: When a character attacks your hero, instead he attacks another random character.Sometimes it`s as simple as putting on a fake mustache and pointing at someone else.
Bestial Wrath Epic Hunter 1 Give a friendly Beast +2 Attack and Immune this turn.The seething wrath is just beneath the surface. Beneath that is wild abandon, followed by slight annoyance.
Call of the Wild Epic Hunter 9 Summon all 3 Animal Companions."Hello. Misha, Leokk and Huffer aren`t here right now, but if you leave a message we`ll get back to you right away." BEEP.
Dinomancy Epic Hunter 2 Your Hero Power becomes `Give a Beast +2/+2`Anyone can dinomance. Just put your lips together and RAAWWWAARGGGH.
Snake Trap Epic Hunter 2 Secret: When one of your minions is attacked, summon three 1/1 Snakes.Why did it have to be snakes?
Stampede Epic Hunter 1 Each time you play a Beast this turn,
add a random Beast to your hand.Many hunters long for the pitter-patter of enormous feet.
The Marsh Queen Legendary Hunter 1 Quest: Play seven 1-Cost minions.
Reward: Queen Carnassa.Question: What`s scarier, one giant angry dinosaur or 15 smaller vicious ones? Answer: AHHHHHHH THEY FOUND MEEEEEE
Arcane Explosion Free Mage 2 Deal 1 damage to all enemy minions.This spell is much better than Arcane Implosion.
Arcane Intellect Free Mage 3 Draw 2 cards.Playing this card makes you SMARTER. And let`s face it: we could all stand to be a little smarter.
Arcane Missiles Free Mage 1 Deal 3 damage randomly split among all enemies.You`d think you`d be able to control your missiles a little better since you`re a powerful mage and all.
Fireball Free Mage 4 Deal 6 damage.This spell is useful for burning things. If you`re looking for spells that toast things, or just warm them a little, you`re in the wrong place.
Polymorph Free Mage 4 Transform a minion into a 1/1 Sheep.There was going to be a pun in this flavor text, but it just came out baa-d.
Cone of Cold Common Mage 4 Freeze a minion and the minions next to it, and deal 1 damage to them.Magi of the Kirin Tor were casting Cubes of Cold for many years before Cones came into fashion some 90 years ago.
Firelands Portal Common Mage 7 Deal 5 damage. Summon a random 5-Cost minion.Come to beautiful Firelands! Where it`s "Way nicer than the Abyssal Maw!"`
Flame Geyser Common Mage 2 Deal 2 damage. Add a 1/2 Elemental to your hand.Oh, a wise geyser eh?
Flamestrike Common Mage 7 Deal 4 damage to all enemy minions.When the ground is on fire, you should not stop, drop, and roll.
Freezing Potion Common Mage 0 Freeze an enemy.This is delicious! Oh no. BRAIN FREEEEEEEZE!
Frost Nova Common Mage 3 Freeze all enemy minions.Hey man, that`s cold. Literally and metaphorically.
Frostbolt Common Mage 2 Deal 3 damage to a character and Freeze it.It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when you play this card.
Ice Barrier Common Mage 3 Secret: When your hero is attacked, gain 8 Armor.This is Rank 1. Rank 2 is Chocolate Milk Barrier.
Mirror Entity Common Mage 3 Secret: After your opponent plays a minion, summon a copy of it."You go first." - Krush`gor the Behemoth, to his pet boar.
Mirror Image Common Mage 1 Summon two 0/2 minions with Taunt.Oh hey it`s Mirror Image!!egamI rorriM s`ti yeh hO
Shatter Common Mage 2 Destroy a Frozen minion.What`s cooler than being cool?
Blizzard Rare Mage 6 Deal 2 damage to all enemy minions and Freeze them.This spell can be very Entertaining.
Counterspell Rare Mage 3 Secret: When your opponent casts a spell, Counter it.What`s the difference between a mage playing with Counterspell and a mage who isn`t? The mage who isn`t is getting Pyroblasted in the face.
Mana Bind Rare Mage 3 Secret: When your opponent cast a spell, add a copy to your hand that costs (0).Nice spell. YOINK!
Molten Reflection Rare Mage 4 Choose a friendly minion. Summon a copy of it.Dang, I`m looking pretty hot!
Potion of Polymorph Rare Mage 3 Secret: After your opponent plays a minion, transform it into a 1/1 Sheep.Tastes like Baaaaananas.
Vaporize Rare Mage 3 Secret: When a minion attacks your hero, destroy it.Rumor has it that Deathwing brought about the Cataclysm after losing a game to this card. We may never know the truth.
Volcanic Potion Rare Mage 3 Deal 2 damage to all minions.The secret ingredient in Kazakus`s award-winning chili recipe.
Cabalist`s Tome Epic Mage 5 Add 3 random Mage spells to your hand.What`s in there? I bet it`s cookie recipes!
Forbidden Flame Epic Mage 0 Spend all your Mana. Deal that much damage to a minion.WARNING: This flame is not to be used unless you are a licensed acolyte of the Old Gods.
Greater Arcane Missiles Epic Mage 7 Shoot three missiles at random enemies that deal 3 damage each.Wow, and I thought Arcane Missiles was great!
Ice Block Epic Mage 3 Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, and will suffice!
Meteor Epic Mage 6 Deal 15 damage to a minion and 3 damage to adjacent ones.When you absolutely, positively, have to kill all the dinosaurs.
Primordial Glyph Epic Mage 2 Discover a spell.
Reduce its Cost by (2).It`s the Ancient Tol`vir symbol for "Whoops!"
Pyroblast Epic Mage 10 Deal 10 damage.Take the time for an evil laugh after you draw this card.
Spellbender Epic Mage 3 Secret: When an enemy casts a spell on a minion, summon a 1/3 as the new target.While it`s fun to intercept enemy lightning bolts, a spellbender much prefers to intercept opposing Marks of the Wild. It just feels meaner. And blood elves... well, they`re a little mean.
Open the Waygate Legendary Mage 1 Quest: Cast 6 spells that didn`t start in your deck.
Reward: Time Warp.Although powerful, the incantation is simple. It’s just a jump to the left, and then a step to the right.
Blessing of Might Free Paladin 1 Give a minion +3 Attack."As in, you MIGHT want to get out of my way." - Toad Mackle, recently buffed.
Hammer of Wrath Free Paladin 4 Deal 3 damage. Draw a card.A good paladin has many tools. Hammer of Wrath, Pliers of Vengeance, Hacksaw of Justice, etc.
Hand of Protection Free Paladin 1 Give a minion Divine Shield.This spell has been renamed so many times, even paladins don’t know what it should be called anymore.
Holy Light Free Paladin 2 Restore #6 Health.If you are often bathed in Holy Light, you should consider wearing sunscreen.
A Light in the Darkness Common Paladin 2 Discover a minion. Give it +1/+1.Wait, how can you have a light in the dark? If you turn on a light while it’s dark, doesn’t that mean it’s no longer dark?
Adaptation Common Paladin 1 Adapt a friendly minion.Pray for salvation. If that fails, pray for extra horns or bigger teeth.
Blessing of Kings Common Paladin 4 Give a minion +4/+4. (+4 Attack/+4 Health)Given the number of kings who have been assassinated, are you sure you want their blessing?
Blessing of Wisdom Common Paladin 1 Choose a minion. Whenever it attacks, draw a card.Apparently with wisdom comes the knowledge that you should probably be attacking every turn.
Consecration Common Paladin 4 Deal 2 damage to all enemies.Consecrated ground glows with Holy energy. But it smells a little, too.
Divine Strength Common Paladin 1 Give a minion +1/+2.Every year a few paladins get disqualified from the Westfall weight lifting championship for using Divine Strength.
Eye for an Eye Common Paladin 1 Secret: When your hero takes damage, deal that much damage to the enemy hero.Justice sometimes takes the form of a closed fist into a soft cheek.
Humility Common Paladin 1 Change a minion`s Attack to 1.This card makes something really damp. Oh wait. That`s "Humidity."
Lost in the Jungle Common Paladin 1 Summon two 1/1 Silver Hand Recruits.George and Karl were never heard from again.
Noble Sacrifice Common Paladin 1 Secret: When an enemy attacks, summon a 2/1 Defender as the new target.We will always remember you, "Defender!"
Redemption Common Paladin 1 Secret: When a friendly minion dies, return it to life with 1 Health.I am not sure how you get demptioned the first time. It’s a mystery!
Repentance Common Paladin 1 Secret: After your opponent plays a minion, reduce its Health to 1.Repentance often comes in the moment before obliteration. Curious.
Silvermoon Portal Common Paladin 4 Give a minion +2/+2. Summon a random 2-Cost minion.What`s Millhouse Manastorm doing in Silvermoon?
Smuggler`s Run Common Paladin 1 All minions in your hand gain +1/+1.One of the most famous busts in Gadgetzan’s history happened on Smuggler’s Run, where Sergeant Sally apprehended a cadre of Grimy Goons transporting a massive number of illegal fish heads.
Stand Against Darkness Common Paladin 5 Summon five 1/1 Silver Hand Recruits.Or if you`re too tired, you can just kind of lean against the darkness.
Blessed Champion Rare Paladin 5 Double a minion`s Attack.This card causes double the trouble AND double the fun.
Divine Favor Rare Paladin 3 Draw cards until you have as many in hand as your opponent.This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Equality Rare Paladin 2 Change the Health of ALL minions to 1.We are all special unique snowflakes... with 1 Health.
Getaway Kodo Rare Paladin 1 Secret: When a friendly minion dies, return it to your hand.Get to da Kodo! Now!
Holy Wrath Rare Paladin 5 Draw a card and deal damage equal to its cost.C`mon Molten Giant!!
Spikeridged Steed Rare Paladin 6 Give a minion +2/+6 and Taunt. When it dies, summon a Stegodon.What beats cavalry? Dinosaur cavalry.
Avenging Wrath Epic Paladin 6 Deal 8 damage randomly split among all enemies.Wham! Wham! Wham! Wham! Wham! Wham! Wham! Wham!
Dinosize Epic Paladin 8 Set a minion`s Attack and Health to 10.Comes with fries and a drink.
Forbidden Healing Epic Paladin 0 Spend all your Mana. Heal for double the mana you spent.No one`s quite sure why it`s forbidden. And yes, that should make you nervous.
Lay on Hands Epic Paladin 8 Restore 8 Health. Draw 3 cards.A grammatically awkward life saver.
Small-Time Recruits Epic Paladin 3 Draw three 1-Cost minions from your deck.Now we know why they wear tiny watches.
The Last Kaleidosaur Legendary Paladin 1 Quest: Cast 6 spells on your minions. Reward: Galvadon.“Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”
Holy Smite Free Priest 1 Deal 2 damage.It doesn`t matter how pious you are. Everyone needs a good smiting now and again.
Mind Blast Free Priest 2 Deal 5 damage to the enemy hero.This spell blasts you directly in the MIND.
Power Word: Shield Free Priest 1 Give a minion +2 Health.
Draw a card.Sure the extra protection is nice, but the shield really reduces visibility.
Shadow Word: Pain Free Priest 2 Destroy a minion with 3 or less Attack.A step up from a spell cast by many beginning acolytes: "Shadow Word: Annoy".
Binding Heal Common Priest 1 Restore 5 Health to a minion and your hero.By accepting this healing, you agree to the following terms…
Circle of Healing Common Priest 0 Restore 4 Health to ALL minions.It isn`t really a circle.
Divine Spirit Common Priest 2 Double a minion`s Health.Double the trouble. Double the fun!
Holy Nova Common Priest 5 Deal 2 damage to all enemies. Restore 2 Health to all friendly characters.If the Holy Light forsakes you, good luck casting this spell. Also, you`re probably a jerk.
Inner Fire Common Priest 1 Change a minion`s Attack to be equal to its Health.Good idea: Buffing your minions. Bad idea: Starting a conversation in the Barrens.
Mind Control Common Priest 10 Take control of an enemy minion.Nominated as "Spell Most Likely to Make Your Opponent Punch the Wall."
Mind Vision Common Priest 1 Put a copy of a random card in your opponent`s hand into your hand.I see what you did there.
Potion of Madness Common Priest 1 Gain control of an enemy minion with 2 or less Attack until the end of the turn.You`d be insane NOT to drink it!
Power Word: Tentacles Common