How to get
Water Elemental x 2 are a reward for raising a mage to level 8.
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Water Elemental is a reward for raising a mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 to levels Each hero s level is displayed on the bottom-left of their portrait. The coloured bar shows their current experience. A video explaining levels in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. A level is a 49 and 50.
Water Elemental is uncraftable The uncraftable quality Uncraftable (previously called soulbound) is a card quality found on certain cards. Uncraftable cards cannot be crafted or disenchanted. Uncraftable quality is mostly determined by card set, and in some cases differs and cannot be crafted Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust or disenchanted.
Water Elemental is a very strong card. Not only does it freeze any character it damages, at 3/6 for 4 mana it also boasts very high stats. Water Elemental`s ability to render an opposing character useless for a turn makes it a high priority target for removal, yet at 6 health very few cards will dispose of it efficiently in terms of cards and mana used, Priest`s Shadow Word: Pain being the main achilles` heel.
Water Elemental can work in basically any deck that runs minions though its synergy with Ice Lance is of note. Since it is likely to survive a turn it also combo`s well with heals and buffs from minions like Earthen Ring Farseer and Defender of Argus, the latter being particularly potent putting the taunted Water Elemental out of Priest`s removal range and freezing anything that doesn`t die attacking it.
Patch_184.108.40.20644. Water Elemental is used in pretty much all Mage decks that don`t rely on burning the opponent out with spells. With the recent nerf to Pyroblast and AoE freeze previously, Mage burn decks have taken a backseat to board controlling Mages that love Water Elemental.
|Ice Lance||Common||Mage||Spell||General||1||Freeze a character. If it was already Frozen, deal 4 damage instead.|
|Defender of Argus||Rare||Neutral||Minion||General||4||2||3||Battlecry: Give adjacent minions +1/+1 and Taunt.|
Freeze A Frozen minion A Frozen hero Freeze is an ability that marks a minion or hero as Frozen. Frozen characters miss their next possible attack. After this, the Frozen status is removed. Frozen status only any character damaged by this minion.
Don`t summon a water elemental at a party. It`ll dampen the mood.
See this card on Hearthpwn
Water Elemental is a mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion card, from the Basic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not set.
The Water Elemental has fantastic stats for a 4-cost minion, and comes with a powerful effect: it creates a Freeze effect on any character it damages, causing the target to miss their next opportunity to attack. This includes both minions and heroes A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. , making the Water Elemental quite effective for preventing weapon Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a -using classes from putting their weapons to good use.
Water Elemental is a solid pick for a basic or midrange A midrange deck is a type of deck somewhere between an aggro deck and a control deck in pace, seeking to attain victory during the midgame. Midrange decks generally try to control the board during mage deck, providing excellent value if played on turn 3 or 4, and usually able to trade A trade is the loss of one or more cards in exchange for the elimination of one or more enemy cards. Most often, trading refers to minions dying in combat, but the term may be for multiple cards.
- As usual, on-damage triggers like this one will not trigger if the damage Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced is prevented (such as by Divine Shield An Argent Squire with Divine Shield in place Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that , Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, , Bolf Ramshield Bolf Ramshield Set: The Grand Tournament Type: Minion Rarity: Legendary Cost: 6 Attack: 3 Health: 9 Abilities: Deal damage Tags: Damage-related, Triggered effect Whenever your hero takes damage, this minion takes it instead.Bolf keeps coming or Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or effects).