Claw Set: Basic Type: Spell Class: Druid Cost: 1 Abilities: Gain Armor Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go.See this card on Hearthpwn
Dark Arakkoa Set: Whispers ofthe Old Gods Type: Minion Class: Druid Rarity: Common Cost: 6 Attack: 5 Health: 7 Abilities: Battlecry, Taunt Taunt.Battlecry: Give your C Thun +3/+3 (wherever it is).There s a whole gradient of
Savage Roar Set: Basic Type: Spell Class: Druid Cost: 3 Tags: Area of effect Give your characters +2 Attack this turn.What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze".
Verdant Longneck Set: Journey to Un Goro Type: Minion Subtype: Beast Class: Druid Rarity: Common Cost: 5 Attack: 5 Health: 4 Abilities: Adapt, Battlecry Battlecry: Adapt.Always sticking its neck into other people’s business.See this card on
Starfire Set: Basic Type: Spell Class: Druid Cost: 6 Abilities: Deal damage, Draw cards Deal 5 damage. Draw a card.Balance is important to druids. This card is perfectly balanced.See this card on Hearthpwn data page]
Moonfire Set: Basic Type: Spell Class: Druid Cost: 0 Abilities: Deal damage Deal 1 damage."Cast Moonfire, and never stop." - How to Be a Druid, Chapter 5, Section 3See this card on Hearthpwn data page]
Healing Touch Set: Basic Type: Spell Class: Druid Cost: 3 Abilities: Restore Health Restore #8 Health.8 Health, no waiting.See this card on Hearthpwn data page] Healing Touch is a druid spell card, from the Basic
Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page]
Treant Set: Naxxramas Type: Minion Class: Druid Cost: 1 Attack: 2 Health: 2 See this card on Hearthpwn data page] For trivia and other types of Treant, see Treant Treant is an uncollectible druid minion
Mark ofthe Wild Set: Basic Type: Spell Class: Druid Cost: 2 Abilities: Taunt Tags: Taunt-granting Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)Not to be confused with Jim ofthe Wild.See this card
Treant Set: Classic Type: Minion Class: Druid Rarity: Common Cost: 2 Attack: 2 Health: 2 See this card on Hearthpwn data page] For trivia and other types of Treant, see Treant Treant is an uncollectible
Claw Set: Basic Type: Spell Class: Druid Cost: 1 Abilities: Gain Armor Give your hero +2 Attack this turn and 2 Armor.The claw decides who will stay and who will go.See this card on Hearthpwn
Dark Arakkoa Set: Whispers of the Old Gods Type: Minion Class: Druid Rarity: Common Cost: 6 Attack: 5 Health: 7 Abilities: Battlecry, Taunt Taunt.Battlecry: Give your C Thun +3/+3 (wherever it is).There s a whole gradient of
Healing Touch Set: Basic Type: Spell Class: Druid Cost: 3 Abilities: Restore Health Restore #8 Health.8 Health, no waiting.See this card on Hearthpwn data page] Healing Touch is a druid spell card, from the Basic
Mark of the Wild Set: Basic Type: Spell Class: Druid Cost: 2 Abilities: Taunt Tags: Taunt-granting Give a minion Taunt and +2/+2. (+2 Attack/+2 Health)Not to be confused with Jim of the Wild.See this card
Treant Set: Naxxramas Type: Minion Class: Druid Cost: 1 Attack: 2 Health: 2 See this card on Hearthpwn data page] For trivia and other types of Treant, see Treant Treant is an uncollectible druid minion
A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only
Savagery Set: Classic Type: Spell Class: Druid Rarity: Rare Cost: 1 Abilities: Deal damage Tags: Attack-related Deal damage equal to your hero s Attack to a minion.It is true that some druids are savage, but others
A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only
Savage Roar Set: Basic Type: Spell Class: Druid Cost: 3 Tags: Area of effect Give your characters +2 Attack this turn.What do they roar? Nobody can quite tell, but it sounds like "Elephant Macho Breeze".