1.4.2


Info

1.4.2
Pretty Scary Update poster.png
Official name

Pretty Scary Update See the 2012 Halloween update. For the 2010 Halloween update, see Halloween Update. Promotional image (released alongside the update) 1] The Pretty Scary Update is the name for Minecraft version 1.4.2, a minecraft

Release date

Oct. 25, 2012

Development versions

View all Contents 1 12w32a 1.1 Additions 1.2 Changes 1.3 Fixes 2 12w34a 2.1 Additions 2.2 Changes 2.3 Fixes 3 12w34b 3.1 Additions 3.2 Changes 3.3 Fixes 4 12w36a 4.1 Additions 4.2 Changes 4.3 Fixes 5 12w37a minecraft

Snapshots

Pre-releases

Download

Client (.json)
Server

1.4.2, the first releaseAnnounce of the Pretty Scary Update See the 2012 Halloween update. For the 2010 Halloween update, see Halloween Update. Promotional image (released alongside the update) 1] The Pretty Scary Update is the name for Minecraft version 1.4.2, a minecraft , is an update which added a number of new mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of minecraft ( witches Witch Health points 26 ( × 13) Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Light level of 7 or less. When lightning strikes within 3-4 blocks of a villager. Inside Witch Huts. First appearances minecraft , bats Bat Health points 6 () Size Height: 0.9 Blocks Width: 0.5 Blocks Spawn Below layer 63 Light level of 3 or less in neighboring blocks Oct. 20 – Nov. 3: light level of 6 or minecraft , zombie villagers Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn minecraft , wither skeletons Wither Skeleton Health points 20 () Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.4 Blocks Width: 0.7 Blocks Spawn Nether fortresses at light level 7 or less First appearances minecraft ), wearable and placeable heads Mob head Type Wearable items; Solid Block Physics No Transparency Yes Luminance No Blast resistance 5 Hardness 1 Tool Any tool Renewable Wither skeleton, skeleton, zombie, creeper Yes Player, Dragon No Stackable Yes (64) Flammable minecraft , a new boss (the wither Wither Health points 300 ( × 150) 600 ( × 300) Pocket edition only] Armor points 4 () Attack strength Easy: 5 () Normal: 8 () Hard: 12 () Size Height: 3.5 Blocks Width: 0.9 Blocks Spawn minecraft ), the command block Command Block Type Block Entity Physics No Transparency No Luminance No Blast resistance 18,000,000 Hardness -1 Tool None Renewable No Stackable Yes (64) Flammable No First appearances See history Drops None Block entity id command_block minecraft , the anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item minecraft , the beacon Beacon Type Block Entity Physics No Transparency PC, CE: Yes PE: No Luminance Yes, 15 Blast resistance 15 Hardness 3 Tool Any tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops minecraft , new food Foods (or Foodstuffs as considered by the Creative inventory) are consumable items that when eaten restore hunger points and sometimes cause status effects. They are essential to the player s survival, as going without them will minecraft ( potatoes Potato Type Food Restores 1 () Cookable Yes Renewable Yes Stackable Yes (64) Experience Cooked: 0.35 First appearances See History Data values Block dec: 142 hex: 8E bin: 10001110 Item dec: 392 hex: 188 bin: 110001000 Name Block potatoes Item potato minecraft , carrots Carrot Type Food Restores 3 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data values Block dec: 141 hex: 8D bin: 10001101 Item dec: 391 hex: 187 bin: 110000111 Name Block carrots Item carrot This article is minecraft and pumpkin pies Pumpkin Pie Type Food Restores 8 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 400 hex: 190 bin: 110010000 Name pumpkin_pie Pumpkin pie is a food item which can be eaten minecraft ), carrots on sticks Carrot on a Stick Type Tools Durability 26 Renewable Yes Stackable No First appearances See history Data value dec: 398 hex: 18E bin: 110001110 Name PC: carrot_on_a_stick PE: carrotonastick “ Carrots on sticks! Get on your pig and minecraft for controlling pigs and new decoration items (such as item frames Item Frame Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID 18 Network ID 71 Entity ID item_frame Drops Item Frame (1) The item it contains. First appearances See History Data values Computer minecraft , flower pots Flower Pot Type Solid Block Requirements None Physics No Transparency Yes Luminance No Blast resistance 0 Hardness 0 Tool Any tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops Itself Block minecraft and cobblestone walls Cobblestone Wall Transparency Yes Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 139 hex: 8B bin: 10001011 Name cobblestone_wall Cobblestone walls are decorative blocks. There are 2 types: minecraft ).

Videos

Gameplay

Multiplayer See the multiplayer experience in Minecraft. For the multiplayer software, see Server. PvP (Player versus Player) on a multiplayer server. Multiplayer is the server-based version of Minecraft that enables multiple players to minecraft
Creative inventory "GUI" redirects here. For items like health bars and crosshairs, see Heads-up display. Inventory pop up screen A filled and sorted inventory Chest inventory The inventory is the pop-up menu that the player uses to minecraft
  • Items can now be cloned by using Pick Block on them - An item stack with the highest amount of items possible in it will be created
  • Items can now be shift-clicked around on the survival inventory screen
Inventory "GUI" redirects here. For items like health bars and crosshairs, see Heads-up display. Inventory pop up screen A filled and sorted inventory Chest inventory The inventory is the pop-up menu that the player uses to minecraft
  • Pressing the 1-9 hotkeys while hovering over an item will exchange that item with the one from the corresponding hotbar slot
  • Status effects now cause the inventory window to be off-center regardless of screen aspect ratio
Commands
  • /xp
    • Can be used to give and take entire experience levels by appending "L" to the number
  • /tp
    • Works with relative coordinates
  • /give
    • Items spawned are picked up almost instantly now
Portals
  • Mobs, items and projectiles now pass through them, preserving momentum
  • Entities will pass through instantly, but at a longer "cooldown"
  • Portals will allow fire burning entities like blazes to leave the Nether and potentially burn things
  • Portals will teleport an entity relative to where it entered
  • Players are now positioned correctly when going through Nether Portals
  • Nether Portals are now instant for players in Creative mode
Adventure mode
  • Blocks can now be mined with the proper tools
  • Blocks can now be placed
Breeding
Village mechanics
  • You can now restore a desolate village or create a completely new village
Experience

World Generation

Extreme Hills biome
  • Silverfish blocks now rarely generate in Extreme Hills biomes
  • On average, nearly one Silverfish block is generated per Extreme Hills chunk
Villages
  • Carrots and potatoes can be found in farms in villages

Blocks & Items

Paintings
  • Added Wither painting
Wood
  • Changed placement: Instead of facing the player, it will face the surface it is placed on
  • Place it on the side of a block to get a sideways log.
  • Place it on the top or bottom of a block to get a topside log.
Stairs
  • Now connect to other stairs to form corner stairs
Spawners
  • Added a few NBT tags to change a few key spawning rules
  • Range can now be changed
  • Maximum amount of spawned entities within spawning range can now be changed
  • Horizontal spawning radius can now be changed
  • Spawned mobs can wear and carry any items and blocks as well as have a custom drop rate of held items
  • Added an NBT tag for mobs to decide whether they can despawn
  • Added an NBT tag for mobs to decide whether they are invincible
Repeaters
  • Can now be locked by powering their sides with another repeater
  • When locked, they show a little bedrock barrier in place of the delay indicator torch and won`t change their output signal
Trapdoors
  • Can now be placed on the top half of blocks
  • Placement works similar to that of slabs and stairs
Buttons
  • Now stays active for 0.2 seconds longer
  • New crafting recipe – Only 1 stone block required
Fire
  • Now spreads more aggressively depending on difficulty
Saplings
  • Decreased hitbox size
TNT
  • Is now triggered by flaming arrows
Potions
  • Can now have any available potion effects, level and duration
  • Data are saved using NBT tags, but potions retain their original color
Maps
  • Are now crafted as an Empty Map and will become a real map by right-clicking
  • Start out at their closest zoom level and can be extended by adding more paper
  • Players see other players moving around on the same map
  • Craft an existing map with an empty map to receive an extra copy of the map
  • Removed text overlay
  • Are labelled `Map #0` and so on
  • Now align to a grid and can be stacked to 64
  • When outside a map`s range, the player is displayed as a small circle at the edge
Armor
  • Diamond Armor sleeves now have a notch on the inner side
  • Completely revamped leather armor
    • Can now be dyed in 16,777,216 potential different colors
    • Putting it in a crafting grid with dyes applies all colors
    • Dyed armor`s tooltip will display ‘’Dyed’’
    • Right-click dyed armor on cauldrons to wash it and remove some water from the cauldron
    • Changed item and model color and texture
    • Now uses two overlayed textures, one being the color
New textures
Doors, Trapdoors, Levers & Buttons
  • No longer triggerable with the left mouse button

Mobs

Tamed wolves
  • Their collars can now be dyed by using the wolf with dye
Iron golems
All hostile mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of minecraft
  • Will now jump down to players as long as they can survive the fall
  • Depending on difficulty, they are willing to take more damage
Villagers
  • Improved villagers to make them more self-aware
  • All villagers of one village can now like and dislike specific players
  • Will like players more for trading with them
  • Will like players less for hurting them or their golems
  • When players are really disliked, iron golems of that village can become aggressive towards those players
  • After a villager dies to natural causes, excluding mobs, while a player is within 16 blocks or if a mob kills a villager, no baby villagers will be produced in the next few minutes
  • Changed and added some trades to counteract emerald farming and improve gameplay
  • Will show particle effects indicating a change of liking towards a player
Pigs
  • Can now accelerate to up to 5⃂m/s
  • Now drop their saddle when killed
Slimes
  • Now spawn in swamps at night
Sheep
  • Sheep from spawn eggs can now spawn natural colored sheep (white, gray, brown, pink, etc.)
Creepers
  • Will start exploding when they hit the ground, with explosions being more imminent with higher falls
  • Can now have custom explosion radius and fuse timer using edited mob spawners and NBT tags
Zombies
  • Will now rarely spawn with armor of all kinds, sometimes enchanted
  • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops are now damaged
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • When wearing helmets, they will not burn up - Instead all damage will is applied to the helmet
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now have a chance, depending on difficulty, to infect villagers after killing them - The villager then gets replaced with a villager zombie on death
    • On Normal difficulty, there is a 50% chance of infection and on Hard difficulty there is a 100% chance of infection
  • Infected baby villagers turn into baby villager zombies
  • Baby zombies are 50% faster, don`t age, don`t burn up in the sun and can wear armor
  • Right-clicking a zombie villager under the influence of a weakness potion with a golden apple will invert their potion effect, make them wiggle slightly and eventually turn back into a villager
  • Now rarely spawn holding iron swords or iron shovels
  • When holding something in their hands, their arms move upwards when attacking
  • Added baby zombie, which is only spawnable using mods or third-party tools
  • Will now rarely drop carrots and potatoes when killed by players
  • Have a 25% chance of spawning with a pumpkin on their head during Halloween.
Skeletons
  • Will now rarely spawn with armor of all kinds, sometimes enchanted
  • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops are now damaged
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • When wearing helmets, they will not burn up - Instead all damage is applied to the helmet
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now sometimes, carry enchanted bows - Those items can be dropped when killed by players
  • Have a 25% chance of spawning with a pumpkin on their head during Halloween.
Zombie Pigmen
  • Will now rarely, depending on difficulty, spawn with the ability to pick up armor, head wear, items, blocks, weapons and tools - Armor and tools & swords are equipped automatically and will be exchanged for better gear when possible - Items that are picked up will have a 100% chance of dropping after dying - When killed, they drop what they are holding
  • All equipped gear is functional - Swords and tools do more damage on attacks, armor protects the mob
  • Rare tool drops are now damaged
  • More advanced gear is more likely to spawn with mobs when playing on harder difficulties and rarely drops when the mob is killed by players
  • Using modified mob spawners they can have a custom drop rate of items and hold and wear all kinds of items and blocks
  • Now rarely carry enchanted golden swords
  • Dropped Golden Swords now sometimes are damaged
  • Added baby Zombie Pigman, which is only spawnable using mods or third-party tools

General

Server list
  • Server IPsIntrusion prevention is a preemptive approach to network security used to identify potential threats and respond to them swiftly can now be hidden individually when editing or adding a server
  • Server version is now displayed left of the connection bars
  • Server ping tooltip now shows if the server and client have mismatching protocol versions
  • Mismatching servers can`t be joined
Settings menu
  • Renamed Chat Settings to Multiplayer Settings
  • Added an option for cape-owners to hide their capes in-game
  • Added Fullscreen and VSync toggles
  • Though this is not in the settings menu, you may go into the options.txt in⃂%appdata% and toggle advancedToolTips. This shows you the item IDs of everything and the durability of tools and armor.
  • Worlds can now be re-created from the world selection screen
F3 debug screen
  • The piechart is now shown when using shift+F3 instead of vice versa
  • Added the cardinal direction and the degree value to the f value indicating the direction the player is facing
  • Now shows which chunk and where in that chunk the player is in on X and Z values
  • Pressing P while holding F3 will toggle the auto-pause when the Minecraft window loses focus
  • Pressing H while holding F3 will toggle detailed item descriptions, which additionally show item id, damage value, color code, tool/armor/weapon damage and map zoom level and scale on the tooltip
Language files
  • Updated language files
Superflat world type
  • Now customizable and made up of layers specified with block id, data value and height
  • Biome can now be changed
  • All generation settings are stored in a preset, which can be shared and re-used
  • Terrain can now be decorated and structures other than villages can spawn
  • Default presets:
    • Classic Flat - 2;7,2x3,2;1;village
    • Tunnelers` Dream - 2;7,230x1,5x3,2;3;stronghold,biome_1,decoration,dungeon,mineshaft
    • Water World - 2;7,5x1,5x3,5x12,90x9;1;biome_1,village
    • Overworld -2;7,59x1,3x3,2;1;stronghold,biome_1,village,decoration,dungeon,lake,mineshaft,lava_lake
    • Snowy Kingdom - 2;7,59x1,3x3,2,78;12;biome_1,village
    • Bottomless Pit - 2;2x4,3x3,2;1;biome_1,village
    • Desert - 2;7,3x1,52x24,8x12;2;stronghold,biome_1,village,decoration,dungeon,mineshaft
    • Redstone Ready -2;7,3x1,52x24;2
  • Preset format with example: 95;35:2;2x20;1;stronghold ⃢₀ₓ 95 is the format version, followed by a semicolon and the layer information. Every new layer is separated by a comma and must consist of the block id (35) and can additionally have :2 appended to specify 2 as the data value. Before that, you can put 2x to specify that this layer should be put 2 times. After a semicolon follows the biome id. After another semicolon follow all structures to be generated, including their options.

Fixes

29 bugs fixed

  • Mobs glitching through wooden floors
  • Mob AI considering cobblestone walls as blocks of normal height
  • Mobs randomly suffocating
  • Mobs falling through blocks
  • Zombies not burning in the sun
  • Mob Spawners spawning mobs too quickly
  • Redstone Repeaters getting stuck in `on` state
  • A number of minor font issues
  • A bug that allowed any item to be placed in the armor slots
  • Invisible falling sand entities
  • /me command only working for ops
  • /tell not working correctly
  • /say not working correctly
  • Graphical glitch with chests and Ender Chests
  • Partially cured lighting glitches
  • The second layer on skins not being placed correctly when sneaking
  • Blazes not properly spawning in Nether Fortresses
  • Nether portal stuff
  • Pets teleporting around randomly
  • Wet wolves looking way too scary
  • PvP-disabled servers still allowing players to set other players on fire using Fire Aspect enchanted swords
  • Entities in minecarts becoming invisible
  • Stairs, slabs & fences glitching visually sometimes
  • Fixed a severe memory leak in the server
  • Corrected rendering of fences and cobblestone walls
  • You can no longer attempt to connect to an outdated server (only when the version is shown)

From the 1.4.2 development versions

  • MC-1 – Cracked effect sometimes remains when a zombie is interrupted while attempting to break down a door.
  • MC-27 – Matrix Fireball
  • MC-80 – Entites such as villagers and cows fall through blocks and suffocate.
  • MC-183setWalkSpeed is ignored by the client
  • MC-230 – Stair Glitches