Obtaining
An anvil can be mined using any pickaxe. If mined without a pickaxe, it drops nothing.
Block | Anvil | |
---|---|---|
Hardness | 5 | |
Tool | ||
Breaking "Punch" redirects here. For the enchantment, see Enchanting#Punch. The Player punches trees and gets wood (click to view animation). Breaking, digging, punching, or mining is one of the most fundamental activities in Minecraft, performed (by time | ||
Hand | 25 | |
Wooden | 3.75 | |
Stone | 1.9 | |
Iron | 1.25 | |
Diamond | 0.95 | |
Golden | 0.65 |
- ⃢₆ₑ Times are for unenchanted tools in seconds.
Trivia
- As of 1.6, if a spawn egg was renamed Dinnerbone or Grumm with an Anvil, the mobs spawned would be upside down.
- The Anvil had an old crafting recipe; it was crafted by using 6 Blocks of Iron and one Iron Ingot. This was very soon changed to the current recipe.
- The crafting recipe of an anvil requires a total of thirty-one iron ingots: twenty-seven ingots for the blocks, and four ingots for the base.
Info
“ | Anvils! Your sword can now be a "Dragon`s Tooth" if you want, or you could just repair it a little. | „ |
—The Pretty Scary Update See the 2012 Halloween update. For the 2010 Halloween update, see Halloween Update. Promotional image (released alongside the update) 1] The Pretty Scary Update is the name for Minecraft version 1.4.2, a promo poster |
Anvils are blocks See the various blocks found in Minecraft. For the blocking with shields that reduces damage when performed, see Blocking. All blocks Blocks are the basic units of structure in Minecraft. Contents 1 that use the item repair interface to repair and to rename items, as well as to combine enchantments "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will .
Videos
Trivia
- The falling ability of the anvil is a reference to the common cartoon trope.
- The anvil has the same blast resistance as obsidian and the enchantment table.
- If you rename a material, such as diamonds Diamond Type Raw materials Durability N/A Renewable No Stackable Yes (64) First appearances See History Data value dec: 264 hex: 108 bin: 100001000 Name diamond See the gem. For the ore, see Diamond Ore. For , it will not stack with unnamed or differently-named items.
- If a falling anvil lands on a pressure plate, it will damage any mob standing on the pressure plate, and drop as an item.
- For unenchanted items, "unit repair" can easily cost more material than just crafting a new item or combining damaged items. The exception is armor, where you can use less material at the cost of experience levels.
- If placed on top of exploding TNT blocks, the explosion won`t affect the surrounding area.
- This is because the Anvil falls into the space the TNT entity is occupying, and since the TNT`s explosion power is not high enough to destroy the anvil, no blocks are destroyed.
- Anvils are also commonly used as a guillotine because of its ability to kill mobs/players as a controlled entity.
- If an anvil is placed on top of a chest, you are still able to open the chest.
- If an anvil falls on top of any non-solid block (except flowers) the block will be replaced by the anvil and will not drop itself.
Crafting
Natural generation
A very damaged anvil will generate in the "Forge" room of the woodland mansion Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. .
Repairing and renaming items
Anvils have two modes to repair items that have a durability rating:
- As with the crafting grid, a player may repair items by combining two similar items. With the anvil, be that as it may, the target will keep its enchantments, and may gain new ones from the sacrificed item.
- Alternatively, a player can use materials originally required in the crafting of the item ( iron ingots Iron Ingot Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 265 hex: 109 bin: 100001001 Name iron_ingot Iron ingots are versatile metal crafting ingredients. They are most commonly obtained for iron items with durability, diamonds Diamond Type Raw materials Durability N/A Renewable No Stackable Yes (64) First appearances See History Data value dec: 264 hex: 108 bin: 100001000 Name diamond See the gem. For the ore, see Diamond Ore. For for diamond items with durability) to repair a single item. One material can only repair 25% of the target`s maximum durability.
In addition, the player can rename any item - not just items with durability - by using an anvil.
Repairing
Repairing with materials works for the most part, but not with all items: As a rule of thumb, repairing works for items with their material in the default name. For example an anvil can repair an iron pickaxe with materials (iron in this case) while an anvil can not repair bows or shears with any materials. As a special case, chain armor can be repaired with iron ingots and elytra can be repaired with leather. The repair does not need to be complete; one material will only repair 1⃢₁₄4 of the item`s maximum durability.
Repairing with a matching item works for any item with durability including bows, shears and so on. The items must match in type. For example a golden pickaxe cannot combine with an iron one, .
Note that in both cases the resulting durability will be limited to the item`s maximum, and there is no discount for "over-repair".
As a subset of repairing one item with another, the anvil can transfer enchantments from the sacrifice to the target. This can have a synergistic effect when both items share identical enchantments, or simply add to each other when they do not. Two Sharpness II swords can be combined to make a Sharpness III sword, for instance, or a pickaxe with Efficiency can be combined with one that has Unbreaking. This can produce enchantments and combinations that could not be made by using an enchanting table. But even so, some enchantments cannot be combined if they are similar, or contradicting, in context of what it does. If the target is damaged, you will pay for the repair as well as the transfer.
Transferring high-level enchantments is more expensive, and renaming an item has an additional surcharge. The anvil has a limit of 39 levels, beyond which it will refuse to repair altogether. This limit is not present in Creative mode.
Renaming
Any item or stack of items can be renamed at a cost of one level plus any prior-work penalty. If the player is only renaming, the maximum total cost is 39 levels. The maximum length for renaming is 30 characters. Some items have special effects when renamed:
- A name tag Name Tag Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 421 hex: 1A5 bin: 110100101 Name PC: name_tag PE: nametag See the item that gives names to must be renamed before it can be used.
- A renamed weapon will show the name in the death message upon killing another player.
- A renamed spawn egg Spawn Egg Type Items Durability N/A Renewable No Stackable Yes (64) Yes (16) (Console Edition) First appearances See History Data value dec: 383 hex: 17F bin: 101111111 Name spawn_egg “ You know what would be fun? If every will produce a mob with the same name.
- Chests Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1) , trapped chests Trapped Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Trapped , shulker boxes Shulker Box Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 30 Hardness 6 Tool Renewable No Stackable No Flammable No Drops Itself Block entity id shulker_box Data values PC: dec: 219 hex: DB bin: 11011011 , furnaces Furnace Type Solid Block Requirements None Physics No Transparency Partial (when active) Luminance Yes, 13 (when active) Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops , hoppers Hopper Type Block Entity Physics No Transparency Partial (does not block light, mob spawning possible) Luminance No Blast resistance 24 Hardness 3 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops , droppers Dropper Type Solid Block Requirements ? Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops Dropper (1) plus contents Block , dispensers Dispenser Type Block Requirements None Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Dispenser (1) plus contents Block entity , minecarts with chests Minecart with Chest Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 43 PE: 98 Network ID PC: 10 Entity ID chest_minecart Drops 1 Minecart 1 Chest plus contents Health points 6 () , minecarts with hoppers Minecart with Hopper Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 46 PE: 96 Network ID PC: 10 Entity ID hopper_minecart Drops 1 Minecart 1 Hopper plus contents Health points 6 () , enchantment tables Enchantment Table Type Solid Block Requirements None Physics No Transparency Yes Luminance Computer: No Pocket Edition: 12 Blast resistance 6,000 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops , and brewing stands Brewing Stand Type Solid Block Requirements None Physics No Transparency Yes Luminance Yes, 1 Blast resistance 2.5 Hardness 0.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Brewing Stand (1) will display the name in their GUI when placed. Renamed command blocks Command Block Type Block Entity Physics No Transparency No Luminance No Blast resistance 18,000,000 Hardness -1 Tool None Renewable No Stackable Yes (64) Flammable No First appearances See history Drops None Block entity id command_block will use their name in chat messages instead of
@
.
Any name changes to items are applied to the data tag {item:{tag:display:{Name:
. Similarly this data tag can be accessed by the /entitydata
, /summon
or /testfor
commands
Enchanted books
Enchanted books are used to enchant tools. Enchanted books themselves can be combined to create higher tiered books.
Falling anvils
When there are air blocks below anvils, they will fall, in the same way sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This , gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected , concrete powder Concrete Powder Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values PC: dec: 252 hex: FC bin: 11111100 PE: dec: 237 hex: ED bin: 11101101 Name concrete_powder See and dragon eggs Dragon Egg Transparency Yes Luminance 1 Blast resistance 45 Tool None Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 122 hex: 7A bin: 1111010 Name dragon_egg Heatmap of where dragon eggs land after clicking do. A placed anvil cannot be pushed or pulled by pistons Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on ,Javaand Console editions but a falling anvil can. This is different in the Pocket Edition/Windows 10 Edition where anvils can be pushed and pulled by pistons. Anvils will make a metallic clanging sound when they land.
When anvils land on a non-solid block, they destroy the non-solid block rather than dropping as an item, unlike gravel or sand. When an anvil is dropped on pressure plates, boats, cobwebs, slabs, signs, cakes, lily pads, opened fence gates, or closed trapdoors that do not have a block beneath them, the anvil will drop itself as an item. When dropped on a mob head, the mob head will become the item form.
Falling anvils, when they fall on a player or mob, will damage them. Damage amount depends on fall distance: 2 () per block fallen after the first (e.g., an anvil that falls 4 blocks will deal 6 () damage). The damage is capped at 40 ( ⃗ 20), no matter how far the anvil falls. Wearing a helmet will reduce the damage by 1⁄4, but this costs durability on said helmet. When a player dies by an anvil falling on them, the chat will display this message: "Player was squashed by a falling anvil." However if a player is merely touched by an anvil entity, or falling anvil, no damage will result until the falling anvil becomes a solid anvil-block in the airspace where the player is located. Falling anvils can be manipulated by TNT cannons, and will pass right through a mob or player without damaging them.
Maps
In Pocket Edition, an anvil is required to zoom a map out, to clone a map, and to place a player position marker on a map.
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition | Ingredients | Anvil usage | Description |
---|---|---|---|
Map (zoomed out) | Map + Paper | Pocket Edition only. When 8 sheets of paper are supplied, the output will be a zoomed-out version of the input map. |
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition | Ingredients | Anvil usage | Description |
---|---|---|---|
Map (cloned) | Map + Empty Map | Pocket Edition only. Only one copy can be made at a time. |
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition | Ingredients | Anvil usage | Description |
---|---|---|---|
Map (with marker) | Map (without marker) + Compass | Pocket Edition only. Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map. |
Becoming damaged
With each use, an anvil has a 12% chance to become damaged ⃢₀ₓ degrading one stage at a time, first becoming slightly damaged, then very damaged, then eventually destroyed. On average, an anvil will survive for 25 uses, which is approximately one use per 1.24 iron ingots used in crafting the anvil.
An anvil can be damaged and destroyed from falling as well: if it falls from a height greater than 1 block, the chance of degrading by one stage is 5% ℂₗ the number of blocks fallen.
The damage does not affect the anvils function but only anvils of the same damage state will stack in inventory.
Block data
- See also: Data values
Item
DV | Description | |
---|---|---|
0 | Anvil | |
1 | Slightly Damaged Anvil | |
2 | Very Damaged Anvil |
Block
DV | Description | |
---|---|---|
0 | Anvil (North/South) | |
1 | Anvil (East/West) | |
2 | Anvil (South/North) | |
3 | Anvil (West/East) | |
4 | Slightly Damaged Anvil (North/South) | |
5 | Slightly Damaged Anvil (East/West) | |
6 | Slightly Damaged Anvil (West/East) | |
7 | Slightly Damaged Anvil (South/North) | |
8 | Very Damaged Anvil (North/South) | |
9 | Very Damaged Anvil (East/West) | |
10 | Very Damaged Anvil (West/East) | |
11 | Very Damaged Anvil (South/North) |
Block state
- See also: Block states
Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition | Value | Description |
---|---|---|
damage | 0 | Anvil |
1 | Slightly Damaged Anvil | |
2 | Very Damaged Anvil | |
facing | north south east west | An anvil pointing north or south is aligned with its long dimension pointing north–south. An anvil pointing east or west is aligned with its long dimension pointing east–west. This value is 90₰ clockwise from the direction a player faces while placing an anvil. |
falling_block entity
- See also: Chunk format₧Dynamic tiles and Tutorials/Falling blocks
Dynamic block entity data- Tags common to all entities see Template:Nbt inherit/entity/template
Tile(deprecated): The Block ID. Not limited to only sand, gravel, concrete powder, dragon eggs, or anvils. Although deprecated, this value is always present.
TileID: The Block ID, as above, but now supporting the 1-4095 range. Only prior to 1.8.
Block: The Block ID using the alphabetical ID format: minecraft:stone. Only in and after 1.8.
TileEntityData: Optional. The tags of the block entity for this block.
Data: The data value for the block.
Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity`s TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn`t have an item form with the same ID as the block won`t drop even if this is set.
HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 ( ⃗ 20).
FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.
Video
History
Official release | |||||
---|---|---|---|---|---|
1.4.2 | Oct. 7, 2012 | Dinnerbone tweets the first images of the anvil`s interface. | |||
Oct. 10, 2012 | Dinnerbone tweets the first screenshot of the anvil itself. | ||||
12w41a | Added anvils. | ||||
12w42a | Anvils now have an easier crafting recipe. | ||||
Changed anvil texture slightly. | |||||
It is now possible to repair tools, by using more of the material it is made of. (Such as adding diamonds Diamond Type Raw materials Durability N/A Renewable No Stackable Yes (64) First appearances See History Data value dec: 264 hex: 108 bin: 100001000 Name diamond See the gem. For the ore, see Diamond Ore. For to a nearly broken diamond pickaxe). Renamed item names appear as italic text now. # Levels was changed to Enchantment cost. | |||||
1.4-pre | Added new sounds for the anvil. | ||||
Removed level cap for creative mode. | |||||
1.4.6 | 12w49a | Enchanted books were added. They can only be used with the anvil. | |||
12w50a | Enchanting non-tools with enchanted books only works in creative mode. | ||||
Silk touch can now be applied to shears by using the anvil, meaning cobwebs can be harvested. | |||||
1.5 | 13w02a | Mobs spawned from renamed spawn eggs have the name of their spawn egg, and their names will appear in the death message of them killing a player. | |||
Mobs can now display their custom name as nametag using an NBT tag. | |||||
Brewing stands, chests, dispensers, enchantment tables, furnaces, and trapped chests will display their new name in their GUI where the normal name used to appear. | |||||
13w04a | Mobs now show the name given to them (either by renaming their spawn egg or by external editors) above their head when the player looks directly at them within hitting range. | ||||
1.6.1 | 1.6-pre | Renaming a spawn egg Spawn Egg Type Items Durability N/A Renewable No Stackable Yes (64) Yes (16) (Console Edition) First appearances See History Data value dec: 383 hex: 17F bin: 101111111 Name spawn_egg “ You know what would be fun? If every "Dinnerbone" or "Grumm" will cause the mob to spawn upside down (this also works with renaming name tags). | |||
1.7.4 | Renaming a sheep spawn egg Spawn Egg Type Items Durability N/A Renewable No Stackable Yes (64) Yes (16) (Console Edition) First appearances See History Data value dec: 383 hex: 17F bin: 101111111 Name spawn_egg “ You know what would be fun? If every "jeb " will cause the sheep to spawn with multicolored wool (this also works with renaming name tags). | ||||
1.8 | 14w02a | Costs reduced to balance out with the new enchanting system. | |||
Renaming items only costs 1 level. | |||||
Repairing costs reduced, 1 level per raw material or sacrifice regardless of durability restored. | |||||
Extra costs for repairing an enchanted tool are eliminated. Costs for combining enchantments are reduced. | |||||
Repairing costs can no longer be kept down by renaming items. | |||||
14w04a | Prior work cost increase changed from linear (1 per repair) to exponential (times 2 plus 1 per repair). | ||||
Repairing with a "sacrifice" now costs 2 levels rather than only 1. | |||||
1.9 | 15w42a | Renaming an item no longer incurs a prior work penalty. | |||
1.11 | 16w32a | Anvils now give sounds when they break. | |||
16w35a | Renamed items now keep their name when picked back up. | ||||
16w39a | Very damaged anvil now generates in woodland mansions. | ||||
1.11.1 | Anvils no longer allow enchanted books to apply to items, if no change in enchantments would take effect. This can occur if all enchantments on the book are incompatible with existing enchantments on the item ⃢₀ₓ or if the enchanted book has no enchantments. | ||||
Pocket Edition Alpha | |||||
0.12.1 | build 1 | Added anvils. | |||
0.14.0 | build 1 | Anvils are now needed to add the markers onto maps by putting a map and a compass in. | |||
0.15.0 | build 1 | Anvils can now be moved by pistons. | |||
Pocket Edition | |||||
1.1 | build 1 | Very damaged anvil now generates in woodland mansions. | |||
Console Edition | |||||
TU14 | CU1 | 1.05 | Patch 1 | Added anvils. | |
TU31 | CU19 | 1.22 | Patch 3 | Rebalanced anvil repairing as per PC 1.8 changes. |
Issues
Issues relating to ⃢₀ₜAnvil⃢₀ are maintained on the issue tracker. Report issues there.
Gallery
Contents
showOverview
The anvil obeys physics similar to Sand and Gravel. However, if an Anvil lands on an non-solid block, it will destroy the block. If the Anvil lands on a mob or player, it will deal damage relative to how far it fell before hitting the mob or player. Anvils have three states of damage: Normal anvil, slightly damaged anvil, and very damaged anvil. Whenever the Anvil is used, it has a 12% chance of being damaged. Also, dropping the Anvil onto any solid block has a chance to also do damage to it; specifically, 5% times the number of blocks fallen. Despite being able to fall, it cannot be pushed by pistons, making the creation of anvil traps difficult. To do so, a single piston is required to have its extended arm beneath the anvil.
Crafting
Anvil | ||
---|---|---|
Iron Block | Iron Block | Iron Block |
None | Iron Ingot | None |
Iron Ingot | Iron Ingot | Iron Ingot |
Usage
Anvils are special interactive blocks. The original purpose of anvils was to restore items to their original durability. However, later, anvils were able to combine enchantments on items, which became extremely useful for creating powerful weapons and items. Anvils can also be used to rename objects into whatever the player would like to name it. However, all features take up experience to complete the task. Renaming objects reduces the cost of all later work done on the renamed object in the PS3 edition.