Blaze


Behavior

Although blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will not attempt to swim upwards in lava or water, unlike zombie pigmen. Despite taking damage from water (see #Combat), blazes will make no attempts at their protection if somehow pushed or dropped into water. Blazes` pathfinding does not avoid fire, avoids water like other mobs avoid lava, and treats lava like other mobs treat water.

Blazes will target players within 48 blocks. If a blaze is damaged by a player or other mob, it will alert other blazes within 48 blocks to target the attacker. When a blaze has a target, it will begin flying (attempting to remain 0.5⃢₀ₓ3.5 blocks above the target) and slowly approach the target.

The blaze`s normal attack is a trio of fireballs, shot from up to 16 blocks away. Blazes will shoot even without line of sight to the target. When using this attack, the blaze will catch fire for 3 seconds, shoot three fireballs over the course of 0.9 second, then extinguish the fire and wait for 5 seconds before attacking again. A blaze shoots its fireballs with roughly the same lack of accuracy as a dispenser Dispenser Type Block Requirements None Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Dispenser (1) plus contents Block entity minecraft ; however the blaze`s shots maintain the same speed all the way to the target, unlike the dispenser`s which starts slow and accelerates.

Blazes within 2 blocks of their target will instead perform a melee attack that does 6 () damage on normal difficulty, once per second. This attack is not considered fire damage and will not ignite the target.

In Pocket Edition, Blazes have much lower attack and sight range.

Strategy

Blazes are considerably difficult mobs to fight, due to their ranged attacks and rapid rate of fire. Their ability to fly usually leaves the player`s sword useless, while charging a bow leaves the player vulnerable. Their flight also can make it tricky to collect their loot. One response is to use a fishing rod to reel them in, another is to run behind a corner and ambush them once they get close, or place blocks to take cover between attacks as they advance. However, as of 1.9 and the addition of shields, the fireballs can be completely negated. If surrounded, however, it is difficult even with a shield as the blazes can shoot from different angles, nullifying the shield.

The use of fire resistance is extremely helpful when fighting Blazes, as their attacks usually wind up dealing more fire damage than initial impact. While fire protection can absorb a lot of damage, total fire resistance is necessary to shrug off the hail of fire. For the player`s first Blaze fight, they can make a shield and bow, which are very cheap, needing only three string, three sticks (bow), and six wood and one iron ingot (shield). Enchanted Golden Apples can be an effective way of encountering blazes for the first time, but they are no longer craftable in vanilla Minecraft, so the player will have to rely on their seldom occurrences in chests.

Snowballs are deadly to Blazes, doing 3 points of damage apiece, and snowballs can be thrown a lot more quickly than a bow can be charged up. Plus, snow is easy to find in any snowy biome and is even renewable, therefore allowing easy obtaining. In case inventory is tight, snow blocks can be used to store snowballs 16 times more efficiently; however, a shovel is necessary to re-obtain the snowballs. Wolves do not do well against Blazes - besides the monster`s high health, they tend to get set afire (splash potions of fire resistance can help). If they are used, bring extra wolves, and plenty of rotten flesh or other meat to heal them. (Zombie Pigmen drop rotten flesh, although attacking Zombie Pigmen is a very dangerous thing to do.) On a positive note, wolf kills do get blaze drops and experience.

Iron Golems can be used to kill blazes, but there are several drawbacks:

  • They do get set on fire by the Blaze`s fireballs, and can also take melee attacks. As with wolves, a splash potion of Fire Resistance can help.⃂₠
  • Blazes won`t drop the Blaze Rod unless the Player deals the killing blow.
  • The golem`s immense knockback is likely to toss Blazes off the balcony entirely. If they die, the experience and probably the Blaze Rod is lost; if they survive, they will hang around sniping from a distance.
  • Iron Golems don`t follow the player, and may wander off in the down time between Blaze spawns. Stray pigmen are a distraction to the golems - the pigmen won`t become angry at the player, but the fights will wear down the golem.

`Camping` at a Blaze spawner is an effective way to gather Blaze Rods, as they will always appear close enough to attack with a sword, and there is a delay in their attack after they spawn because they have to charge first. This is best done in combination with the fire resistance potions in effect.

A blaze farm can be built in several ways in several ways. A good method is to construct a box around the entire spawn zone (tip: the fences around the spawner are not far enough away); another would be to make a doorway to kill them as they come down, or a single hole in the bottom where they can be shot from. Again, stay within 16 blocks of the spawner to keep it going. A trap for them can be made by digging a shelter under their balcony, then mine a 1ℂₗ3 hole up to their balcony. (Sometimes a natural version of this will appear, when a narrow staircase leads up to the spawner room.)

Another good way to hunt Blazes is to use a melee approach that exploits a Blaze`s attack cycle: The blaze will "burn" for a few seconds, then fire three, and only three fire charges. If the player is not in line of sight, the Blaze will delay its attack until they are, and eventually the Blaze will itself move into line of sight and fire. After firing, they need to wait a few seconds before they can fire again.

  • If the player can find a corner to hide behind, they can wait until it "should" fire, then peek out to draw the fire, and dodge back in so the shots hopefully miss. Then it`s the player`s turn to kill the Blaze with a sword while it can`t attack. If facing multiple Blazes, they can be taken out one at a time.
  • Alternatively, the player can simply hide one block below and to the side of a Blaze and strike his "legs". Most, if not all, of the Blaze`s attacks simply hit the block above the player or below the blaze. This method is best used next to staircases right below the spawners using a door to block them in, so that the player may quickly enter the danger area to access to any blaze rods that might have fallen out of reach. If set on fire, the player can just retreat and recover. This method has been successfully used with nothing but the player`s fist, though of course swords are much faster.

Blazes are an efficient way to farm experience. They drop 10 experience points when killed by the player, as opposed to only 5 dropped by most other hostile mobs. The above camping method, combined with potions of fire resistance, can generate an average of about 65 experience per minute.

Trivia

  • The name `Blaze` means fire, which refers to its projectiles.
  • Of all mobs (excluding boss mobs) that can be spawned without using any third party tools, Blazes drop the most exp (10 EXP/Blaze).
  • If multiple Blazes get damage by rain, it will sound like xylophones on a parade.
  • Throwing snowballs at the blaze will deal it 1.5 hearts
  • Since 1.8, Blazes (and other Nether mobs) take damage when hit by another Blaze`s fireball.
  • In Console Editions, Blazes can drop 0-2 glowstone dust due to limited world sizes.

Info

Marsh Davies Mojang avatar.png Alchemy addicts and experience farmers are among the few who might have good things to say about the blaze, a ferocious, flaming mob that spawns in the formidable Nether Fortresses. There they patrol, to unknown purpose, aggressively flamb⃩ing any and all adventurers who enter their domain.
Marsh Davies Marsh Davies Real name Marsh Davies Occupation Creative communications manager Website http://www.marshdavies.com/ @@@#@@@Twitter(twitter.com)###@### name @MarshDavies This article is a stub. Please help us by expanding it. Marsh Davies is the creative communications manager at Mojang minecraft

Blazes are hostile mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of minecraft found in the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures minecraft .

Videos

Trivia

  • When throwing a potion of invisibility on a blaze, the smoke will stay visible.
  • Blazes can fight each other if one accidentally hits another with a fireball when not fighting a player.
  • According to Jeb, blazes look the way they do because all mobs in Minecraft are cuboid-shape, so to make them flame-like and magical, he created them as a core surrounded by rotating rods, and he gave them eyes so they had personality.

Spawning

Blazes can spawn naturally in nether fortresses Nether Fortress Biome The Nether Consists of See Structure First appearances See history Nether fortresses are structures that are naturally generated in the Nether. Contents 1 Generation 1.1 Mobs 2 Structure 2.1 Blocks 3 Loot minecraft at a light level of 11 or less.

Monster spawners

Blazes spawn from spawners Monster Spawner Type Solid Block Requirements None Physics No Transparency Partial (doesn t block light) Luminance No (Small amount of light for Pocket Edition) Blast resistance 25 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable minecraft found in nether fortresses Nether Fortress Biome The Nether Consists of See Structure First appearances See history Nether fortresses are structures that are naturally generated in the Nether. Contents 1 Generation 1.1 Mobs 2 Structure 2.1 Blocks 3 Loot minecraft .

Drops

When killed by a player a blaze may drop one blaze rod Blaze Rod Type Items Durability N/A Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 369 hex: 171 bin: 101110001 Name blaze_rod Blaze rods are items that are dropped by blazes. Contents 1 Obtaining 1.1 minecraft . Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will minecraft increases the maximum drop by 1 per level. Blazes which are killed by other causes will not drop anything. In the Console Edition Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 minecraft , they also drop 0⃢₀ₓ2 glowstone dust Glowstone Dust Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 348 hex: 15C bin: 101011100 Name glowstone_dust See the dust. For the block, see Glowstone. Glowstone minecraft .

They also drop 10 experience when killed by a player.

Blaze fireball

Blaze Fireball
Magmaballhuge.png
Internal ID

PC: 13
PE: 94

Network ID

PC: 64

Entity ID

small_fireball

Blazes shoot fireballs at their target, which deal 5 () on all difficulty levels. If the fireball hits a block fire will be placed adjacent. If it hits an entity, the entity will take 5 () of fire/projectile damage and will be set on fire for 5 seconds, which typically does an additional 4 () damage over time.

Data values

See also: Chunk format

Blazes have entity data associated with them that contain various properties of the mob. Their entity ID is blaze.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template

Combat

In addition to normal weapons, blazes are hurt by snowballs, taking 3 () damage per hit, and by splash water bottles, taking 1 () damage per hit. They are also damaged by water and rain by 1 () every half second. Like most Nether mobs, they are immune to fire and lava.

Video

Achievements

Icon Achievement In-game description Actual requirements (if different) Availability Xbox points earned Trophy type (PS)
Xbox PS Pocket Wii U

Into Fire Relieve a Blaze of its rod Pick up a blaze rod from the ground. Yes Yes Yes Yes 20G Silver

Overkill Deal nine hearts of damage in a single hit Damage can be dealt to any mob, even those that do not have nine hearts of health overall. Yes Yes Yes Yes 30G Bronze

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png
Into Fire Relieve a Blaze of its rod A Terrible Fortress Get a blaze rod Blaze Rod Type Items Durability N/A Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 369 hex: 171 bin: 101110001 Name blaze_rod Blaze rods are items that are dropped by blazes. Contents 1 Obtaining 1.1 minecraft in your inventory. minecraft:nether/obtain_blaze_rod
Advancement-plain-raw.png
Adventure Adventure, exploration, and combat ⃢₀ₔ Kill any entity, or be killed by any entity. minecraft:adventure/root
Advancement-plain-raw.png
Monster Hunter Kill any hostile monster Adventure Kill one of these 22 mobs. Other mobs are ignored for this advancement. minecraft:adventure/kill_a_mob
Advancement-plain-raw.png
Take Aim Shoot something with a bow and arrow Monster Hunter Fire a bow so that the arrow strikes any entity. minecraft:adventure/shoot_arrow
Advancement-fancy-raw.png
Monsters Hunted Kill one of every hostile monster Monster Hunter Kill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement. minecraft:adventure/kill_all_mobs

History

Official release
1.0.0 Beta 1.9-pre1 Added blazes.
Beta 1.9-pre4 Blazes only dropped items when they aren`t on fire (about to attack); this has since been fixed, and they will now have a chance to drop Blaze Rods any time they are killed.
Beta 1.9-pre5 Blazes only drop a blaze rod when killed by the player.
1.0.0-RC1 Sounds specific to Blazes added. They make "breath" sounds and make metallic clunks when hurt.
1.4.2 12w36a Blazes can now spawn anywhere in a nether fortress.
1.8 14w06a The blaze`s AI has been altered. Blazes will now attempt to attack the player even if there are blocks between them. A blaze will also alert other blazes in a staggering 50 block radius around itself of the player`s presence upon being hit, causing all blazes within the wide radius to swarm the player, if they have a clear path. They now have a decreased firing distance: previously, blazes would shoot at the player from about 32 blocks away once angered, but they now shoot from only 16 blocks. When the player moves out of their radius, they will slowly "walk" over to the player, flying over obstructions in the way, but no longer pathfinding around walls and corners.verify When within melee range, the blaze will now actively rush towards the player and attempt to hit them out of melee range, and shoot fireballs once the player is out. They will not attempt to swim in water or lava, instead sinking to the bottom.
1.11 16w32a Changed entity ID from Blaze to blaze.
The fireball`s entity ID is changed from SmallFireball to small_fireball.
16w35a Blazes are now dealt 1 () damage by splash water bottles.
16w40a Tags xTile, yTile, zTile, inTile and inGround were removed from the small fireball entity data.
The life tag is no longer used for anything, but still saved/read.
Pocket Edition Alpha
0.12.1 build 1 Added blazes.
build 12 Blazes are neutral in Creative mode.
Blazes now have sounds.
0.13.0 build 1 Blazes are now passive in Creative mode.
0.14.0 build 1 Blaze texture now glows.
Pocket Edition
1.1 build 1 The entity ID for the fireball is changed from smallfireball to small_fireball.
Console Edition Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 minecraft
TU7 CU1 1.00 Patch 1 Added blazes.
TU8 Blazes drop 0⃢₀ₓ2 glowstone dust Glowstone Dust Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 348 hex: 15C bin: 101011100 Name glowstone_dust See the dust. For the block, see Glowstone. Glowstone minecraft when killed.

Gallery

In Other Media

Contents

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    Spawning

    Blaze spawners can be found only in Nether fortresses and will start spawning Blazes once the player gets within 16 blocks. The mob spawners have a chance of spawning 1-4 Blazes at once. Blazes can only spawn in light level 11 or lower (at the lower half of their body). Blazes can also spawn naturally elsewhere in Nether Fortresses.

    Behavior

    Although Blazes are able to fly, they will stay on the ground or sink down slowly in the air when not attacking. Blazes will attempt to swim upwards in lava much like regular mobs behave in water. When they see a player, they will start flying and shooting. They will catch fire briefly. A short cool down period occurs between attacks.

    In addition to normal weapons, Blazes can be hurt by snowballs, taking 3 (1 1/2 hearts) per hit. If they have found a way into the Overworld, they are also damaged by water and even rain: Water does roughly 1 damage every second. Like all Nether mobs, they are not damaged by fire or lava. If killed by the player, they drop Blaze Rods.

    On the Xbox 360/PS3 version, Blazes do not catch fire when either attacked in Creative mode or when they have spotted the player. They also do not make fireball sounds, making it hard to find where they`re coming from. They also drop glowstone dust on occasion as well as their blaze rods. (This makes glowstone a renewable resource on the Xbox/PS3.)