Info
Drops are items Item Health points 5 () 1] First appearances See History Internal ID PC: 1 PE: 64 Network ID PC: 2 Entity ID PC: item PE: itementity Items are "dropped" blocks or items (non-block resources) which that appear when mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of and some other entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects die.
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Common drops
Common drops may appear at the location of a mob "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of at the moment it receives fatal damage. Most mobs have particular items that they may drop when killed. Some common drops, such as leather, don`t always drop, but have a large chance (at least 50%, depending on the drop range) to do so. Some common drops, such as blaze rods Blaze Rod Type Items Durability N/A Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 369 hex: 171 bin: 101110001 Name blaze_rod Blaze rods are items that are dropped by blazes. Contents 1 Obtaining 1.1 , don`t drop at all if the mob was not killed by the player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 (same rules as for experience orbs Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience ).
Each of these items has a drop range, which is a random uniform distribution of numbers of items that will drop. For instance, a cow will drop 0–2 leather items and 1–3 raw beef Raw Beef Type Food Restores 3 () Cookable Yes Renewable Yes Stackable Yes (64) Experience Cooked: 0.35 First appearances See History Data value dec: 363 hex: 16B bin: 101101011 Name beef Raw beef is a food item which items. Since the range for leather includes 0, there is a 1⁄3 chance of no leather being dropped.
If a baby animal dies, it will not drop any common drops.
Looting
When mobs are killed with the Looting enchantment, the effect on their drops depends on the drop. There are three known behaviors:
- The drop rate is calculated as if for two separate drops, one with the regular drop range, and one with an additional drop range from 0 to the level of Looting used, for example 0–3 for Looting III. For instance, killing a cow with a Looting III sword makes it drop 0–2 + 0–3 leather and 1–3 + 0–3 raw beef. The distribution is not uniform but rather the sum of the two uniform distributions (this is similar to how throwing two dice gives a sum near 7 more often).
- Each level of the Looting enchantment increases the upper end of the drop range by 1. For instance, killing a blaze Blaze Health points 20 () Attack strength Fireball: 5 () Contact: Easy: 4 () Normal: 6 () Hard: 9 () Size Height: 1.8 Blocks Width: 0.6 Blocks Spawn Nether Fortresses, light level of 11 or with a Looting III sword makes it drop 0–4 blaze rods.
- The enchantment does not affect the drop rate. For instance, a killed sheep Sheep Health points 8 () Size Adult: Height: 1.3 Blocks Width: 0.9 Blocks Baby: Height: 0.65 Blocks Width: 0.45 Blocks Spawn Opaque blocks with at least two block space above them. First appearances See History will always drop exactly 1 block of wool Wool Transparency No Luminance No Blast resistance 4 Tool Renewable Yes Stackable Yes (64), same color only Flammable Yes Drops Itself Data value dec: 35 hex: 23 bin: 100011 Name wool Wool is a block derived from sheep .
Uncommon drops
Uncommon drops only ever consists of a single item, has a low chance of dropping. Like common drops, they appear at the location the entity dies. The exact chance depends on the drop. For instance, a spider Spider Health points 16 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.9 Blocks Width: 1.4 Blocks Spawn Light level of 7 or less, 3×3×2 space on solid blocks has a 1⁄3 chance of dropping a spider eye Spider Eye Type Food Restores Poison (0:04) Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 375 hex: 177 bin: 101110111 Name spider_eye A spider eye is a poisonous food and brewing item. upon death.
The Looting enchantment increases the chance of an uncommon drop by making another attempt at dropping the item if the original attempt failed. The success chance of this second attempt is ₽ for Looting I, 2⁄3 for Looting II, and 3⁄4 for Looting III.
Rare drops
Rare drops only appear if the monster is killed by a player, although some rare drops can also be obtained by other means. Rare drops are always a single item, but may appear in conjunction with other common drops. A drop is considered rare if they are accompanied by random_chance_with_looting
and killed_by_player
conditions in the mob`s loot table Loot tables are technical JSON tables that represent what items should be in naturally generated containers, what items should drop when killing a mob, or what items can be fished. Contents 1 Usage 2 Tags .
Rare drops typically have a 2.5% chance of dropping, plus 1 percentage point per level of Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will on the weapon used (up to a maximum of 5.5% with Looting III). The one exception to this is that a rabbit Rabbit Health points 3 () Armor points Killer Bunny only: 8 () Attack strength Killer Bunny only: Easy: 5 () Normal: 8 () Hard: 12 () Size Adult: Height: 0.5 Blocks Width: 0.4 Blocks Baby: Height: drops a rabbit`s foot Rabbit s Foot Type Potion Ingredient Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 414 hex: 19E bin: 110011110 Name rabbit_foot A rabbit s foot is an item dropped by rabbits. Contents 1 Obtaining with a 10% chance, plus 3 percentage points per level of Looting (to a maximum of 19% with Looting III). These values all come from the chance
and looting_multiplier
values within the random_chance_with_looting
condition.
Equipped items
When killed by a player, a monster can drop equipment and armor that it spawned with. Each piece of equipment the monster was spawned with is dropped with an 8.5% chance, except pumpkins and jack o`lanterns, which have a 0% chance. This value is determined by the mob`s HandDropChances
and ArmorDropChances
tags. The Looting enchantment increases this chance by 1% per level (up to 11.5% with Looting III, and 3% for pumpkins and jack o`lanterns). This means it is possible for a monster to drop more than one piece of equipment upon death.
There are also some equipped items that are guaranteed to drop:
- All items the mob picked up after spawning are always dropped, even when it isn`t killed by a player and even if it is a baby zombie Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn .
- When a witch Witch Health points 26 ( × 13) Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Light level of 7 or less. When lightning strikes within 3-4 blocks of a villager. Inside Witch Huts. First appearances dies while it drinks a potion Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash , it will drop the potion. Pocketedition only Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 On other version witches have an 8.5% chance to drop the potion they`re drinking.
- Horses Horse Health points 15 () to 30 ( × 15) Armor points See horse armor Size Adult: Height: 1.6 Blocks Width: 1.3965 Blocks Baby: Height: 0.8 Blocks Width: 0.6982 Blocks Spawn Plains and savanna First , donkeys, mules, llamas Llama Health points 15 () to 30 ( × 15) Attack strength 1 () Size Adult: Height: 1.87 Blocks Width: 0.9 Blocks Baby: Height: 0.935 Blocks Width: 0.45 Blocks Spawn Extreme Hills, Savanna Common drops and pigs Pig Health points 10 () Size Adult: Height: 0.9 Blocks Width: 0.9 Blocks Baby: Height: 0.45 Blocks Width: 0.45 Blocks Spawn Opaque blocks with a (Minimum) two block space above them. First appearances See History drop any items equipped to them by players, like saddles or chests.
Experience Orbs
Experience orbs only drop if a mob "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of dies less than three seconds after being attacked (melee, bow, snowballs, eggs, and potions causing instant damage) by a player or by a player`s pet wolf Wolf Health points Wild: 8 () Tamed: 20 () Attack strength Wild: Easy: 3 () Normal: 4 () Hard: 6 () Tamed: 4 () Size Adult: Height: 0.85 Blocks Width: 0.6 Blocks Baby: Height: 0.425 , though not by a player-activated dispenser Dispenser Type Block Requirements None Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Dispenser (1) plus contents Block entity . Their total value will always be the specific amount of experience granted by killing that mob. They are also dropped from a thrown Bottle o` Enchanting Bottle o Enchanting Type Items Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 17 PE: 68 Network ID PC: 75 Entity ID xp_bottle Experience Thrown: 3-11 First appearances See history Data value dec: 384 . Collected experience accumulates into levels, which can be used for enchanting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will .
Unlike other drops, such as items Item Health points 5 () 1] First appearances See History Internal ID PC: 1 PE: 64 Network ID PC: 2 Entity ID PC: item PE: itementity Items are "dropped" blocks or items (non-block resources) which , experience orbs appear at the location of the mob`s corpse at the moment it disappears in a puff of smoke. Experience orbs will move towards nearby players.
Mob drops
Mob | Exp | Common drops | Rare drops | Equipped and worn items | Notes |
---|---|---|---|---|---|
Animals | |||||
Bat | 0 | None | None | None | |
Chicken | 1–3 | 0–2 Feather 1 Raw Chicken or 1 Cooked Chicken | None | None | Meat is cooked if died while on fire. Feather and meat drops are both affected by Looting. Also lays an Egg every 5–10 minutes. |
Cow | 1–3 | 0–2 Leather 1–3 Raw Beef or 1–3 Steak | None | None | Meat is cooked if died while on fire. Gives Milk when right-clicked with an empty bucket. |
Donkey Mule | 1–3 | 0–2 Leather | None | 1 Saddle if saddled 1 Chest if equipped | Also drops all of the chest`s contents. |
Horse | 1–3 | 0–2 Leather | None | 1 Saddle if saddled 1 Horse Armor if equipped | |
Llama | 1–3 | 0–2 Leather | None | 1 Carpet if equipped 1 Chest if equipped | Also drops all of the chest`s contents. |
Mooshroom | 1–3 | 0–2 Leather 1–3 Raw Beef or 1–3 Steak | None | None | Meat is cooked if died while on fire. Shearing drops 5 Red Mushroom, converting it to a normal cow, a process that cannot be reverted. Gives Milk when right-clicked with an empty bucket. Gives Mushroom Stew when right-clicked with an empty bowl. |
Ocelot | 1–3 | None | None | None | |
Parrot | 1–3 | 1–2 Feather | None | None | |
Pig | 1–3 | 1–3 Raw Porkchop or 1–3 Cooked Porkchop | None | 1 Saddle if saddled | Meat is cooked if died while on fire. |
Polar Bear | 1–3 | 0–2 Raw Fish 0–2 Raw Salmon | None | None | |
Rabbit | 1–3 | 0–1 Raw Rabbit or 0–1 Cooked Rabbit 0–1 Rabbit Hide | Rabbit`s Foot | None | Meat is cooked if died while on fire. |
Sheep | 1–3 | 1 Wool if not sheared 1–2 Raw Mutton or 1–2 Cooked Mutton | None | None | Wool drop is not affected by Looting. Shearing drops 1-3 Wool. Wool is colored if the sheep was spawned colored or dyed. Meat drop is affected by Looting, and is cooked if died while on fire. |
Skeleton Horse | 1–3 | 0–2 Bone | None | None | |
Squid | 1–3 | 1–3 Ink Sac | None | None | |
Wolf | 1–3 | None | None | None | |
Zombie Horse | 1–3 | 0–2 Rotten Flesh | None | None | |
Golems | |||||
Iron Golem | 0 | 3–5 Iron Ingot 0–2 Poppy | None | None | Not affected by Looting. |
Snow Golem | 0 | 0–15 Snowball or 1 Pumpkin + 8 Snowball if spawned with at least 8 in the world. | None | None | Not affected by Looting. Pumpkin and 8 Snowballs due to 8 existing snow golems is only in Xbox 360 Edition. |
Monsters | |||||
Blaze | 10 | 0–1 Blaze Rod if killed by a player or tamed dog 0–2 Glowstone Dust if killed by a player | None | None | Glowstone Dust can only be dropped by Blazes in the Xbox 360 Edition. |
Cave Spider | 5 | 0–2 String 0–1 Spider Eye if killed by a player or tamed dog | None | None | Eye is an uncommon drop (33% chance). Looting doesn`t affect number of eyes dropped, but increases probability of a drop. |
Creeper | 5 | 0–2 Gunpowder 1 Music Disc if killed by a skeleton 1 Creeper Head if killed by a charged creeper`s explosion | None | None | |
Elder Guardian | 10 | 0–2 Prismarine Shard 0–1 Prismarine Crystals 0–1 Raw Fish or 0–1 Cooked Fish 1 Wet Sponge if killed by the player | Raw Fish Raw Salmon Pufferfish Clownfish | None | Prismarine crystals drop only if raw fish fails. Raw fish is both a common drop and a rare drop. Raw fish common drop is cooked if died while on fire. |
Ender Dragon | 12,000 | None | None | None | Experience is dropped in 10 drops of 1000 experience and one drop of 2000 experience. Creates a portal including removable blocks: 4 Torch 1 Dragon Egg if it`s the first time |
Enderman | 5 | 0–1 Ender Pearl | None | None | Also drops the block it is holding. |
Endermite | 5 | None | None | None | |
Evoker | 10 | 1 Totem of Undying 0-1 Emerald | None | None | Only drops loot if killed by the player. |
Ghast | 5 | 0–1 Ghast Tear 0–2 Gunpowder | None | None | |
Guardian | 10 | 0–2 Prismarine Shard 0–1 Prismarine Crystals 0–1 Raw Fish or 0–1 Cooked Fish | Raw Fish Raw Salmon Pufferfish Clownfish | None | Prismarine crystals drop only if raw fish fails. Raw fish is both a common drop and a rare drop. Raw fish common drop is cooked if died while on fire. |
Illusioner | 5 | None | None | Bow | |
Magma Cube | 1, 2, or 4 | 0–1 Magma Cream if size > 1 | None | None | Uncommon drop (25% chance). |
Shulker | 5 | 0–1 Shulker Shell | None | None | |
Silverfish | 5 | None | None | None | |
Skeleton Stray | 5 | 0–2 Arrow 0–2 Bone 1 Skeleton Skull if killed by a charged creeper`s explosion 1 Arrow of Slowness if a Stray | None | Bow Random Armor Pumpkin Jack o`Lantern | Gear may be enchanted (except pumpkins and jack o`lanterns). |
Slime | 1, 2, or 4 | 0–2 Slimeball if size = 1 | None | None | |
Spider | 5 | 0–2 String 0–1 Spider Eye if killed by a player or tamed dog | None | None | Eye is an uncommon drop (33% chance) Looting doesn`t affect number of eyes dropped, but increases probability of a drop. |
Vex | 3 | None | None | Iron Sword | Base chance of dropping the iron sword is 0%, but chance increases by 1 percentage point per level of Looting enchantment, as usual. Sword is not enchanted and will have some wear on it. |
Vindicator | 5 | 0-1 Emerald | None | Iron Axe | Only drops loot if killed by the player. Axe is not enchanted and will have some wear on it. |
Witch | 5 | 0–6 Glass Bottle 0–6 Glowstone Dust 0–6 Gunpowder 0–6 Redstone 0–6 Spider Eye 0–6 Stick 0–6 Sugar | None | Potion of Healing Potion of Fire Resistance Potion of Swiftness Potion of Water Breathing | On death, witches drop 1–3 item types, each 0–2 times. The same type can be chosen multiple times, therefore it is possible to get 6 of a one item. Sticks are twice as likely to be dropped as the other common drops. Potions can only be obtained by killing the witch while it is drinking the potion. |
Wither | 50 | 1 Nether Star | None | None | Not affected by looting. |
Wither Skeleton | 5 | 0–1 Coal 0–2 Bone 1 Wither Skeleton Skull if killed by a charged creeper`s explosion | Wither Skeleton Skull | Stone Sword Pumpkin Jack o`Lantern | Coal is an uncommon drop (33% chance) Gear may be enchanted (except pumpkins and jack o`lanterns) |
Zombie Zombie Villager Husk | 5 + 1–3 if has equipment + 7 if is a baby | 0–2 Rotten Flesh 1 Zombie Head if killed by a charged creeper`s explosion | Iron Ingot Carrot Potato | Iron Shovel Iron Sword Random Armor Pumpkin Jack o`Lantern | Gear may be enchanted (except pumpkins and jack o`lanterns). |
Zombie Pigman | 5 + 7 if is a baby | 0–1 Rotten Flesh 0–1 Gold Nugget | Gold Ingot | Golden Sword Pumpkin Jack o`Lantern | Gear may be enchanted (except pumpkins and jack o`lanterns) |
NPCs | |||||
Villager | 0 | None | None | None |
Entity drops
Block drops
Most blocks drop themselves when broken. All special drops from blocks are listed below. "Silk Touch" column indicates if the block can be collected using the Silk Touch enchantment