Enchanting


Info

Enchanting methods

There are three methods of enchanting items in Survival mode:

There are also an additional four methods of obtaining enchanted items:

Items can also be enchanted using commands such as /enchant for OPs on a server, or in a singleplayer world with cheats Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands enabled. When enchanted with the /give command, the maximum enchantment level is 32,767. In Creative mode Pixel art and other creations made in Creative mode. "Sandbox" redirects here. For a place to test edits to this wiki, see Minecraft Wiki:Sandbox. Creative mode is one of the main game modes in Minecraft. minecraft , items can be enchanted via an anvil and enchanted books, with no experience required. Enchanted books are available in the Creative mode inventory, with individual book displays for the highest level of each enchantment and other levels available via the "Search" tab.

Videos

Enchantment table

Enchantment table interface. Top: Without item. Bottom: With item, hovering over the second line.

An item can be enchanted by using an enchantment table Enchantment Table Type Solid Block Requirements None Physics No Transparency Yes Luminance Computer: No Pocket Edition: 12 Blast resistance 6,000 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops minecraft and placing the item and 1⃢₀ₓ3 lapis lazuli in the input slots. Upon placing the item, three randomized options will appear on the right of the GUI. The glyphs here do not affect the enchantment, but hovering over a presented enchantment will show one enchantment that will be applied. Only choices with a level requirement equal to or below the player`s current level and a lapis lazuli requirement equal to or below the number of lapis lazuli placed in the table can be chosen. Each option will imbue the item with a randomized set of enchantments that are dependent on the number of experience levels required (e.g.: a level 1 enchantment can give a pickaxe the "Efficiency I" enchantment); the actual level cost and the number of lapis lazuli required has no effect.

The level requirement influences the quantity, type, and level of enchantments instilled in the item, with a higher experience level generally resulting in more and/or higher-level enchantments. Nevertheless, there is a heavy random factor, and even a level 30 enchantment (the maximum) doesn`t guarantee more than one enchantment, nor even that enchantments will be "maximum strength" ⃢₀ₔ a level 30 enchantment can still yield Fortune II or Efficiency III alone, for example.

Enchanting a book Book Type Manufactured items Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 340 hex: 154 bin: 101010100 Name book See standard books. For other uses, see Book (disambiguation). Books minecraft will produce an enchanted book, which does nothing on its own, but effectively "saves" the enchantment for later application to another item with an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item minecraft .

Unlike with an anvil, using the enchanting table while on Creative will still cost XP. However if the player doesn`t have enough XP they will just be reduced to level zero and the enchantment will work as if they had paid the full amount. This includes attempts to use the enchanting table while already at level zero.

Affecting offered enchantments

The possible enchantments depend only on the player`s enchantment seed, the item type and material, and the enchantment level (1⃢₀ₓ30). Removing the item and putting it back in, clicking on the item slot with a different item, using a different item of the same type and material, replacing or moving the table (but keeping the same number of bookshelves), using a different table with the same number of bookshelves, or replacing or rearranging the bookshelves without changing their total number has no effect on the possible enchantments.

Changing the enchantment levels offered by adding, removing, or blocking bookshelves will alter the enchantments shown, but will not change possible enchantments, using another enchanting table with the previous bookshelf number will show the previous enchantments. The enchantments for a particular enchantment level (with the same seed and item) do also differ depending on which row it appears in, but they are no "better" or "worse" based on the row despite the different resource costs.

Enchanting any item at any enchantment level changes the player`s enchantment seed, which will change the possible enchantments for every item at every enchantment level. Thus, if none of the available enchantments for a tool are desired, 1 lapis lazuli and 1 level could be spent to enchant a book or a different tool to refresh the list.

Anvil combinations

An anvil can be used to combine the enchantments of two items, sacrificing one of them and repairing the other. The items must be of the same type (for instance, an iron pickaxe and a diamond pickaxe cannot be combined), and there are limits to what enchantments can be combined and how much work can be done in one operation.

To combine items, the player places the target item in the first slot of an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item minecraft , and the sacrifice item in the second slot. If the combination is allowed, the resulting enchanted item will appear in the anvil`s output slot and an experience level cost appears below (green if the player has enough experience levels, red if they don`t). To complete the enchanting, the player removes the enchanted item from the anvil`s output slot, and their experience level is reduced accordingly.

The cost in levels depends on the enchantments, with highly enchanted items costing more. If the target item is also being repaired, that costs more as well. The target item can also be renamed, at additional cost. There is also an accumulating surcharge for prior work done on the anvil. In Survival mode, there is a limit of 39 levels for any work performed on the anvil⃢₀ₔif a job would cost more, it will be refused (though it might be do-able in steps: repair and then combine enchantments).

Enchanted books

Enchanted books Enchanted Book Type Manufactured items Durability N/A Renewable Yes Stackable No First appearances See History Data value dec: 403 hex: 193 bin: 110010011 Name enchanted_book An enchanted book is an item which allows players to add enchantments to minecraft can be made by using an enchanting table Enchantment Table Type Solid Block Requirements None Physics No Transparency Yes Luminance Computer: No Pocket Edition: 12 Blast resistance 6,000 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops minecraft to enchant a book Book Type Manufactured items Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 340 hex: 154 bin: 101010100 Name book See standard books. For other uses, see Book (disambiguation). Books minecraft . (They can also be found in generated chests Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1) minecraft , purchased with emeralds Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For minecraft from a villager Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience minecraft librarian, or looted by fishing rod.) The book can receive multiple enchantments of any type, but only enchantments appropriate to a given item type may be applied to that item. For instance, the same book may receive Respiration and Power enchantments, but the Respiration enchantment will be lost if the book is applied to anything but a helmet, and the Power enchantment will be lost if the book is applied to anything but a bow.

Enchanted books are used on an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item minecraft to add enchantments to items. They can apply some enchantments to items which cannot be enchanted from an enchantment table, e.g., Thorns on boots.

In Creative mode, books can enchant any item with any enchantment, such as a stick having Knockback II. Mutually-exclusive enchantments, such as Protection and Blast Protection, are still mutually-exclusive regardless.

The experience costs for using books are considerably less than for combining items with similar enchantments, since the books themselves cost levels to create. Be that as it may, it`s still an extra cost, and enchanting items directly has a chance to get multiple enchantments. The big advantage of books is that they can be stockpiled for use on an item of choice, and allow for controlled combinations. For instance, a Silk Touch book could be used on axe, pickaxe, or shovel, and you can decide which at your leisure⃢₀ₔperhaps something that already has Unbreaking? An Unbreaking book might be used to preserve your Looting sword, Fortune pickaxe, or Thorns armor.

Summary of enchantments

Summary of enchantments
Name Summary ID (PC) ID (PE) Max Level Weight
Aqua Affinity Increases underwater mining rate 6 8 I 2
Bane of Arthropods Increases damage to arthropods 18 11 V 5
Blast Protection Reduces explosion damage 3 3 IV 2
Curse of Binding Prevents removal 10 I 1
Curse of Vanishing Item destroyed on death 71 I 1
Depth Strider Increases underwater movement speed 8 7 III 2
Efficiency Increases mining speed 32 15 V 10
Feather Falling Reduces fall damage 2 2 IV 5
Fire Aspect Sets target on fire 20 13 II 2
Fire Protection Reduces fire damage 1 1 IV 5
Flame Arrows set target on fire 50 21 I 2
Fortune Increases block drops 35 18 III 2
Frost Walker Walk on water 9 25 II 2
Infinity Shooting consumes no arrows 51 22 I 1
Knockback Increases knockback 19 12 II 5
Looting Increases mob loot 21 14 III 2
Luck of the Sea Increases fishing luck 61 23 III 2
Lure Increases fishing rate 62 24 III 2
Mending Repair with experience 70 26 I 2
Power Increases arrow damage 48 19 V 10
Projectile Protection Reduces projectile damage 4 4 IV 5
Protection Reduces most damage 0 0 IV 10
Punch Increases arrow knockback 49 20 II 2
Respiration Extends underwater breathing time 5 6 III 2
Sharpness Increases damage 16 9 V 10
Silk Touch Mined blocks drop themselves 33 16 I 1
Smite Increases damage to undead 17 10 V 5
Sweeping Edge Increases sweeping attack damage 22 III 2
Thorns Damages attackers 7 5 III 1
Unbreaking Increases effective durability 34 17 III 5

The tables below summarize which enchantments can be given to which items in survival mode (in creative mode, any enchantment can be given to any item). Enchantments which can be applied to both hand slot items and armor slot items are listed in both tables.

Enchantments for hand slot items
Enchantment












Bane of Arthropods

Curse of Vanishing






Efficiency


Fire Aspect
Flame
Fortune

Infinity
Knockback
Looting
Luck of the Sea
Lure
Mending






Power
Punch
Sharpness

Silk Touch

Smite

Sweeping Edge
Unbreaking






Enchantments for armor slot items
Enchantment







Aqua Affinity
Blast Protection



Curse of Binding





Curse of Vanishing





Depth Strider
Feather Falling
Fire Protection



Frost Walker
Mending




Projectile Protection



Protection



Respiration
Thorns



Unbreaking




Enchantments

The sections below describe the enchantments that are possible for the player to acquire legitimately in Survival mode. Other combinations are possible in Creative mode or with cheats, mods, or third-party software.

ID
The identification number of the enchantment, can be used on data tags of items to add enchantments. See item format.
Maximum Level
The maximum level that can be received legitimately. Higher levels are possible using commands.
Primary Items
The items that can receive the enchantment legitimately in Survival mode by using an enchanting table. Items of any material can be enchanted (some more easily than others).
Secondary Items
Items which, in Survival mode, cannot receive the enchantment from an enchanting table but can from an enchanted book with an anvil.
Enchantment Weight
Relative chance of the enchantment being offered.

Aqua Affinity

Aqua Affinity
ID

6 (PE: 8)

Maximum Level

I

Primary Items


Secondary Items

None

Enchantment Weight

2

Increases underwater mining rate.

Breaking blocks underwater is allowed at regular speed, though the player cannot be floating to get the full effect. Specifically, when swimming, mining takes 5X as long. Levels above 1 are no different.

Bane of Arthropods

Bane of Arthropods
ID

18 (PE: 11)

Maximum Level

V

Primary Items


Secondary Items


Enchantment Weight

5

Increases damage to "arthropod" mobs (spiders, cave spiders, silverfish and endermites).

Each level separately adds 2.5 ( ⃗ 114) extra damage to each hit, to "arthropods" only.

The enchantment will also cause "arthropods" to have the Slowness IV effect when hit.

The duration of the effect is a random value between 1 and 1.5 seconds at level I, increasing the max duration by 0.5 seconds each level, up to 3.5s with Bane of Arthropods V.

Sharpness, Smite, and Bane of Arthropods are mutually exclusive. If commands are used to have two or more of these enchantments on the same item, the effects will stack.

Blast Protection

Blast Protection
ID

3

Maximum Level

IV

Primary Items





Secondary Items

None

Enchantment Weight

2

Reduces explosion damage.

Damage reduction from Protection, Fire Protection, Feather Falling, Blast Protection, and Projectile Protection stacks up to an upper limit cap (see Armor).

Also reduces explosion knockback by (15 ℂₗ level)%. If multiple pieces have the enchantment, only the highest level`s reduction is used.

Curse of Binding

Curse of Binding
ID

10 (PE: n/a)

Maximum Level

I

Primary Items

None

Secondary Items








Enchantment Weight

1

Prevents removal of the cursed item.

The cursed item cannot be removed from any armor slot (outside of Creative mode) unless the player dies or the item breaks.

Counts as a treasure enchantment ⃢₀ₔ can only be obtained from chest loot, fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] A minecraft , or trading for enchanted books.

Curse of Vanishing

Curse of Vanishing
ID

71 (PE: n/a)

Maximum Level

I

Primary Items

None

Secondary Items



















Enchantment Weight

1

Causes the item to be destroyed on death.

When the player dies, the item disappears instead of dropping on the ground. The item may still be dropped normally.

Counts as a treasure enchantment ⃢₀ₔ can only be obtained from chest loot, fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] A minecraft , or trading for enchanted books.

The effect can be prevented by setting the keepInventory gamerule to "true".

Depth Strider

Depth Strider
ID

8 (PE: 7)

Maximum Level

III

Primary Items


Secondary Items

None

Enchantment Weight

2

Increases underwater movement speed.

  • Every level reduces the amount water slows you by ⃢₅ₓ.
  • Also reduces the speed at which flowing water pushes you when standing still.
  • Level 3 will make you swim as fast as you walk on land. (Any level beyond that will have no effect on speed.)
  • Speed potions will affect your swimming the same way as your walking at level 3.
  • Does not increase vertical speed.
  • If commands are used to put it on other pieces of armor (such as a helmet) it works normally.

If Depth Strider enchanted armor is put onto an armor stand, it will be moved more slowly when pushed by water.

Depth Strider and Frost Walker are mutually exclusive. If combined using commands, both enchantments function as normal.

Efficiency

Efficiency
ID

32 (PE: 15)

Maximum Level

V

Primary Items




Secondary Items


Enchantment Weight

10

Increases mining speed. See Breaking Speed for details.

One must use the proper tool for a block in order to receive the speed. Does not matter if you mine it with the incorrect tier.

The speed increase applies to all blocks that when mined, will drop an item.

Efficiency V is only available using an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item minecraft for diamond and stone tools. Wooden, golden and iron tools can get Efficiency V by enchanting.