Behavior
Boats move according to the player`s control or water currents. Boats have the same speed as minecarts. If on land, a boat may still be controlled but extremely slowly. A boat does not turn with mouse-look. A player cannot both move (row) and use items at the same time.
Boats can be used to safely travel through water, and will not be damaged from collisions or from falling. If a boat runs into a lily pad, the block will be broken.
Boats effectively have just over 4 () (exactly 4 damage isn`t quite enough to destroy it), and regenerate 1⃢₁₄10 per tick. When on the ground, they have 0.455 the height of a block.
If a boat is pushed under water, for instance if moved under a waterfall, or if moved up or down into a current, it will sink.
Boats can support two riders, including mobs. Only the player/mob that boarded first can control the boat.
Riding a boat will not deplete hunger.
- Computer / Console Editions
Boats move extremely fast while on ice. When moving fast enough, there will be "water spray" visual effect representing the bow wake. Being in a boat limits the player`s mouse-look to the forward 180 degree arc. A boat will break snow layers that it runs into. Players receive no fall damage if falling in a boat.
A sunken boat is sunk forever, unable to be retrieved until it is broken by the player.
For mobs to enter a boat, they must walk directly on top of it. A mob cannot control the boat.
- Pocket Edition
A sunken boat will float again when it emerges from the current or the waterfall that is keeping it down.
Boats emit smoke when destroyed.
Mobs can be `picked up` by riding a boat near them, and a mob can drive the boat without the aid of the player.
Obtaining
Boats can be retrieved by repetitively attacking them.
Videos
Info
Type | Vehicles |
---|---|
Durability | N/A |
Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to | Yes |
Stackable | No |
Flammable | No, but drops except in lava |
Internal ID | PC: 41 |
Network ID | PC: 1 |
Entity ID | boat |
Drops | See Drops |
Health points The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points). Contents 1 | |
First appearances | See History |
Data values | See Data values |
Name See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition | See Data values |
A boat is both an item and a vehicle entity A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects .
Trivia
- A chest is short enough that a boat will fall onto it rather than crashing into it.
- Sand, gravel, anvils and dragon eggs drop as items when they fall onto a boat that is in water.
Crafting
Controls
Press the use item button on the boat to mount it.
A boat can be exited by pressing the sneak key,Javaedition only pressing down the right analog stick,Consoleedition only tapping on the "Leave Boat" button,Pocketedition only or pressing the jump key.Windows 10 Edition only When exiting a boat, the player is placed in the direction the player is facing, or, if facing directly up or down, the player is placed in front of the boat. If possible from the dismounting position, the exiting player will be placed on land.
In the Computer Edition, boats are controlled using the forward, left (turns left), right (turns right), and backwards keys. Using the sprint key will increase the field of vision, but will not increase speed as if sprinting.
In Pocket Edition, two buttons for steering appear, and in Windowsis a separate viewing area on a computer display screen in a system that allows multiple viewing areas as part of a graphical user interface 10, the left and right keys are used. The right button or key steers to the left, and the left button or key steers to the right. Pressing both buttons move the boat forward.
Drops
When attacked, a boat drops its item form.
When crashed, be that as it may, it drops 3 wood planks corresponding to the wood type of the boat, and 2 sticks.
Fuel
A boat can be used as fuel in furnaces, smelting 2 items per boat in Computer Edition and Console Edition, 6 items per boat in Pocket Edition.
Entity data
- See also: Chunk format
Boats have entity data associated with them that contain various properties of the entity. Their entity ID is boat
.
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
Type: The wood type of the boat. Valid types areoak
,spruce
,birch
,jungle
,acacia
,dark_oak
.
ID
Type | PC ID Name | PC Numeric ID | PE ID Name | PE Numeric ID |
---|---|---|---|---|
Oak Boat | boat | 333 | boat | 3330 |
Spruce Boat | spruce_boat | 444 | boat | 3331 |
Birch Boat | birch_boat | 445 | boat | 3332 |
Jungle Boat | jungle_boat | 446 | boat | 3333 |
Acacia Boat | acacia_boat | 447 | boat | 3334 |
Dark Oak Boat | dark_oak_boat | 448 | boat | 3335 |
History
Alpha | |||||
---|---|---|---|---|---|
1.0.6 | Added boats. | ||||
Beta | |||||
1.6.6 | Crashing into soul sand on a boat will kill the player, but keep the boat intact. | ||||
1.8 | It is possible to score a critical hit against a boat. | ||||
Official release | |||||
1.3.1 | 12w15a | Boats can be shot out from dispensers. | |||
12w21a | Boats will no longer take damage when colliding with lily pads. Instead, the lily pads themselves will break. | ||||
12w23a | Boats can accelerate to faster than previous speeds, and are now easier to control. | ||||
12w27a | Boats will now drop their item instead of wood planks and sticks if broken by a player. | ||||
1.6.1 | ? | New boat physics with lower inertia, but left, back and right controls were removed. | |||
Boats will now take damage and break when colliding with many lily pads in a short time. | |||||
1.7.2 | 13w36a | Can /summon mobs riding boats, though at this point mobs cannot control boats. | |||
13w43a | No longer inflict fall damage when running aground. | ||||
Slightly improved boats being broken by lily pads. | |||||
Left, back and right controls added again. | |||||
1.8 | 14w06a | Mobs riding boats can control them, so that they can chase or flee enemies, move toward food, move about randomly, or whatever they would do on land. The exceptions are the ghast and bat, which cannot control boats. | |||
1.8.2 | 1.8.2-pre2 | Boats can survive crashes at higher speeds. | |||
1.9 | 15w41a | Boats overhauled. They are now larger, featureSpecial attraction models of wooden oars on both sides, and can hold two passengers. They also are not destroyed by collisions while in the water, and do not suffer as much from client-server desync. | |||
Mobs can now board boats, though they can no longer control them. | |||||
A new set of controls was introduced: it included holding down the right and left keys to move forward, and using the right key to move the right oar, turning the boat to the left (and vice-versa). Mouse movement no longer turned boats, and the forward and back keys no longer had any effect. All this was changed in 16w04a. | |||||
Players could no longer use items or attack from boats unless they were at a complete stop. This was changed in 15w42a. | |||||
Crafting recipe was changed to require a wooden shovel as shown below. This was later reverted in 16w04a. | |||||
Added variants of all wood types, though only the oak boat can be crafted. | |||||
NBT tag Type (string) is added for the Boat entity, taking values oak , spruce , birch , jungle , acacia and dark_oak . | |||||
15w42a | Birch, spruce, acacia and jungle boats can now be crafted using the same recipe as oak, except with the corresponding planks. | ||||
The new boats are now comparable in speed to the old boats (slightly faster than sprinting), though with less momentum. | |||||
Players can now use items and attack immediately after they stop rowing. | |||||
15w43c | Boat texture is remapped, so that they now have a separate texture per oar and per side of the boat. | ||||
15w45a | The dark oak boat can now be crafted. | ||||
15w51a | Boats now drop their corresponding planks when broken. | ||||
16w04a | Boats are faster and will now move forward and backward using the forward and backward keys respectively, and will steer left and right using the left and right keys respectively. The rowing mechanism introduced in 15w41a, holding the right and left keys, is removed and no longer moves the boat forward. The controls are now more similar to boats before the overhaul. | ||||
Boats now sink when underwater, or within flowing water of any depth. | |||||
Crafting is restored to the original recipe, no longer requiring a wooden shovel as it had since 15w41a (though matching wood planks is still required). | |||||
Riding a boat no longer subjects water-sensitive mobs to being damaged by water, and no longer protects sunlight-sensitive mobs from being damaged by sunlight. | |||||
Dismounting now attempts to place the player on land. | |||||
16w06a | Riding entities such as boats are now run by the client rather than by the server. | ||||
1.11 | 16w32a | Changed entity ID from Boat to boat . | |||
16w33a | Boats can now be used to fuel furnaces. | ||||
Pocket Edition Alpha | |||||
0.11.0 | Sep. 19, 2014 | Tommaso Checchi tweeted a picture of a player riding a boat, stating that the most important thing is to "get the paddling right". | |||
Jan. 26, 2015 | Tommaso Checchi tweets a screenshot of multiple riders in a single boat. | ||||
Feb. 20, 2015 | Tommaso Checchi tweets a screenshot of multiple boats with only mobs in them. | ||||
build 1 | Added boats. Each wood type has its own respective variant, though they share the same sprite as items. | ||||
Boats can support two riders, including mobs. | |||||
Boats are larger in size. | |||||
Are more resistant to crashing against land. | |||||
build 12 | Projectiles can now be shot from boats. | ||||
0.12.1 | build 1 | Added all boat variants to the creative inventory. | |||
New inventory icons for boats. The sprite now includes paddles and represents their respective wood color. | |||||
0.13.0 | build 1 | Boats are now slightly faster than sprinting, and will no longer deplete hunger. | |||
Players can now use items and attack immediately after they stop rowing. | |||||
build 3 | Boats will now stack on top of each other. | ||||
Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | Added boats. | |
TU12 | Increased maximum number of boats in a world to 40. | ||||
Boats will now break when it hits land hard. | |||||
TU14 | 1.04 | Are not broken by lily pads anymore, instead they run straight through the lily pad now, breaking and sometimes dropping it. | |||
When they crash they can sometimes drop themselves. | |||||
Are less glitchy and more responsive now. | |||||
Increased maximum speed. | |||||
When exiting, players will be moved from the boat. | |||||
When broken by a player, they drop a boat now. | |||||
TU46 | CU36 | 1.38 | Patch 15 | Boats overhauled to match PC 1.9 boats. |
Issues
Issues relating to ⃢₀ₜBoat⃢₀ are maintained on the issue tracker. Report issues there.