Behavior
Witches use splash potions Splash Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data value dec: 438 hex: 1B6 bin: 110110110 Name splash_potion See the throwable potions. For the throwable potions that leave a offensively, and drink ordinary potions defensively. They have a search radius of 16 blocks.
Trivia
- The Witch is the one of a few hostile ranged mobs found in the Overworld, the others being Skeletons, Strays, Evokers, and Illusioners ( in 1.12).
- The Witch is a variation of the villager.
- Unlike villagers, Witches Despawn if the player is far enough from them.
- The Witch has an animation involving its nose.
- On occasion, if the witch is killed, it will sometimes drop a potion, most likely to be an Instant Health potion. However, it will only drop potions if killed when drinking one.
- The witch is the second gender specific mob in Minecraft. The first being the Ender Dragon.
- As of 15w49a/1.9, Witches now make sounds.
- Witches are the only mob that uses potions to attack and heal themselves and others
Info
“ | I decided to go for a less traditional witch look and have an "offshoot villager" kinda thing. It has a magical nose that wiggles, too. | „ | |
—Dinnerbone |
Witches are hostile mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of that use splash potions Splash Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data value dec: 438 hex: 1B6 bin: 110110110 Name splash_potion See the throwable potions. For the throwable potions that leave a as their ranged weapon. They also use beneficial potions on themselves defensively.
Videos
Trivia
- If a witch hits another witch with a potion, the witch who is hit will become angry and target the other witch, however it is impossible for either witch to kill the other (without help from a player) due to their use of healing potions and their resistance to each other`s splash potions.
- Witches do not utilize the equipment in their huts, but they can be used by players.
- The odds of a witch dropping the maximum amount of drops possible (6 items total) without a Looting enchantment are 1 in 81 (1.2%).
- Witches are extremely difficult to kill via suffocation or cacti (though not impossible), due to their frequent use of healing potions.
- When drinking a potion, a witch`s nose will lift up and point forward.
- Baby villagers, when struck by lightning, will turn into witches and thus become adult-sized.
- You can see the short mouth of a witch from the side only if they are drinking a potion and lifting their nose.
- Witches rarely (.075% chance each tick) spawn 10-45 purple magic particles above their heads.
- When the subject of witches dropping sticks was brought up, Dinnerbone jokingly replied that it`s because witches are made of wood.
- He later explained that it was a reference to this scene from Monty Python and the Holy Grail.
Spawning
Witches can spawn anywhere in the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 at a light level of 7 or less, sometimes in groups of up to three.
Witch huts
Every witch hut Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach spawns a witch inside during world generation. Afterwards, only witches will spawn in the 7⃗9⃗7 area that is the witch hut. This is the size of the roof and one block over the porch, from one level below the floor of the hut to two blocks above the roof.
Witch huts generated before 1.8.1 have a spawn zone of only 7⃗9⃗5. Witch huts spawned on high ground also have a reduced or eliminated spawn zone height.
Villagers
When lightning strikes within 3⃢₀ₓ4 blocks of a villager Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience , the villager despawns and a witch spawns in its place, giving the effect of it turning into a witch.
Drops
When killed, witches may drop glass bottles Glass Bottle Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 374 hex: 176 bin: 101110110 Name glass_bottle A glass bottle is an item used to pick up water to make (12.5% chance), glowstone dust Glowstone Dust Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 348 hex: 15C bin: 101011100 Name glowstone_dust See the dust. For the block, see Glowstone. Glowstone (12.5% chance), gunpowder Gunpowder Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 289 hex: 121 bin: 100100001 Name gunpowder Gunpowder is an item that is used for explosive-related actions. Contents 1 Obtaining (12.5% chance), redstone Redstone Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival Drops Redstone (1) Data values See Data values Name See Data values This article is (12.5% chance), spider eyes Spider Eye Type Food Restores Poison (0:04) Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 375 hex: 177 bin: 101110111 Name spider_eye A spider eye is a poisonous food and brewing item. (12.5% chance), sugar Sugar Type Food Restores None Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 353 hex: 161 bin: 101100001 Name sugar Sugar is a food ingredient derived from sugar canes. Contents 1 Obtaining (12.5% chance), and sticks Stick Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 280 hex: 118 bin: 100011000 Name stick A stick is an item used for crafting many tools and items. Contents (25% chance). They make 1–3 drops of 0–2 items each, for a maximum of six items total.
Each level of Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will increases the maximum items dropped by one for each of the 1–3 drops, leading to a maximum of 5 items per drop, and a maximum of 15 items total.
Witches can also drop potions of healing, fire resistance, swiftness and water breathing as an equipment drop if killed while drinking that potion (8.5% chance and 100% on Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 ). They drop 5 experience when killed by a player or tamed wolf.
Offense
- They will throw a potion of slowness Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash if the player is at least 8 blocks away and does not already have the slowness "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost status effect.
- They will throw a potion of poison Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash if the player`s health is at least 8 () and is not already poisoned.
- They have a 25% chance of throwing a potion of weakness Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash if the player is within 3 blocks and does not already have the weakness "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost status effect.
- If none of the above conditions are true, witches default to using a potion of harming Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash .
Defense
On each AI tick when the witch is not already drinking a potion, it may choose to equip and drink a potion. Drinking the potion takes 1.6 seconds.
- When under water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 and lacking water breathing "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost , 15% chance of drinking a potion of water breathing Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash .
- When on fire or the last damage taken in the past 2 seconds was fire damage, and lacking fire resistance "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost , 15% chance of drinking a potion of fire resistance Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash .
- If damaged, 5% chance of drinking a potion of healing Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash .
- When more than 11 blocks from a target and lacking swiftness "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost , 50% chance of drinking a potion of swiftness Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash .
Witches are 85% resistant to damage from magic, including poison "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost , instant damage "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost , and thorns "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will , but not strength, sharpness or power.
Data values
- See also: Chunk format
Witches have entity data associated with them that contain various properties of the mob. Their entity ID is Witch
.
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Wii U | |||||||
Taste of Your Own Medicine | Poison a witch with a splash potion. | Throw a splash potion of poison at a witch (by facing the witch and pressing the use key). | Yes | Yes | Yes | Yes | 20G | Silver |
Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
Adventure | Adventure, exploration, and combat | ⃢₀ₔ | Kill any entity, or be killed by any entity. | minecraft:adventure/root | |
Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 22 mobs. Other mobs are ignored for this advancement. | minecraft:adventure/kill_a_mob | |
Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement. | minecraft:adventure/kill_all_mobs |
Video
History
Official release | |||||
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1.4.2 | Sept 13, 2012 | Dinnerbone hinted that the witch mob would be added in the Pretty Scary Update, and that the witch`s texture would be some variation of the villagers`. | |||
Sept 21, 2012 | Dinnerbone confirmed a suggestion made by Mr_Pennybags in Reddit`s r/Minecraft subreddit that witches are to live in Witch Huts. | ||||
12w38a | Witches were added. They do not naturally spawn, and can only be spawned in Creative mode using spawn eggs. | ||||
The witch uses splash potions, such as poison, weakness, damage, and slowness, to fight the player. | |||||
Though witches are modeled after villagers, they do not share any attributes of villagers, such as utilizing housing, and are unable to open doors. | |||||
12w38b | Witches now have common drops including glass bottles Glass Bottle Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 374 hex: 176 bin: 101110110 Name glass_bottle A glass bottle is an item used to pick up water to make , sticks Stick Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 280 hex: 118 bin: 100011000 Name stick A stick is an item used for crafting many tools and items. Contents , redstone dust, glowstone dust Glowstone Dust Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 348 hex: 15C bin: 101011100 Name glowstone_dust See the dust. For the block, see Glowstone. Glowstone , gunpowder Gunpowder Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 289 hex: 121 bin: 100100001 Name gunpowder Gunpowder is an item that is used for explosive-related actions. Contents 1 Obtaining , spider eyes Spider Eye Type Food Restores Poison (0:04) Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 375 hex: 177 bin: 101110111 Name spider_eye A spider eye is a poisonous food and brewing item. and water bottles. | ||||
Witches now can`t hurt themselves, and their texture changed slightly. | |||||
12w39a | Changed texture size. | ||||
12w40a | Witches now spawn in witch huts. | ||||
Witches no longer drop water bottles. | |||||
1.6.1 | The witches` regeneration rate has been decreased by 2/3 | ||||
1.7.2 | 13w37a | Witches can now drink and drop potions of water breathing. | |||
13w42a | Witches now spawn anywhere where the light level is 7 or less, including any biome at night and in caves. | ||||
13w42b | Decreased spawn rate. | ||||
1.8 | 14w03a | Villagers struck by lightning will turn into witches. | |||
14w11a | Now run away from creepers that are about to explode. | ||||
14w34d | Witch hut spawning zone decreased or eliminated depending on altitude of the hut. | ||||
1.8.1 | 1.8.1-pre1 | No longer runs away from creepers that are about to explode. | |||
Witch hut spawning zone height increased by 2. | |||||
1.9 | 15w31a | Witches now have a 50% chance of choosing a potion of swiftness when relevant, instead of a 43.75% chance. | |||
15w47b | Added sounds for witches idling, taking damage, dying, drinking and throwing potions. | ||||
1.10 | 1.10-pre1 | Witches will drink a potion of fire resistance if they don`t already have the effect and the most recent damage taken (within the past 2 seconds) was fire damage. | |||
1.11 | 16w32a | Changed entity ID from Witch to witch . | |||
Pocket Edition Alpha | |||||
0.14.0 | build 1 | Added witches. | |||
build 2 | Fixed Texture | ||||
build 3 | Witches now avoid water unless they have a target. | ||||
Console Edition | |||||
TU19 | CU7 | 1.12 | Patch 1 | Added witches. | |
TU31 | CU19 | 1.22 | Patch 3 | Witches can now drink and drop potions of water breathing. | |
TU43 | CU33 | 1.36 | Patch 13 | Added sounds for witches. |
Issues
Issues relating to ⃢₀ₜWitch⃢₀ are maintained on the issue tracker. Report issues there.
Gallery
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7 witches fighting in a thunderstorm.
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The particle effect that witches emit.
Contents
showSpawning
Since 1.7.2 witches now spawn naturally, though they are rarer than Endermen. Before this update, they could only be found in Witches` huts. They also spawn when a villager is struck with lightning.
Fighting
A witch relies on using harmful potions, such as Poison, for ranged attack. The best way to fight a witch is to get in close and not let it get away. Keep hitting it, and it will fall quickly. Damage must be consistently dealt to a witch in order to kill it, as it has the ability to use healing potions to regenerate health.