- Five of Overwatch`s heroes, Tracer Tracer "Cheers, love! The cavalry s here!" Real Name Lena Oxton Age 26 Nationality English Occupation AdventurerPilot (Formerly)Overwatch Agent (Formerly) Base London, England Affiliation Overwatch (formerly) Relations Emily (girlfriend) Voice Cara Theobold 1] 2] (English) Dorothee , Zarya Zarya "Together we are strong." Real Name Aleksandra Zaryanova Age 28 Nationality Russian Occupation Soldier Base Krasnoyarsk Front, Russia Affiliation Russian Defense ForcesVolskaya Industries Voice Dolya Gavanski (English) Alexia Lunel (French)Maddalena Vadacca (Italian)Mitsuki Saiga (Japanese)Fernanda , Genji Genji "Even if I sacrifice my body, I will never sacrifice my honor." Real Name Genji Shimada (島田源氏) 1] Other Names Sparrow Age 35 Nationality Japanese Occupation Adventurer Base Hanamura, Japan (formerly) Shambali Monastery, Nepal , Lℂ⅟cio Lúcio "Come on, let s bring it together!" Real Name Lúcio Correia dos Santos Age 26 Nationality Brazilian Occupation DJ Freedom Fighter Base Rio de Janeiro, Brazil Affiliation None Voice Jonny Cruz 1] (English) Donald Reignoux , and D.Va D.Va “I play to win.” Real Name Hana Song (송하나) Age 19 Nationality Korean Occupation Competitive StarCraft player (formerly)Mech PilotActress Base Busan, South Korea Affiliation Mobile Exo-Force Voice Charlet Chung 1] (English) Genevieve Doang (French)Julia , are playable in Heroes of the Storm Heroes of the Storm logo Heroes of the Storm is a MOBA/ARTS game developed by Blizzard Entertainment. It contains characters across the breadth of its games, Overwatch included. Contents 1 Overwatch Elements 1.1 Creeps 1.2 .
- No single player campaign is planned.
- An Overwatch TV series is under consideration by Activision Blizzard Studios.
- Overwatch`s game engine is named Prometheus, which is likely a reference to the Greek titan with the same name.
Overwatch takes place on a near-future Earth, some time in the mid 2070s. Some thirty years before, robots Omnics Omnics are artificially intelligent robots produced by omniums. 1] Contents 1 Background 1.1 History 2 Known Omnics 2.1 Types 3 References Background edit | edit source] Omnics are produced by omniums, automated robotics factories turned against humanity in what became known as the Omnic Crisis For the graphic novel of the same name, see Overwatch: The Omnic Crisis Omnic Crisis Type Global human-omnic conflict Location Global Outcome Human victory The Omnic Crisis was a rebellion by the omnics against their . This eventually led to the formation of an elite strike team, who finally brought an end to the war. This team was the beginning of Overwatch See the in-game organization. For the article about the game, see Overwatch. "Conflict. As the world teetered on the brink of anarchy, a new hope arose. An elite international taskforce charged with , an international task force which tried to maintain global stability for two decades, until corruption tore it apart. Though Overwatch was disbanded, new crises are looming, and the world still needs heroes.
Overwatch`s story is revealed through supplementary material, such as cinematic shorts, comics, and news articles. Interactions between characters and certain details on maps also help flesh out the setting and its inhabitants. Eventually, Overwatch`s lore is planned to be on par with Diablo Diablo Developer Blizzard Entertainment This article is a stub. You can help Overwatch Wiki by expanding it. Diablo is an action role-playing hack and slash dungeon crawler series. In Jan. 2017, Overwatch celebrated the Diablo 20th , StarCraft StarCraft is a real-time strategy series that continues to be popular in South Korea. Global competitions are held featuring its multiplayer gameplay, allowing skillful players to become celebrities of sorts. 1] Trivia edit | edit , and Warcraft Warcraft is a series of Real Time Strategy and MMORPG games placed in a high fantasy universe, made by Blizzard Entertainment. Allusions to Warcraft in Overwatch edit | edit source] Tracer s Blink ability is a .
- See the game. For the titular organization, see Overwatch (group).
|Blizzard Entertainment Blizzard Entertainment is a video games development company based in Irvine, California. It is behind the development of Overwatch. Notable Members edit | edit source] See more: :Category: Staff Jeff Chamberlain (VFX supervisor) Michael Chu|
|May 24, 2016|
|Xbox One, Playstation 4, Windows|
Overwatch See the in-game organization. For the article about the game, see Overwatch. "Conflict. As the world teetered on the brink of anarchy, a new hope arose. An elite international taskforce charged with is a multiplayer team-based first-person shooter developed and published by Blizzard Entertainment Blizzard Entertainment is a video games development company based in Irvine, California. It is behind the development of Overwatch. Notable Members edit | edit source] See more: :Category: Staff Jeff Chamberlain (VFX supervisor) Michael Chu . It was released on May 24, 2016, for Windows, Xbox One, and Playstation 4.
The game is available for both physical and digital purchase. There are two special editions, Origins Edition and Collector`s Edition.
As of Apr. 2017, the game has over 30 million registered players.
During development, the developers experimented with team sizes, trying large teams like 8v8 and 12v12, as well as small teams like 3v3 and 4v4. Both had problems: Either 6v6 was decided to be the sweet spot, in order to make every player feel important, but not to the extent that blame could be easily assigned.
There were concerns that players not being able to see their own hero would run counter to Overwatch`s theme as a character-based game. A large amount of time was spent with the voice actors to cultivate the characters` personalities to offset this.
When designing the game`s maps, the editors of Team Fortress 2 and Call of Duty were looked at, to get a sense of map design, and how it could be applied.
- See more: Overwatch beta The Overwatch beta was the beta test phase of Overwatch, beginning on Oct. 27, 2015. 1] The beta closed on May 9th. 2] Following the in-house alpha test, the beta test was the phase in
During development, Overwatch had a closed beta, which began on Oct. 27, 2015.
Two weeks before its release, an open beta was held from May 5 to 9.
Overwatch started development in Summer 2013, as development on Titan was winding down. Titan, a next-generation MMO that Team 4 Team 4 is the Blizzard Entertainment team in charge of developing Overwatch. Overview edit | edit source] As of Sep. 2, 2016, there are roughly 100 developers in Team 4, with five disciplines: Audio, Art, was in charge of, was publicly cancelled in Sep. 2014, with work having begun in 2007 with the intent of developing a successor to World of Warcraft. Team 4`s confidence was shaken, and many members of the team were transferred, leaving only a core group to brainstorm what Blizzard`s next game would be. Specifically, at the time of its cancelation, 140 people were working on Titan. After it was shut down, 80 were permanantly assigned to other projects at Blizzard, and 20 more were temporarily relocated to other teams for anywhere from six months to two years. The remaining staff were given six weeks to come up with a new direction for the project. The six weeks were divided into one block of four weeks, the other a block of two weeks. The first four weeks were pitching ideas for an MMO in one of the pre-existing Blizzard universes, the next two were on developing a new IPIntrusion prevention is a preemptive approach to network security used to identify potential threats and respond to them swiftly MMO. It was in the latter phase that the concept of Overwatch emerged, effectively as a side-project during the brainstorm session.
While some character concepts from Titan found their way into Overwatch, Overwatch was built from scratch. The team looked to Hearthstone Hearthstone Developer Blizzard Entertainment Platforms PCPersonal Computer and Tablet 1] 2] Hearthstone is a digital collectible card game within the world of Overwatch. Contents 1 Locations In-Game 2 Trivia 3 References 4 External Links Locations In-Game for inspiration on making a smaller, self-contained game.
From the beginning, Team 4 worked closely with the cinematic department on character design. The Temple of Anubis This article is a stub. You can help Overwatch Wiki by expanding it. Temple of Anubis Type Assault Location Egypt, Giza Plateau Terrain Temple Temple of Anubis is an Assault map in Overwatch. Contents 1 Official was the game`s first milestone, in the phase of development Jeff Kaplan Jeff Kaplan Jeff Kaplan is the game director of Overwatch. 1] Story edit | edit source] Prior to joining Blizzard Entertainment, Kaplan played and modded a number of FPS games, including Quake, Doom, Half-Life, and has called "finding the fun." The initial goal was to have one complete map, complete with level design and environmental art. Pharah Pharah "I will protect the innocent." Real Name Fareeha Amari Age 32 Nationality Egyptian Occupation Security Chief Base Giza, Egypt Affiliation Egyptian Army (formerly)Helix Security International Relations Ana Amari (mother) Voice Jen Cohn (English) Ethel , Widowmaker Widowmaker "One shot, one kill." Real Name Amélie Lacroix Age 33 Nationality French Occupation Assassin Base Annecy, France Affiliation Talon Relations Gérard Lacroix (husband, deceased) Voice Chloe Hollings (English and French) Francesca Perilli (Italian)Shizuka Itô , Tracer Tracer "Cheers, love! The cavalry s here!" Real Name Lena Oxton Age 26 Nationality English Occupation AdventurerPilot (Formerly)Overwatch Agent (Formerly) Base London, England Affiliation Overwatch (formerly) Relations Emily (girlfriend) Voice Cara Theobold 1] 2] (English) Dorothee , and Reaper Reaper "Death walks among you." Real Name Gabriel Reyes Age Unknown Nationality American Occupation Mercenary Base Unknown Affiliation United States military (formerly)Overwatch (formerly)Various, including Talon (mercenary status) Voice Keith Ferguson (English) Jérémie Covillault (French)Oliviero Corbetta were the first heroes play-tested. This was in Mar., 2014.
A map editor may be released in the future. Be that as it may, as of Sep. 2016, there are no plans to do so, as the game is built on a new engine for Blizzard.
As of Apr. 2017, Blizzard is open to porting the game to the Nintendo Switch. Be that as it may, two hurdles exist, namely the Switch`s weaker specs, and that Blizzard already has to balance and develop three versions of the game. A Mac releaseAnnounce hasn`t been ruled out, but as of May 2017, there are no plans to port the game to it.
When work on Overwatch began, it was decided that the game had to take place in a new setting, and one would be inviting for players. Chris Metzen "I hope that people love it; but I almost don’t care if it makes me feel alive after twenty years of doing this work. I love this thing, I love that it wears its heart had specifically sought to create a superhero universe for years prior to the game. There was a desire to set the game on Earth, as up to this point, Blizzard`s primary universes had been in fantasy and sci-fi settings far removed from the modern day/setting. The developers looked at how other games were treating Earth for inspiration. One sub-genre that was avoided was post-apocalypse⃢₀ₔaccording to Jeff Kaplan, "there wasn`t a lot of breathing space" in the genre in order to "make a statement." Similarly, realistic settings were avoided, as the developers wanted to move away from FPS settings of the past decade, which were predominantly modern military or near future. The decision was made to go back to the "world worth fighting for" concept that had been present in Titan, which would have also taken place on Earth and expressed this theme. When designing the game, Blizzard wanted the world presented to be as fantastical as possible while still being relatable to modern-day Earth. They wanted the setting of Overwatch to be a mix of the "dark and gritty," while also being "a world of color and sound and light." It was intended to be a setting that players would want to keep coming back to and be invested in,
Although it was known that Overwatch would focus on multiplayer, it was also decided to embark in worldbuilding. The first reason was that this would follow in the footsteps of the Diablo, StarCraft, and Warcraft settings, all of which had detailed universes. The second reason was to not impose limits on the nature of the universe. By engaging in worldbuilding, there would be material for other projects to draw off (the game`s animated shorts are a result of this). Likewise, if a separate Overwatch game was made, the developers could draw off pre-existing material.
It was decided that the setting shouldn`t be binary, as, among other reasons, Warcraft had been defined by the Alliance-Horde dichotomy. Effort was made to distinguish it from Warcraft, which has a more ominous atmosphere (in the words of the developers, "oppressiveness causes fatigue").
Events such as the Omnic Crisis were made up as the lore was developed rather than being pre-planned. It was decided to have the game`s setting post-both the Omnic Crisis and the golden age that followed, in order to leave it open ended, and allow creation of new heroes that weren`t part of Overwatch, but were inspired by it. Unlike the Warcraft and StarCraft universes, the team wanted the world building to be done in a minimalistic way, kept at the same level as the characters, rather than world building being done for its own sake.
Inspiration was taken from World of Warcraft in regards to the game`s color variation. A number of zones in WoW rely on color (among other things) to convey mood, and are thus distinguishable. Overwatch follows this philosophy.
The cast was designed to reflect the "real" earth, where people aren`t all one race, athletes aren`t always lean and youthful, and people aren`t just stereotypes based on their ethnicity.
The team aimed for the game`s art style to remain "Blizzardy", approachable with exaggerated proportions and an emphasis on color, while still pushing its visuals forward.
Overwatch went through two progression systems while in development before settling on the current system. It was decided that the progression system should not be a focus of the game.
The first system featured a talent system that let players customize their heroes mechanically, where leveling up a hero would unlock new abilities for them. Be that as it may, with Overwatch`s need for fast reaction speeds and the ability to switch heroes mid-match, having so many iterations of a single hero was deemed too confusing. Additionally, a player`s power increasing as more time was invested seemed like a poor fit with the competitive nature of the game.
The second system was more in line with the current system, rewarding players with cosmetics. Each hero had a level, and the more a player leveled up, the more cosmetic options would be unlocked for that hero. The unintended result of this system was that players were discouraged from switching between heroes because they wanted to level up, which negatively affected team composition.
- Official site